Fixed a hidden object that needed to be displayed in boss fights.
Update 0.5.0.3
Contents of this update
Fixed a bug that caused obstacles that disappear after defeating area bosses to not disappear under certain conditions, preventing the player from progressing through the game.
Update 0.5.0.2
Contents of this update
Fixed a bug that prevented level-up after taking level-up items.
Dealing with unwanted objects when defeating bosses
Adjustment of parameters
Update 0.5.0.0!
Contents of this update
Defeating enemies generates experience, which is used to level up characters.
Implementation of clearing conditions.
Game design (modification to add character level-up)
Various adjustments to the combat portion of the game
Adjustment of UI
Description
Sorry it has been so long since the last update. We have made quite a few significant changes. The major topic is the addition of new clear conditions and character enhancements.
Changes to Clear Conditions
We have had the idea for the clear condition for a long time, but have not been able to implement it. This time, it is not yet in a perfect state, but it will be put in a problem-free state. There is no particular in-game explanation for the clear conditions, so that you have to guess.
Character Enhancement
The character can now be strengthened by acquiring points from enemies during battle, which can be upgraded in three different ways. First is the shape of the sword. This affects the attack range. Next is the mask. This is armor that automatically heals. Finally, special skill upgrades. Special skills acquired in the afterlife will have different abilities depending on the upgrade.
Others
Other changes include battle balance adjustment and various UI changes.
Update 0.4.3.0 !
Addition of "that world" map, and correction and revision of general concerns. Refactoring of the program.
Contents of this update
+ Addition of a map to "that world". + UI fixes. + Added a simple game introduction. + Adjustment of combat behavior and balance. + Fixed parameters by level up. + Other general fixes. + Refactoring of the program.
Description
The most obvious part of this update is the addition of a map to "that world". Other than that, we have made a few small changes in areas that were bothering us. We believe that the game has become easier to play, albeit slightly. We are also revising the program, although it is not a part of the game. We believe that continuing to do so will improve the quality of the game. We are very sorry that there has been quite a gap between updates. Please wait for the next update.
Update 0.4.2.1 !
Added MAP to "this world".
Contents of this update
+ Added 2 MAPs to this world.
This update will be the one that was supposed to be included in the last update, there are now more NPCs, so get your info from them!
In the future, we'll be modifying maps, balancing, adding items, etc. Stay tuned!
Update 0.4.2.0 !
Add "this world" map, store, and refinement.
The contents of this update.
+ Added 1 MAP to "this world". + Refined the graphics of "this world". + Added the ability to perform a series of attacks (not combos). + Changed the balance of the battle (so that it is possible to fight one on one, but becomes difficult when fighting many). + Improved the character of the enemies (their attacks, speed, and durability are now more unique) + Changed the way to level up (instead of coins, you pay something else) + The number of items you can buy depends on how many coins you have.
In this update, we mainly added the MAP of "this world" and adjusted the balance of battle. It is easy to fight in one-on-one battles, but it becomes difficult when fighting against many. Level up and be ready for the enemy! We've also added items to aid in combat. These items can be purchased with coins. You can buy these items with coins, and the effect you get depends on the number of coins you buy. In the past, leveling up was done with coins, but from now on, you can level up by paying another price. Please check it out in the game.
We plan to add more maps and enhance the scenario in the future, so stay tuned!
Update 0.4.1.0
Game design changes and smoother. The contents of this update.
+ Changes to the game design of that world. + Changes to the text speed. + Eliminate tutorial. + Added support for skipping movies. + Adjusted combat behavior and balance. + General bug fixes, etc.
- There are no longer any areas where you can use coins. (Temporary)
In this update, the game design of that world has been changed drastically. You can now use elevators (with random destinations) to move between floors. Along with this, various systems have been adjusted. In addition, we have made system fixes such as text speed, tutorial, skipping, etc., and general bug fixes.
The game design of "that world" has been changed and I think it's better. From now on, we will mainly work on "this world" and add more contents. Stay tuned!
Update 0.4.0.1
Slight modifications
Corrections in the tutorial
Fixed some confusing parts of the tutorial. When you reach the point where an arrow appears, attack the arrow to advance to the next tutorial.
Update 0.4.0.0
Save function was added.
Added a simple tutorial.
Change of game design
attention We've made quite a few changes, so bugs are to be expected. Also, we've added a save feature, but that data may change in the future. Depending on the content of the update, you may have to lose your data or restart the game anew. If you don't want to take that risk, you may want to skip this update.
Also, no enemies or skills have been added, so I don't think there's any increase in fun. However, the story has been added so you can get a more complete picture of the game.
We'll have more information about other information and future updates in due course.