You may remember from previous devlogs where we discussed the physics of our vehicles and showed it in graphics. The images presented vehicles standing still, in motion while driving on the road and while changing tires and values that are of importance when designing a given model. If you haven't seen these materials yet, be sure to check out the fifth and seventh devlog and catch up on everything.
We’ve reorganized our work a bit in recent weeks because we wanted to increase our efficiency. This helped us a lot and our work went on to the next stage. Today we can show much more on this topic of vehicle physics. The time has finally come when we can "revive" our machines a bit. We’ve prepared a video for you on how it all works in practice. Take a look below at the results of our work below.
[previewyoutube="fL5fbKsAFCQ;full"] Let us know how you like this video, we are very interested in your opinion.
Stay tuned for more!
Devlog #7
Hello again, Rednecks!
We come back to you with another devlog and another part of what can be called vehicle physics. We've already covered and demonstrated some of this topic in the fifth devlog. The screenshots there showed vehicles standing still, in motion while driving on the road and while changing tires. If you haven't seen it yet, be sure to check it out.
Ok, let's get down to business. The parameters presented below represent the values that are of importance when designing a given model. These are i.a. center of mass, vehicle mass or drag.
After selecting the appropriate values, a vehicle is created. For example, like this one in the picture.
Let us know what you think about the presented material!
See you soon!
Devlog #6
Hey, Rednecks!
Being a developer is a lot of hard work. So hard that sometimes there's no time for absolutely nothing, because working on a project takes up every spare moment. The last few weeks have been very busy for us, the results of which will be presented in the latest devlog.
In recent weeks, we have focused heavily on what the machine park should look like. What will the Rednecks be able to do in such a place? You will be able to repair or repaint here. What you do with your car depends only on you - change, adjust, unscrew, repair any part of your vehicle. Just do everything to make your monster truck better than your rivals' vehicles. And once you've embraced your vehicle, you can go chill out with a cold beer in the caravan. Check out some shots from this place.
What do you think about such a place? Let us know how you like it!
Oh, and we would also like to remind you about the other devlogs that you can find on our Steam. If you haven't seen them yet, be sure to check them out.