auto trigger dialogs in sequence, stop walk mode fluid, set default settings
Setting for default/initial quality to be high and start with a certain brightness
Changing 'Gamma'/Gamma option to 'Brightness'/Brightness
Animation of switching from walking to standing smoothly
Decrease texture quality of enemy soldiers
Dialogues automatically continue after the first line (if player continues close to the npc)
Improved player 2 and fix errors
Fixed / Improved:
In 2 player mode, game crashes on loading after dying to the king at the beginning.
Player 2 can't pick up weapons with a level higher than what he has.
Player 2 spinning slow
Npc Daril without the dodge move, also corrected the order of his attacks.
Player 2 with slower attacks.
Player 2 can rotate while backstabbing.
New Dodge, New NPC and Enemies, Combat Experience improvement and more
Features:
New dodge: Now has animation for each direction
Changed dodge attack: modified the animation and movement when attacking after dodge.
New ally NPC: Added a new ally npc that can be found after leaving the prison.
New enemies: Added new enemy variations and removed the repetition of them in the bailey scenario.
AI: new behavior, enemy sometimes moving away from the player when being too close.
Balanced number of characters in the bailey scenario.
Fixed:
Enemies in bailey not accessing one of the houses with stairs.
Dungeon scenario had a chance to start player locked.
Enemy hit by backstab was not starting combat music (not recorded as fighting the player)
Back Prison: Shovels everywhere
Back Prison: Collision inside the prison and some glitches may occur
Release Version
Implementations:
- Dubbing some characters - More storytelling on game - Added a third ending, the better ending - Improved King's resurrection - Increased content level in bailey scenario - Created enemy with spear - Gestures to be made by the player and allies - Added 2 new trophies - secret enemies - Created mouse pointer
Bugs fixed:
- Minimap does not appear throughout the scenery, getting cut off - Fixed bug when enemy that had been called by another, killed the player - weaponless npc moving away even when it should be standing still - Second player making turns very slowly - Do not reset kills/progress when returning to the home menu
Multiplayer co-op splitscreen has come!
Multiplayer with split screen created:
If you start the game as 2 players, the second player will appear next to the first player.
The second player has the same abilities as an NPC, being able to pick up items/weapons but not being able to open doors.
The health and strength of enemies is increased when starting with two players, to maintain a more balanced gameplay.
Fixed:
Two kicks making enemy paralyzed
Enemies always on level 1, making more slow and weak carrying weapons
Improved Walking and Running animation steps, Chinese translation released
- Chinese language translation of game interface released - Walking and Running animation now has a better match with the amount of movenment on the ground - Fix glitch on backstab when you drop the weapon while you start backstab some npc.
EarlyAccess Anniversary Discount & Update with improved game performance
Improved game performance and added graphics quality selector
Get out of dodge in a more fluid way
Independent volumes for music and sound effects
Fixed bug with character appearing on top of another
Fixed bug showing 'Useless Key' for a still useful key