Rebuild 3: Gangs of Deadsville cover
Rebuild 3: Gangs of Deadsville screenshot
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Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Rebuild 3: Gangs of Deadsville

Watch the dev try to play impossible mode

It has been years since I made this game (with artist Adam Meyer and others), and almost as long since I sat down to just play it for fun.

I designed Impossible difficulty to be harder than I could beat. It's pure pain - the zed come at you incessantly, you have less food, fewer houses, more negative events. Pretty much every variable is cranked up against you.

The question isn't really whether I'll survive, but for how long. Wish me luck!

- Sarah

Changelog for July 2022 update 1.6.43

Version 1.6.43 (Windows only) adds extra logging and fixes some small bugs:
- fix wrong name on second option during attacks
- fix survivors not showing on plus menu during attacks
- allow disabling jumpscares in Vancouver map via modding variable Config.DISABLE_JUMPSCARES

As always you can find older builds in the beta tab on the steam client.

Version 1.6.39 - Minor fixes

Version 1.6.39 - Quick fix for a couple events (including a very cool one in the Vancouver map which was always there but never ran before) and fixed achievements for the umpteenth time. Sorry folks, I can't help myself, I just love to break those cheevos.

Minor update 1.6.31

Version 1.6.31 changelog:
- Updated to AIR 33.1
- Fixed rotten (green) skin tone
- that is all.

Version 1.6.28 Minor update

Minor updates which mainly affect the modding system.

Users on Mac OS 10.15 (Catalina) may see a security warning when they install Rebuild 3. I'm afraid I've been unable to get Apple's new notarization system to work with our engine. This may result in Rebuild 3 being unavailable for Mac in future OS editions, or needing a security workaround to install. I'm sorry!

Changelog:

1.6.28
Adobe/Harman AIR version 33.0.2.338
Fix Colins fighting each other
Chinese and other new character sets for modding localization

1.6.24-1.6.27
Attempts to support app notarization for Mac OS 10.15 (Catalina) - FAILED

1.6.23
Fixed issue with modding arrays
Added debug ability to spawn a single equipment of a given type
High graphics quality increases framerate from 30 to 60 on devices which support it
Fix bug allowing null skin color

1.6.20-1.6.22
Updates to other platforms

1.6.19
Fixed unclear wording in Faction Meet event
Fixed minor typos in event results
Fail quietly on corrupt mod error during game load
Better handling of invalid mods during manual install
support custom rules tags for building for localization (eg rule_square_burbs_cuteName = burbs, usage [square_cuteName])
fixed superhero perk levels shouldn't go to 12 only 11
fixed repeating "running out of food" event with debug options on
improved orientation change detection
stretch main menu on non 16:9 screens
fixed Van Duke Rifle hunting perk
fixed create edge buildings if needed for placing zombie traps quest
fixed issue finding graveyard in villain quest if it's already somehow scouted
fixed ghost tutorial menu with overlapping text

Growing Up in Exocolonist

Version 1.6.18 Minor update

This update fixes issues with Steam achievements in the Mac version, and some other minor bugs. Also the interface for placing traps is a little better, and those faction related "friend" perks are now more useful.

Thanks to everyone who reported these problems and others using the in-game bug reporter!

Version 1.6.18 Changelog:


  • Fix "corruption" error with some video cards while loading a game


Version 1.6.17 Changelog:


  • Disposables (traps, bombs, medkits etc) can be placed multiple times more quickly now
  • Added passive effects to faction friend perks (+10% to respect increases, +1% respect/turn when low)
  • Fixed wording on Stranger Danger options
  • Fixed survivors losing Devout trait at start of game from no churches
  • Fix rotten survivors being disease vectors
  • Fixed steam cheevos on mac
  • Upgraded to Adobe AIR 25

Version 1.6.10 bugfix update

Hey everyone! Just a quick update with some minor bugs that have been reported through Rebuild 3's handy in-game feedback tool. Thanks so much everyone for helping me track these down!

Changelog:

1.6.10
fixed dutch diary (thanks to pinguin333!)
fix to hospital babies event
fix special crowbar names
fix gifting items to pig farmers
fix infinitely allying with some faction
fix lily hearing lily cry
fix clicking on faction portraits on pages 2+
fix load screen warning on some weird android kernels
fix backup/restore system
fix pilots begging you to let them on an airplane
fix bartenders getting confused with preachers

1.6.8
chill out the dangerous zed in Trail especially on Easy difficulty
fixed spies becoming visible after Spotting Spies tech researched
fixed leave city hall goal
fixed accidentally double-clicking squads during mission assignment

1.6.7
make regular ending more clear with a goal and shorter wait before win announcement

Now back to prototyping for the Next Big Thing...

Version 1.6.0 - bug fixes and minor tweaks

Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago.

I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though. <3

1.6.0
politicians can bring an extra survivor with them instead of spawning a random extra one
halve the number of squares you need on epic size maps
can now upload zip files with multiple properties text files to Steam Workshop
better cleanup of ghost missions
better cleanup of schmooze missions
click on faction portrait to find their location even if unscouted
fixed wrong pronouns in several events
fixed error noise when spawning first zombie icon in tutorial
fixed bath salts count so it doesn't always say 200
fixed nelson questline ending and reward
fixed mobs aren't destroyed when moving through factions
fixed calling dead mother/father "my daugher"
fixed game center issue on android
use pastebin for backup / restore over internet

Version 1.5.6 - bugfixes and better language mod support

If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it!

Version 1.5.6 changelog (since 1.5.3):
support for more language pack characters and accents
can now upload mods as zip files containing multiple text files
improved handling of google games / gamecenter errors on game load
stop making noise on errors on slower devices
stop logging to cookies on slower devices
reduce logging to speed up performance
improved error handling during backup/restore
flamethrower and flare gun now count as firearms and need ammo
crowbar now classified as melee weapon
fixed "+ distance" danger hover text
fixed recruitment schmooze event
fixed mod persistence on some devices
fixed government rotten mission quest flickering
fixed tutorial danger image