Leaderboards are showing the top 50 people in the world. Post-Processing is added AA and bloom that makes the game a little more graphically demanding.
Patch 0.57 Released
Changelog:
Fixed bug causing game to hang in post-game lobby
Fixed bug causing some wins/loses to not be counted
Updated fonts for HUD
Fixed flashbangs sometimes falling through the floor
Added trails to grenade launcher grenades
Leaderboards coming soon. I have had to fix many bugs in the past month and will continue to do so.
Patch 0.56 Released - Month of October Report
Changelog:
Added stats screen
Fixed join in progress bugs
Buffed AI
Quality of life improvements
Added ability for host to choose next map in post-game
This month was a bug fixing month. Tons of bugs were fixed and I plan on fixing many more in the coming months.
Next up I will be adding leaderboards to the game. Stay tuned for more information.
Happy Halloween and happy bank robbing everyone!
Patch 0.51 Released
A quick patch has been released today for quality of life improvements.
Changelog:
Added hitmarkers
Added aim assist when using a controller
Buffed police AI
That's all for today. Happy bank robbing!
Update 0.5 Released - Month of September Report
Hello again! This month's update contains some new content including a new game mode, as well as a new weapon and map.
Elimination is a game mode that can be played offline or with a friend online against AI. Up to 2 police officers try to eliminate 20 criminals that spawn randomly on the map. The AI has been significantly buffed for this patch, so prepare for a fight.
Also added was the ability to spawn a police bot. This will allow you to force all players in the lobby to be criminals or to play offline as a criminal.
Finally, the newest content to the game is the dual smgs for the criminals and the mansion map.
Changelog:
Added dual smgs for criminals
Added mansion map
Added elimination game mode
Added local network capability
Buffed AI
Fixed minor bugs
Added trading cards
Update 0.4 Released - Month of August Report
Hello again! This month's update is a big one. It contains a lot of quality of life improvements as well as content. First off there is a new weapon selection screen which shows up at the start of every round and will replace the old pickup system. This allows for short breaks in between rounds to decide what loadout you would like to use.
Secondly, there is a new map, Warehouse, as well as a re-design to the old map Drug House.
Thirdly, two new abilities have been added: flashbangs for the cops, and a wrench for the criminals.
Lastly, bullets were re-implemented as hitscan rather than physical. Before this update it may have been hard to hit people who lived in regions far away from you. This occured because the physical bullets were very demanding on the network. To fix this, I replaced the old system with hitscan and through testing it has proven to be a much better solution. Please send any feedback about this new system to the discussions board.
There is also a bunch of models that have been re-designed. Check the changelog for more.
Also, if you would like to get future updates quicker (but less stable) switch over to the Testing branch of the game in the betas tab.
That's all for this month, happy bank robbing!
Changelog:
Added wrench for criminals
Added flashbangs for cops
Added warehouse map
Weapon selection screen
New drughouse terrain design
Redesigned smg model for cops
Redesigned blowtorch, grenade, molotov, riot shield, baseball bat, smoke grenade, and moneybag models
Bullets are now hitscan
New UI for menus
Buffed AI
Fixed minor bugs
Update 0.3 Released - Month of July Report
Hello everyone, today the new map, skyscraper has been released along with a bunch of bug fixes and changes.
This will wrap up the roadmap for the month of July. All milestones that I wanted to hit were hit.
Changelog:
Added skyscraper level
Added music for both criminals and police in-game
Added invert mouse option
Added more padding to HUD and separated health/armor bars
Made bots take different paths on the start of each round
Made bots try to avoid grenades and bullets
Made grenade cooldown 10 seconds
Have fun and happy bank robbing!
Quick Patch
A quick patch was posted today that addressed the issue of the game ending when a cop left the game.
Users also reported issues with selecting the proper resolution in game so I added the default resolution window to help while I try to fix the issue with it.