Minor fix related to the Marathon mode achievements. If you have already finished the game in this mode and haven't got achievements, then please update and reload your game. Big thanks to @omg for pointing out this problem!
The Marathon Mode And Field Commanders
Hey guys! Today's major update brings two new features into the game.
The Marathon Mode
In this new mode, you can play through all campaigns consequently as one big game. Your squad members and earned resources will stay with you until the very end. There were many complaints about switching the squad at the end of each campaign. So I hope people who didn't like how things work will appreciate playing the game in the marathon mode. As for the experienced players, this mode could be a more easy way to get all of the achievements and have more fun along the way.
Field Commanders
Now, when you finish a campaign, you will be able to promote one of your squad members to the field commander. You can have up to 4 field commanders and will be able to bring one of them to your fresh squad when starting a new campaign.
I want to give a big shout-out to Chronoloco for suggesting these ideas!
That is all for today. Cheers
Patch 1.1.5 AI Improvements
Hey guys! Today's patch 1.1.5 includes the following:
Enemy patrols at the late game now don't follow the player's squad and stick to their rally points unless your fighters attract their attention.
Enemies now avoid initially locked doors until those doors are in their line of sight.
Improved AI behavior when chasing fighters climbing walls. Previously, enemies would get stuck in place because they couldn't find a path.
Fixed melee attack animation when a fighter is climbing a wall.
Thank you for your feedback and for pointing out these problems!
Tutorial And Missions Overhaul
Hey people! Here comes the first major update.
Tutorial screen
There is a help screen that includes a few pages with essential tips. I hope it will help new players get into the game smoothly.
Missions overhaul
Watching how streamers and YouTubers play, I've got a few ideas on how to improve the level design. I've added additional passages, rooms, and new random enemy positions on almost every mission. Also, fixed a bunch of level design bugs, and tweaked AI scripts a little.
Other stuff
Sell all equipment button
Ability to switch soldiers with the TAB key
Bugs:
Few fixes in Chinese translation
Fixed tooltips in windowed mode
Fixed inventory items duplication on resupply
Fixed bug caused an infinite stun effect
Ambush now triggering only when the target is inside level bounds
Enemies now can't stay on cells with obstacles
Balance:
Firearms noise rebalanced (more powerful weapons attract enemies and patrols much faster)
Silenced weapons now also attract patrols a little
Shotgun damage drops drastically outside of the optimal range
Glock 18 has now extended mag and burst attack cost reduced to 6 AP
Glock 17 with a silencer and MP5SD are bumped up in price much
FN57 and Beretta 92 rebalanced a bit
Rebalanced prices and weight of melee weapons
Axe now applies the bleeding effect
Sledgehammer now applies the dazed effect
Stun effect duration reduced down to 2 turns. But dazed effect applied after (same as for the blinded effect)
Critical shot and Rapid fire abilities are now require more stamina
As some of you already might know, I'm working on new content in a form of the free DLC. The new operation Crossfire will bring 9 challenging missions along with new weapons and equipment.
It's very important for me that you guys wishlist and follow the DLC page. Also, it would be cool if you could spread the word across social media (for example, Reddit). Of course, only if you like the base game. All of this will be a great help for the project.
Thank you all for posting in the community, leaving reviews, and your good words! And for a reasonable criticism as well =)
Cheers
Patch 1.0.4 And Future Plans
Hey people!
I'm reading reviews and community discussions, so no one will be left unheard. However, not everything is possible to implement, especially in a short time.
Currently, I'm mostly working on a Tutorial feature. But I'll try to bring a little by little minor stuff which you've asked for. Along with that, I've already started work on new content. I'll give you more info when the time comes. But please don't expect it too soon.
Today's patch 1.0.4 includes the following:
The Japanese localization fix. Big thanks to Tukiyo from the community!
Fixed a couple of Russian localization typos. Thanks to Дифрактор!
Added ability to reset save data.
Added ability to close pause menu with the ESC button.
The design of the first missions (Safehouse, Warehouse, Stash, Extraction) has been tweaked a little bit to smooth out the difficulty for new players.