I've added the first half of the campaign / story mode, which takes place in Washington state near Seattle. There are new events and some longer plotlines in there, including some that only appear in specific cities (or when specific factions appear in skirmish mode).
Also more visual improvements and gameplay tweaks, and a whole lotta bug fixes. Please report any bugs from inside the game!
Full changelog:
start of campaign mode with 5 cities
intro before each city
4 new plotlines in campaign cities
plotlines also appear in skirmish cities if they have the right factions
new events
can meet with factions before city hall but can't do war/alliance/schmooze
made higher level techs take much longer to research
made final 3 repeatable techs automatically repeat
removed roaming super mobs from easy difficulty and first 6 campaign cities
faster zooming
smaller min and bigger max zoom levels
improved memory usage from menus
children now grow up immediately when they become 14 after 14 * 90 = 1260 days
more paper textures on the gui
grunge on the map (switched to RenderTextures)
warn and quit training when max level reached
added 25% markup to all trades (DEFAULT_TRADE_MARKUP config variable)
some policies can now be chosen before city hall
roaming mobs only see nearby units
enemy units can walk through woods and hills to reach targets
new art for non-science books and made them work with bookworm perk
max houses is now 250
no more max perks
realtime pauses while looking at building menu, more visible paused state
made info, results, square, trade, and mission menus draggable if you grab the top
made large menus slightly smaller on PC (set light graphics to disable)
fixed display issue on repeatable defense tech multiplier
fixed everyone having the same heads after 300 survivors
fixed memory leak in scrolling boxes
fixed loading player cookie bug with some systems
fixed long load times on cities with lots of survivors
fixed buildings blipping out at edges
fixed crazy slowmo after viewing debug log
fixed wrong face on map when moving to new city
fixed married people still going on dates
fixed results menu memory leak
fixed unecessary cpu load from quest listeners
fixed "ally with 0 factions" and leaving city via city hall during airplane plot
fixed skin weights
fixed survivors appearing where they were before when viewing large stacks
fixed wrong day showing right after load
fixed meeting with factions before city hall
fixed airplane duplicating survivors on next level
fixed meet quests sticking around after faction destroyed
fixed "arg3" appearing in attack results
fixed goats getting multiple parents when they grow up
fixed destroyed factions in gangCrossfire event
fixed stacked happiness events growing in value when you view happiness panel
fixed incorrect skill levels with intense focus perk
fixed units on map maxing displayed level out at 18 (new global max level of 30)
fixed scaling menus and main menu letterboxing on huge monitors
fixed loading notice sometimes not appearing
fixed repeating techs getting double levels
fxied people "staying in the kitchen" when that policy isn't chosen
fixed waiting a day after constitution before leaving when no factions left
fixed missing fuel in distrust event
fixed losing kids down the well when you don't send them in goathole event
fixed meeting with rotten before you investigate them
fixed injury missions still progress during riots etc
fixed bandage not appearing if joining an existing injury mission
fixed autosaving when manual saving
fixed dead factions helping fix a broken car
fixed null result when kids help out
fixed pregnancy across cities (default to 6 months pregnant in new cities)
Version 0.80 live (Airplanes!)
New Airplane ending and other events in this month's update. I also spent a little more time with the faction wars, making them hopefully more challenging when you initially meet them and less tedious to mop up.
Lots of optimizing as well, making things run smoother behind the scenes. And some new characters! Enjoy!
Changelog:
new events
airplane ending (randomly on some skirmish levels or you can force it in the options)
new skinny woman and men heads and outfits
cultists can spread faster by preaching at a church
children now age way faster and women give birth faster
new 4th speed setting, 5x faster than the old max
make hunter perk also ignore distance difficulty
attractors pull mobs and roamers from 5 buildings away and are eventually consumed
putting a zombie attractor beside a faction fort may cause them to be attacked
you can now attack faction forts from afar
attacking adjacent faction forts automatically reclaims their buildings
taking faction's headquarters causes a big drop in strength
if a faction's strength drops too low zombies may take their buildings
factions now properly spawn defensive units in their fort during peace time
can do most missions now if there is a faction unit there
can attack faction fort building with a unit in it, but it's more dangerous
attacks sometimes have fewer options now
random events are now 3-5 days instead of 2-3 days
sorting survivors by happiness
new config.ini variables (see forums)
cleaned up cheevos screen
reduced game loading time and broke up long pauses
made map dragging 10x faster
removed brokenass glowing buildings when dropping bombs etc
prevent dragging map into the blackness (still issues with zooming and resizing)
optimized performance in many many little ways and hopefully didn't break everything
new parameters to new city menu to make rural/urban/all farms maps and add airplane
another stab at showing happiness in event results
now 3 rotating autosave slots instead of one
fixed alliance / rescue mission (again, arrg, source control undid my fix)
fixed crafter perk results
fixed pig farmers wanting food when they sell nothing else
fixed attack text with wrong characters (I think)
fixed marrying dead people or multiple people
fixed equipment-granted perks removing innate perks eg pea shooter
fixed etc many small bugs
Update v0.75 - Achievements and new events.
You may have seen cheevos pop up in the last week while we were testing them out. They're live now in version 0.75.3, except for 10 hidden ones that aren't available yet.
Also in this version are lots of new events, mini-quests when you talk to another faction, and new events when you recruit survivors. War, peace and alliances work a little differently, and it should be harder to get factions up to 100% respect (necessary for alliance). Hopefully about as hard as it is to go to war with them.
I've also put up a new survey. We've got a couple months to go until our scheduled release, and I'd like to know what you think still needs work before then!
https://docs.google.com/forms/d/1sQCnW6Sy28mtw7JLQW9adWpvTVG-WPRpOj5AksICuF4/viewform
Version 0.75 Changelog:
20 new random events
recruiting now always shows a choice event, 12 new recruit events
main leader can now date and get married
meeting with a faction now initiates one of 40 mini quests
trading at a faction fort is its own mission again but still needs city hall
alliance now only at 100% and always yes
can now declare war during a Meet With mission
steam achievements (lots of them! only on Steam!)
new perk: hunter
zombie hordes may now hurt people on cancelled missions
roaming zombies now only injure people half the time, and kill 5% of the time
new happiness changes (danger, building loss, war/alliance)
survivors don't like if you change policies too often
more soldiers now while recruiting
icons for attractors and traps on the map, new icon for recruits
building art now shows towers, bunkers and turret upgrades on the map
new icon for possible recruits
cleaned up feedback menu
cleaned up debug menu
pre-loading splash screen tips
now dogs will take a bullet for you during missions
helmets are now one-use lifesavers on missions like dogs
fixed first aid, now it always prevents death during missions
more difficulty tweaking especially making easy easier
external config.ini file (see forums for details)
linked to a new survey
made superzombies easier to kill (v71.5)
added new epic map size (warning: may slow down your game) (v71.5)
allow for more factions on all map sizes (v71.5)
Xmas comes early... and by xmas I mean v0.71
Thanks to my super rad testers and a little something I like to call "working on the weekend", this month's update is a week early. Good job team Northway! *highfives husband*.
Version 0.71.3 Changelog:
children events
pregnancy perk and events
show happiness in results
confirmation menu on delete savegame
factions now help when you go to war with their enemies
new icons for results menu
new perk icons
better perks only available at later survivor levels
new level 10 perk: Fearless Reclaim, can build walls where zombies roam + kill them at same time
made faction flags bigger on the map
prevent haggle/cancel/haggle sploit
new super zombie type - roamers, they wander around and hurt people on away missions
leave info/building menus open when showing an event
faction respect no longer changes over time at 25+
faction respect changes now modified by perks and policies
tweaked several policies, new children policy
combined danger, happiness and policies info menu tabs into government
finished unique kickstarter/deluxe edition equipment
event frequencies adjusted, especially relationship ones
can now attack zombie & faction units by default
preemptive strike tech now halves danger from attacking units
improved faction trading variety
fixed a couple null backstories
fixed trading amounts with factions
fixed wood chopping to be every 4 days instead of random
fixed banshee event (for at least the 3rd time)
fixed disappearing exclamation marks
fixed incorrect overlays
fixed duration of dangerous quest missions
fixed bug where people fought with themselves
fixed bug where you could bomb/trap/etc during attacks without having one
fixed bandages on main leader in hud
fixed government expanding from blockade square
fixed relationships carrying over to next city
fixed parents marrying grown up children
fixed workshops floating in the ocean
fixed happiness log dates (must start new game)
fixed gustav loan event
Version 0.70
Live for PC and Mac, version 0.70.2 is a leeetle late since we had a hard time finding a good place to stop. It includes the first half of Children, the ability to bring guys over from one city to the next, new mini quests, a bunch of new faces (mostly men, sorry), equipment art, and various & sundry fixes fixes fer-zixes.
As always if you find any bugs, please report them within the game's config > feedback menu so I can see your logs too. Also if you have any suggestions for new events regarding children, I'd be happy to hear them in discussions!
Changelog:
children
they count as non-weapon equipment
not shown on the map or in lists
eat 1/2 food per day
do not take up a house
they must be equipped by someone at all times & will autoequip if necessary
equipping a child reduces all skills by 1
but increases happiness like a pet
children can appear with recruits
survivors can give birth to them (only married women right now)
they grow up over three stages
(events featuring children are coming soon)
dream team - take guys to the next fort
dreamteam keep their stuff and perks but lose skills
equipment that looks like it says it is
equipping after scavenging using infomenu equipment list
power plant repair miniquest
water treatment plant repair miniquest
kickstarter backer faces
many grammar and spelling fixes
long equipment names now fit
equipment descriptions on mouseover
wrap long tooltips
custom text for trading with gustav
adjusted lategame happiness decreases (overcrowding) & added variations
saboteurs can sabotage buildings & tech
improved enemy walk algorithm
start of chosen ones cult events
fixed InfoMenu equipment button
fixed new game error due to corrupt settings from beta version
fixed minor event issues
fixed nationalism + repopulation Survivor Arrives events
fixed gustav muscle for hire event
fixed picking tech with edit mission menu
fixes to edit mission menu
Version 0.69 is live!
The Northways have arrived in London! I'm posting this update from the rad London Game Space which is a super cool video + board games bar at night and a hackspace by day.
Version 0.69 is mostly about difficulty balancing, making happiness relevant and personal, and adding a phase of the game after you build city hall and pick a government type. Let me know what you think via the feedback menu in the game. Cheers!
Changelog:
made easy easier and hard harder
happiness now has big affects on fewer individual survivors
added reasons for happiness changes under survivor happiness menu
new mission to chop wood possible on parks and outer woods
can fish on rivers and ocean
city hall and constitution now come 1/2 way through the game
no more choosing a leader or requiring happiness for constitution
every constitution choice is now a policy
5 new policies: priority, property, wealth, crime, nationalism
need constitution before you can meet with or ally with other factions
game now ends after allying with or destroying all factions
(other endings in the works)
must always have at least one faction on the map
other factions start closer to you
new danger colors: green is 0-9%, yellow 10-24%, orange 25-50%
new final art for the faction leaders
bad events less likely on easier difficulties
increased faction strength
factions now immediately go to war if you attack them
scroll through survivors on equipment menu
side notices are now saved and loaded with the game
yellow goal notices stick around forever
new random events
pick tech from a list when starting research mission
fixed resources menu bath salts issue
fixed multiline result titles and underline
fixed (removed) tab highlighting
fixed skirmish menu back button
Version 0.666 is live!
Lots of new content in there being fun and unbalancin' things. Next month will be more balancing and working on, happiness, relationships, & endings, now with my husband Colin on the team as a second programmer & designer.
If you find any bugs with this new build, please report them in the game via the @feedback button in the config menu. Cheers!
- Sarah
Rebuild Version 0.666 changelog:
beginning relationships
click a survivor's happiness icon to open the relationships menu (temp art)
survivors have have friends, enemies, and get married
friendships & rivalries grow stronger when they do missions together
60 new backstories
11 new survivor perks
5 new main leader jobs
new random events
new art for faction units, zombies and map elements
replaced a couple tempart menus & old resource icons
optimizations - combined roads in buildings
no longer perpetually 7:00PM
schools train faster but initially take longer to change job
added tooltips to radial menu
automatically grant bonus jobs if steam deluxe dlc detected
better support for retina displays on macs... I think?
can no longer trade food for food etc
FIXED MEMORY LEAK.... I HOPE???
fixed done button issue... maybe?
fixed minor save/load bugs with buildings & missions
fixed "null" event after talking to someone in the middle of another event
fixed main leader "dying" if zombies take the building where they're injured
fixed whip now a melee weapon
fixed good cook, hobo dog no longer appear at max food
fixed available perks no longer change when you change your mind
fixed steam overlay keyboard bug... maybe?
fixed medkit doesn't change face
fixed "too far away" bug after demolishing large buildings
fixed fog issues after demolishing large buildings
fixed issues with banshee event
fixed minor typos & event issues