Rec Room UPDATE - the "National Hydration Day" Edition
TLDR
Pathfinders will navigate based on the component inside the container instead of its root pivot.There's now an icon to denote when your gift boxes are waiting for you.My Little Monster Holotars now appear on Quest.
Rooms 2
Newly placed Pathfinders will now navigate based on the Pathfinder component inside the container instead of its root pivot. A legacy position setting has been added to preserve the old behavior.Backpack tools will now be highlighted when hovered over in R2 rooms.Fixed an issue that made containers invisible.
General Improvements & Bug Fixes
Added an icon to denote when you have gift boxes waiting!We took a magnifying glass to an issue where the font could be tiny on mobile maker pen menus.Fixed some issues with the maker pen when using a gamepad.Improved PC boot times.We stepped on potential sources for memory leaks, which will help prevent out-of-memory crashes.Delete means delete; we uncrossed our wires on a bug that could prevent objects from being deleted when using multiple object properties.Added confirmation dialogs to Circuits' Message Senders and Receivers to warn you whenever changing a message would disconnect wires or alter default parameter values.Holotars in My Little Monster should now appear on Quest.
Experiments
As part of an ongoing experiment, some players may now see a new player card instead of the full profile page when selecting another player's avatar.
Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
Rec Room UPDATE - the “National Hydration Day” Edition
[p]## TLDR[/p]
[p]Pathfinders will navigate based on the component inside the container instead of its root pivot.[/p]
[p]There’s now an icon to denote when your gift boxes are waiting for you.[/p]
[p]My Little Monster Holotars now appear on Quest. [/p]
[p] [/p][p]## Rooms 2[/p]
[p]Newly placed Pathfinders will now navigate based on the Pathfinder component inside the container instead of its root pivot. A legacy position setting has been added to preserve the old behavior.[/p]
[p]Backpack tools will now be highlighted when hovered over in R2 rooms.[/p]
[p]Fixed an issue that made containers invisible.[/p]
[p][/p][p]## General Improvements & Bug Fixes[/p]
[p]Added an icon to denote when you have gift boxes waiting![/p]
[p]We took a magnifying glass to an issue where the font could be tiny on mobile maker pen menus.[/p]
[p]Fixed some issues with the maker pen when using a gamepad.[/p]
[p]Improved PC boot times.[/p]
[p]We stepped on potential sources for memory leaks, which will help prevent out-of-memory crashes.[/p]
[p]Delete means delete; we uncrossed our wires on a bug that could prevent objects from being deleted when using multiple object properties.[/p]
[p]Added confirmation dialogs to Circuits’ Message Senders and Receivers to warn you whenever changing a message would disconnect wires or alter default parameter values.[/p]
[p]Holotars in My Little Monster should now appear on Quest.[/p]
[p][/p][p]## Experiments[/p]
[p]As part of an ongoing experiment, some players may now see a new player card instead of the full profile page when selecting another player's avatar.[/p]
[p] [/p][p]Please see here for convenient links to controls, tutorials, comfort options, news, and more:[/p][p]https://rec.net/creator [/p][p]We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: [/p][p]https://forum.rec.net/ [/p]
Rec Room UPDATE - the "Welcome, Roomie!" Edition
TLDR
Roomie has arrived! Your brand new robo-buddy is ready to roam the Roomiverse with you, exclusive to RR+!
Maker AI can now generate circuits that make other objects in the room spawnable in hierarchies, plus wire them together.
Added push to talk settings for Maker AI so that you can toggle between talking with friends and friends + AI.
Circuits
Added "Turn Speed Multiplier" to Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) chips.
The 'move' chip now respects the motion of moving platforms (we forced it to press F).
Fixed a bug where the Is Valid chip would not correctly output false for invalid Audio from Studio Audio Constants and Audio Object Properties.
A new 'Rec Room Object Get All of Type With Tag' node allows you to get all tagged objects in the room of a particular type.
When Event and Message Senders execute their Receivers, they will now execute all Receivers, even if one errors, and will continue to execute their execution output. Error information will still be properly surfaced and visible for every error that occurs.
General Improvements & Bug Fixes
Roomie has arrived! As part of RR+, you can explore, chat, and customize with Roomie anywhere in the Roomiverse. Try asking Roomie for tips and tricks in your favorite room, or for help changing up your style!
Maker AI can now generate circuits which can make other objects in the room spawnable in hierarchies and wire them together. For example, in a room with a basketball and a button you can select the button and ask Maker AI "Make this spawn basketballs when I press it".
Added Maker AI push to talk settings for everyone or everyone + AI.
Fixed the bug where you could no longer turn on and off "Show Your Torso" in the Bean options.
The inventions in the 'this room' carousel in the maker pen now automatically update with inventions added or removed from the room.
Experiments
Added a direction navigation prototype for mobile maker pen UI. You'll be able to navigate between toolbar items with the left and right bumpers on gamepad or q and e on keyboard.
Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
Rec Room UPDATE - the “Aura Maxxing” Edition
[p][/p]
TLDR
[p]Add to your aura with player auras, exclusive to RR+ and available today![/p]
[p]Added a plethora of new chips.[/p]
[p]Avatar Studio creators can now make their own combo avatar items.[/p]
[p] [/p]
Rooms 2
[p]Pathfinders can no longer move if they are the Target Object of a Replicator. No more runaway Replicators.[/p]
[p]The Pathfinder will now give you a warning if you try to tell it to path and there is no Nav Mesh generated.[/p]
[p]Fixed an issue where the Pathfinder will not move to a location or rotate towards a direction it was already at before being moved with the maker pen or circuits.[/p]
[p]Fixed an issue where the Pathfinder could move while it is selected with the maker pen.[/p]
[p]Fixed some artifacting that affected giftboxes in some Rooms 2 rooms.[/p]
[p] [/p]
Avatars
[p]Added Auras exclusively to RR+. Maximize your aura anywhere and leave different trails behind you, check them out today![/p]
[p]Customizing your Avatar from the Store is now easier with a new shortcut in the upper-right hand corner of the store page.[/p]
[p] [/p]
Circuits
[p]Added a new Circuits type called Player Account. Added new chips that use this new type to show profile and portfolio pages, get information about a Player Account like the Display Name, profile picture, etc.[/p]
[p]New chips:[/p]
[p]Get Player Account By Name[/p]
[p]Get Player Account From Player[/p]
[p]Get Player From Player Account[/p]
[p]List Variable[/p]
[p]Player Account Variable[/p]
[p]Player Account Get Details[/p]
[p]Show Player Portfolio[/p]
[p]Show Player Profile [/p]
General Improvements & Bug Fixes
[p]Added Vulkan support for Oculus Quest and Android devices![/p]
[p]Updates to Referee for stability and performance.[/p]
[p]Added a forgiveness buffer to beacons to improve the chances of hitting your target, making it easier to coordinate with others.[/p]
[p]Fixed an issue where using the Transform tool without using the handles would not be undo-able.[/p]
[p]Fixed an issue where you could not spawn the Desktop Share Screen or Audio Sharing props even if you have access to those.[/p]
[p]Fixed an issue where various events would not run after a room save, including Room Reset.[/p]
[p]Fixed a bug for wishlist items sometimes not appearing.[/p]
[p]Fixed an issue where bringing your hands to your head in VR caused lag.[/p]
[p] [/p]
Avatar Studio
[p]Creators can now make their own combo avatar items (everybody loves a paint suit)! [/p]
[p]Please see here for convenient links to controls, tutorials, comfort options, news, and more:[/p][p][/p][p]https://rec.net/creator [/p][p]We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: [/p][p]https://forum.rec.net[/p]
Rec Room UPDATE - the “Vrooms 2” Edition
TLDR
We’ve fully moved to the upgraded bean and added a few changes and options to make the experience closer to that of the classic bean.
Drivable vehicles are now available in Rooms 2!
Custom locomotion updates, new chips, and more!
Rooms 2
Start your engines, drivable vehicles are now available in Rooms 2! Find the Rally Buggy, Classic Coupe, Wolf Ride, and Trusty Pickup Truck in the MakerPen palette.
The new Particle VFX Constant and Play Particle VFX At Position nodes allow you to play a particle effect using Circuits! You can even create your own custom Particle VFX in Rec Room Studio and then use those effects with Particle VFX Constant.
Added a set of chips to attach objects to player avatars. This enables costume functionality in Rooms 2!
Added missing chip descriptions for Rooms 2 chips.
Share Camera polaroids can be printed in Rooms 2 rooms.
Audio values can now be set for object properties directly from the config panel.
Avatars
Beans now locomote smoother (they’re less bouncy).
The bean avatar head has been moved forward by 4cm to replicate the old bean look.
Idles stand more up-straight. The hip/body moves around a bit rather than being "land-locked" producing less leaning/bending.
Hands are animating again when idle (this goes for full body as well!)
Suggested items in the Avatar Customization menu now include popular items made by our community.
Added a fix for the mouthbrows!
Added a fix for eye gleam on bean avatars.
Circuits
Circuits Messages have been delivered! They're an alternative to Events that are much easier to reuse across rooms and inventions. They're as flexible as the "Generic Room" event is, but with a LOT less boilerplate circuitry needed to filter actions and fetch parameters. Let us know what you think of them in the Discord or Creator Forum!
Custom Locomotion updates:
Input events are now available in the global scope, e.g. On Locomotion Sprint Button Input.
Added local player variants of locomotion state events, e.g. On Local Player Jumped.
Added the "Rec Room Object Try Get Property" chip to beta. This chip combines Rec Room Object Has Property and Rec Room Object Get Property - it outputs both a bool for whether or not the property exists on the given object and the value of the property itself. If the property does not exist, it outputs a default value set by one of the chip's inputs.
Added the “Find and avoid Edge” and “Find and avoid Obstacle” chips. These will have some more detail in the comments on the creator forum if you wanna know more about how to use them!
Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.
General Improvements & Bug Fixes
The Maker Pen now only blocks custom locomotion when you're flying, making it easier to mix creation and play!
Fixed a bug where disabling jump input while flying would leave you trapped in the air.
Dropping the maker pen will now make you stop flying so you can get right back into the action.
Weapons with configurable object damage now have a default object damage value equivalent to their default player torso damage value.
MakerAI Day Pass redemption fixes.
Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
Rec Room UPDATE - the “Standing Slide” Edition
Rooms 2
Added the "Raycast All" and "Spherecast All" beta chips.
Fixed a bug where Raycasting/Spherecasting a ranged weapon may return an invalid object instead of the weapon.
Fixed a bug where Raycasting/Spherecasting detects circuit boards and container pivots.
Boolean Object Properties now show up properly in the config menu in Advanced Creation Mode.
The Shift+Drag Marquee Select now selects only objects in scope again when in Advanced Creation Mode.
Circuits
Allowed around 130 more types of chips inside of Function Definitions!
Chips can now be locked and unlocked.
The lock icon will now always show up on locked objects.
A new `Is Rec Room Object of Type` node allows you to check if an object is a specific kind of Rec Room object.
Added a new Show Room Details chip that shows the room details watch page of a given room for a given player.
Mobile Maker Pen
You can now view your inventions in the Mobile Maker Pen palette!
The Mobile Maker Pen Palette will now resize vertically to make better use of screen space available on your mobile device.
Mobile Maker Pen now includes Play/Pause and Reset buttons. Pause the room to stop gizmos and update events. 'Room Get Is Paused', 'Room Pause', and 'Room Resume' chips are also available in beta rooms, with circuit events that fire when they're run.
General Improvements & Bug Fixes
Added Player Properties in beta. These work similarly to Object Properties, but exist on all players in the room.
Custom Locomotion: You can now request a slide while standing, crouched, or prone without sprinting first. Also added these global and player level events: On Crouch Stopped, On Prone Stopped, and On Clamber Stopped.
Rooms in the 'Saved For Later' carousel now show the most recently saved first. Fixed issue preventing all rooms from displaying when viewing the full list.
Automated invention moderation actions should now be more clearly messaged in the warning popup.
Fixed a bug where inventions with recolored objects did not show the color when previewing the invention.
Fixed an issue that caused reparenting objects to fail when using the Connect tool.
Fixed a crash that could happen when another person deleted a spline point while you were looking at it.
Experiments
Starting an experiment to improve your search experience in the palette.
Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
Rec Room UPDATE - the "1Hz Donut" Edition
TLDR
Bean body customization sliders are here!
Basketball, campfire, and microphone props are now in Rooms 2.
Arrows no longer hide your view when they cover your eyes.
Rooms 2
The basketball, campfire, and microphone props are now available in Rooms 2.
Custom Locomotion is coming out of beta in Rooms 2 along with over 100 chips!
Rearranged the invention palette in Rooms 2 so downloaded inventions are closer to the top.
Added the invention store carousel to the maker pen palette.
Fixed an issue where child objects in pooled replicator-created objects and replicator target objects were still getting picked up by Get All With Tag and Get First With Tag queries.
Fixed an issue where Replicators were breaking after being cloned.
Improved messaging for the Rooms 2 invention store.
Avatars
Bean Body customization sliders are here! Customize your body to your outfit or to you, in bean or FBA.
Fixed an issue where you couldn't see body property changes when using the Customize menu outside of the dorm.
Avatar Studio
Fixed the TestAvatar's body shapes to look correct (ie: match real body shapes in-game) by increasing the project-wide mesh skin weights quality setting to "4 Bones".
General Improvements & Bug Fixes
Added the Update1Hz Event - an event that executes at 1hz frequency, configurable in the Event Receiver chip in Beta Rooms.
If you get hit in the face by an arrow, it'll no longer hide your view! Just like if you take an arrow to the knee you'll no longer be able to be an adventurer like me :\^)
Added extra safeguards around whiteboards and holotars in junior-created rooms. Non-junior co-owners are limited to what owners can do in junior-created rooms.
Fixed an issue where variables inside object boards are sometimes not reset by the Rec Room Object Reset chip.
Fixed an issue that caused the surface snapping offset to be very far away from the targeted surface.
You can no longer attempt to offer a gesture while you are in Place mode with an object.
VR players will no longer crouch when updating body properties in their dorm.
Experiments
We received lots of positive feedback last year regarding how Place really improved the experience manipulating MakerPen shapes! We are now experimenting bringing Place to work on Rooms 2 and Rec Room Studio objects.
Added an experiment that consolidates the Play menu into fewer tabs with each tab having clear responsibilities. This should help you find the right content quicker without needing to scroll endlessly on the main play highlights page.
Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
Rec Room UPDATE - the "Bye Bye Bear!" Edition
TLDR
Rec Room has parted ways with EAC.
Moved the Reset button to be more visible and now in the room details page.
Added the ability to spawn free Rooms 2 inventions without downloading them, straight from the palette.
Rooms 2
From the maker pen palette, you can now spawn free Rooms 2 inventions without downloading them.
Replicators and Player boards are on their way to becoming cheaper! Watch for removal of memory limits soon.
Circuits
Added "Global Explosion Hit Player" CV2 event
Added a "Hit Player" port to "Global Projectile Hit Player" so you don't have to extract it from the Collision Data
General Improvements & Bug Fixes
Removed EAC files. Look out for an upcoming blog with more details, but for now, have fun with the extra disk space!
Moved the Reset button - previously buried in the Maker Pen settings - to the room details page. This does not fully reload your room, but will return all circuit and object settings to their Home Values.
Fixed a bug where you could attempt to save updates to invalid inventions.
Fixed an issue where, on Screens, the interaction distance is abnormally short when flying in third person mode.
On Screens, when holding an object while flying in third person mode, you can now also use the jump and crouch buttons to ascend/descend.
Fixed an issue where voice lines are not properly displayed on other players when you hear them talking.
Fixed an issue where Show Voice Lines toggle in Settings menu isn't applied properly.
Fixed an issue where, on Screens, switching between 1st and 3rd person while waving/reach out your hands makes the hand jitter afterwards.
Fixed a bug where the control points for tubes and ribbons would sometimes stick around after you were done editing them.
Added a visual for a tutorial step that was missing in the dorm
Added a config button to mobile maker pen.
In Create mode, the beta mobile maker pen now pre-populates the contextual toolbar with the current room's inventions. In Classic maker pen mode, this manifests as a new carousel in the Inventions tab.
Fixed an issue where just-in-time tutorials stop working after switching accounts.
Changed the app store icons back to normal.
Avatar Studio
Fixed a bug when placing an Invention that contains Studio Audio Constants where other players could not use the audio until the room is saved.
Fixed a bug where deleting materials that are generated from an FBX can cause a Studio cloud build failure.
Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
Rec Room UPDATE - the "See Yourself in Rooms 2" Edition
TLDR
Maker AI can now generate circuits!
The mirror has arrived for Rooms 2!
Avatar Studio clothing can be tried on in your dorm!
Maker AI
You can bring objects to life with Maker AI's new circuit generation features.
RR+ subscribers can test our experimental Maker AI circuit generation update inside the Maker AI dorm environment. For the best experience, we recommend checking out Maker AI with circuits in a newly created dorm.
You can now use Maker AI's new text chat option for commands - no voice required.
New Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) R2 circuits make it easier for players and Maker AI to create physics-driven object movement without needing pathing systems.
Try using these examples to unlock a new level of creativity: "Make the robot chase me" - Will give an object autonomous behavior. "Make this ball jump once per second" - Will add periodic motion. "Have this bucket change between red and blue frequently" - Will create dynamic visual effects.
Rooms 2
Connected a few dots (literally) - you can now undo and redo connected tube segments in Rooms 2.
Squashed a bug where objects being scaled while a room is saved ended up in incorrect positions.
Added "inventions in this room" carousel in the palette in Rooms 2.
Mirror, mirror on the wall... it's finally here in Rooms 2!
Unstuck a sticky situation where your small objects could get stuck when scaling.
Fixed Get Velocity always returning 0 in Rooms 2 rooms after setting, adding, or reflecting velocity. It's now actually reporting... velocity.
Circuits
Fixed the new Projectile Hit Player beta events firing off multiple hits for one shot when a Projectile Launcher is used with the Projectile Launcher Set Firing Player chip.
Smart Circuits should be easier to open, especially when pointing at objects that are far away.
General Improvements & Bug Fixes
Store carousels received a small tidy-up for a cleaner and more consistent look.
Fixed a glitch where -1 token avatar items appeared in the store. Negative pricing is sadly not a thing.
Improved load times for recently built RRS rooms.
"This Room" inventions are now available in the Mobile MakerPen palette. Handy!
Avatar Studio
You can now try on UGC Avatar Items right in your Dorm! Hit that "TRY" button to give your outfit a test drive. Just remember - trial fits don't leave the dorm unless you buy them!
Creators can update their live avatar items directly. No middleman is needed; fashion freedom achieved.
Experiments
We're testing ways to make placing large objects feel smoother and more magical.
Item cards are getting experimental facelifts: clearer "limited time" badges and descriptions that fit each item's size.
Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
Rec Room UPDATE - the "Golden Week" Edition
TLDR
You can now publish Rooms 2 inventions that include beta content!
More creator moderation tool improvements.
You can now add UGC items to your wishlist!
Rooms 2
Enabled invention publishing for Rooms 2 inventions with beta content.
Fixed an issue that could cause Object Property chips not to show up in the palette as expected.
Object Property chips and event receivers are now supported in inventions, even when not including an object with that property.
Fixed R2 hierarchy view ordering of root objects.
Fixed bug where Rooms 2 rotators/pistons could permanently stop moving on authority change or on player leaving.
Deprecated/Replaced Piston/Rotator Get Speed chips to now be accurate in containers.
Fixed a bug where CV2 rotator speeds were affected by scale - this fix will only affect newly placed rotators, existing ones will need a new option "Scale Affects Speed (Legacy)" toggled in the config menu.
CV2 Pistons are still affected by scale by default, though they also now have this setting to turn that off.
Fixed a bug where the CV2 event "Target Hit" on the Piston did not consistently fire.
Fixed a bug where CV2 pistons with a configured nonzero default speed might not move when the room loads.
Fixed a bug where CV2 pistons that are already moving on room load might not fire their first Target Hit event.
Fixed a bug where CV2 pistons/rotators would stop on Rec Room Object Reset even if they had default speeds configured for them to start moving immediately on room load. This bugfix will apply to all new pistons/rotators, but will need to be manually enabled in the config menu for existing ones in case your room relies on this behavior.
CV2 Rotator max speed raised to 360 degrees/second.
You can no longer clone pivots.
Immortal objects have been made mortal again.
Fixed a bug where the invention store was sometimes empty in Rooms 2.
Fixed a bug where you couldn't close your watch after switching to the select tool.
Circuits
A respawning player will no longer fire a stale On Player Grounded event with the surface they were standing on before respawning.
The Respawn chip will no longer have players inherit the velocity of the platform they were previously standing on before respawning.
Reduced default rolloff distance of the Play Audio At Position chip. This change will only apply to newly spawned chips. Existing chips saved as part of a room will not be changed.
Added the Root Object Hit by Melee Collision, Root Object Hit by Explosive, and Root Object Hit by Player Events.
General Improvements & Bug Fixes
More creator moderation tool improvements!
Adding a link to a player's room ban history from their profile.
Ability to unban a player from multiple rooms at once (rooms I moderate, co-own, or created).
Adding a button to refresh the current room instance if things are getting too hairy.
Added a room reset button to the room details page.
Added support for the new Widget Watch profile panel.
Updated the app icon on mobile.
You can now add UGC avatar items to your wishlist!
Made signing up for RR+ a bit more accessible.
Quaternion ports and variables now default to a valid quaternion with no rotation.
Quaternion and Vector3 port previews are now more compact when viewed with the maker pen.
You can now switch between classic maker pen and mobile maker pen without flying ending or your maker pen selection canceling.
Fixed the gift button being incorrectly disabled for some items.
Fixed an issue where any AGOnly tags would cause the invention tag updates to fail.
Fixed the Fly Vignetting option getting incorrectly applied to non-flying movement.
Rec Room Studio
All Rec Room Studio Objects are now able to be recolored! You can use the Maker Pen's Recolor tool, the Rec Room Object Set Color chip, or the Configuration panel for the Studio Object to change its color. If your Studio Object contains any Instance Recolor components, the object's color will apply only to the Renderers specified by Instance Recolor. If there are no Instance Recolor components, then the object's color will apply to all Renderers inside the Studio Object.
Classic Bean Update
This week, if you are using the classic bean, you will automatically be upgraded to the new bean when you log in. You'll still have the option to switch back for a limited time, but we wanted to see how this nudge may encourage more players to upgrade.
Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/