The Threat has once again invaded The Dreaming and expanded its grip on the world. To counter this, the Receivers are reaching out to you to support and give you more power and control of your Reality.
We are thrilled to announce a new update for Receiver, just in time for a sale on all of our titles and additions of new bundles. Support Wolfire in its goal to create more games and exciting content by checking them out!
This update brings some exciting changes and improvements to the game, including a new Modifier system that allows you change the gameplay in some fun ways. We’ve also fixed a set of performance issues and bugs, in particular one bug that had a major impact on Linux performance.
We’ve also added support for custom seeds, allowing you to replay the same world again, or share the seed with your friends to challenge each other.
We would love to hear suggestions for future modifiers in our Steam community or our Discord server.
New Modifiers
Green Demon: try to complete the game while being chased by a slower but immortal kill drone.
Thick Fog: Darken the world and shorten your view distance, making enemies harder to see and increasing their potential to surprise you.
Spawn Magazines: At long last, additional magazines will spawn in the world, allowing you to have more than the ones you initially manifest.
Tough Killdrones: Killdrones take more of a beating by requiring that you hit vital components, no more random chance of destruction by any hit.
Deadly Threat: Everything is worse. The Threat is made near impossible to overcome.
Other Changes and Fixes
Add a “Modifiers” menu button to play custom games.
Reduce garbage generation in Shell Casings scripts.
Fixed an issue with Revolvers.
Made VSync turn off by default.
Improved the Settings menu to be nicer to use and interact with.
Implement FOV Slider.
Stop limiting the games FPS to 60.
Globally enable round interpolation inside of magazines.
Adjust player camera near-plane.
Implement a speedrun split timer for tape-pickup.
Added an advertisement for Receiver 2 in the pause menu, can be completely disabled via settings.
https://store.steampowered.com/app/1696820/Low_Light_Combat/ We are thrilled to announce our brand new 100% free experience, Low Light Combat. Long time Wolfire fans might recognise that name but this multiplayer shooter was developed from the ground up in the cutting edge Unreal Engine 5. [previewyoutube="64fKI4UWkWc;full"] In Low Light Combat light is your only weapon. Matches take place during a rapidly changing day and night cycle, meaning your fast paced fights quickly become tense and thrilling battles of wit. In LLC, your health, ammo, and stamina are all tied to a single resource: Time. That means everything from firing your weapon and taking damage, to sprinting and shining your flashlight will all deplete your time. To replenish your time you must either defeat other players, or touch the reactor found in the middle of the map. But you must act fast because time... is fleeting.
We developed this project in one month and there are a couple reasons for this. We wanted to see what was possible with the new Unreal Engine 5. We wanted to push ourselves to create something fun without taking too much time away from other projects. But mostly we wanted to give the Wolfire community an exciting and unique multiplayer experience at no cost whatsoever!
To celebrate the anniversary of Receiver 2, we're putting it on sale for the next 7 days, so if you haven't picked it up yet now's your chance to get the sequel to Receiver cheaper than normal!
But that's not all, for the next 7 days you can get free US shipping on ANY order from our merch store by using code R2BIRTHDAY at checkout, this includes the brand new Receiver 2 posters we recently launched!
Update! Keybindings and Resolution Settings Are Back!
We've update Receiver to get some long-requested features back since they were originally disabled with the Unity engine upgrade.
Switched to the new Unity Input system, with it comes the ability to more easily rebind inputs, which there's now a menu for
Added quality and resolution settings to the in-game menu
Made improvements that should positively effect performance for longer runs
Fixed the full auto mode on the Glock is now functional again
Updated the Unity Engine to version 2019.4.15f1
Minor Update
We just released a minor update to Receiver improving the mod experience, fixing rendering issues on MacOSX and some other quality of life improvements.
Made chambering execute after slide lock
Eject rounds if a magazine is ejected and a round is still loading
Upgrade from Unity 2019.4.1f1 to Unity 2019.4.8f1
Default Mac build to OpenGL renderer instead of Metal, which fixes some rendering artefacts on mac.
New radio buttons for setting Steam item visibility.
Improved error handling for incompatible mods
Default item visibility to public when uploading or updating mods
Removed the stance requirement for the Gewehr98
Display how many mods are being loaded right now
Print the starting weapon and print mod enabled state
Fadeout slomo warning the same way as start info
Display current weapon for the first 5 seconds of a round
Made it possible to change help text opacity
Receiver Now Has STEAM WORKSHOP Support!
[previewyoutube="7AMi3IJQfd4;full"] We just added full Steam Workshop support to Receiver!