The next update for REDO! will be the biggest and most important until now.
the hard mode won't be just a more challenging mode, it will expand the replayability of the game.
features of the hard mode:
- some new enemies
- Hard enemies will appear early in the game.
- changes to the level design( you'll need to do a new rote)
- aside from key weapons and key items, all weapons will have new locations and will be randomized (I'm not 100% sure this will work, need more testing)
-expanded ending
-new achievements
As the early access roadmap says, this mode will be released in April. I'm not sure if I'll be able to release in the beginning of April, so I think middle of April is more accurate.
if everything goes according to the plan, REDO! should leave Early access still in April!
Thanks for the patience!
New update
-You can use JUMP button as confirm button in inventory
-some platform sections are a little bit easier now
- Italian translation by Francesco Papeo @neuralproxy_
-You can find an optional upgrade for the basic weapon(new animation, more speed, more damage, more reach)
Update
Added some effects when you kill a "boss"
you can see it here(spoiler):
https://imgur.com/wPKW6uQ
New update
New update! I have rework the text system of the game to make it easier to translate to others languages and to correct mistakes. Btw, with new features, some new bugs and typos/text problems may appear(sorry)
-jump button can be used as confirm button(A on Xbox, X on DS4)
-Portuguese Language!
-New text font
-Debris when killing enemies improved
-option to turn off screenshake
-less screenshake
-Some enemies are more balanced now
-no red enemies before you get a gun
and a lot of other minor things!
About the next update
I'm taking a bit more time with this next update because i'm translating the game to portuguese, thanks for the patience!
the plan for the weekend!
Starting today i'll rework the text system of the game to make it easier to translate to others languages and to correct mistakes.
other planned updates for this weekend:
-jump button can be used as confirm button(A on Xbox, X on DS4)
-Debris when killing enemies will be improved
-animation for when you pick a weapon or item
-option to turn off screenshake
I'll drop this update saturday or sunday. Stay Tuned!
Update
-Added death animation(I may work a bit more on it later), if you find any bug related to it please let me know.
New update
- Fixed a bug with enemies not dying when hp reaches zero
- more improvements with the input buffer
- Now you can change direction while attacking
more bugfixes
- Fixed bug when using cancel button to leave options
-input buffer improved
more bugfix
-fixed problem with melee buffer
-fixed wasting bullet when reloading
-fixed somo colisions issues
-less red enemies