Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11.
Fixed frame rate dependency during wall grinding. You can now consistently grate your face there.
Reduced frame rate dependency on wall bouncing.
Frame rate limit is now correctly applied on game start.
Adjusted field of view on third person camera modes to match its original value.
Ghost barriers are no joke! We made sure one of them on Floating Falls was alive and kicking.
Fixed issues with DLCs being sometimes not recognized.
Crashing ship on a boss portal frame no longer teleports the ship ahead on the track.
Added more friends to the credits.
Multiplayer
Fixed multiplayer crash for clients when a host quits from the race while clients are viewing their race time.
Players no longer get dragged into post-race track cameras right after the host has finished the race.
Fixed an issue with hosts not being able to change gamemode after failing to join a lobby via matchmaking.
Leaderboards
Cleaned up leaderboards from nasty cheaters.
UI
Restart option in the pause menu is no longer enlarged after the first restart. We swear we didn’t click any suspicious ads!
After a restart, the selected row in options in the pause menu wasn’t properly highlighted. Painted it yellow. Yellow is nice.
Fullscreen mode couldn’t have been applied from options in the pause menu. Now it can.
Visuals
Fixed portal particles being weirdly truncated.
Silosed silos on Cairo - Calima. Now it’s siloser. Silos are nice.
Reduced opaqueness of some track pieces on Europa. Transparency is less nice.
Removed strange orange light flickering on the ship on almost every part of Neptune tracks. Orange is really not nice.
Turned the lights on on P-AR219. Party time’s over!
Lightened up pitch-black underground areas in Rotorua. Or, you now have night vision. We don’t know exactly.
On some parts of the outside sections of Rotorua, sunlight was very dim. Removed local solar eclipse. Enjoy sunbathing, don’t forget the sunscreen.
VR
Enabled again!
Ported VR accessibility for Oculus Rift to the newest version.
Fixed a glitched background that was occasionally displayed during loading screens.
Fixed an issue that caused the host to be unable to move during online multiplayer.
Fixed an issue that was causing the lobby menu to disappear after an online race.
Known Issues
Credits scroll down in non-constant speed.
When playing on VR, UI elements related to opponents can be displayed twice on screen
Redout Patch 1.7.1
General
Improved Epic Games account linking feature. You can now manage it in the game options. (Note: switching versions from legacy VR Edition [vredition branch] to current update on Steam disables the link. To restore it, link the account again).
Fixed rare game crashes.
UI
External ship HUD is now restored correctly on retrying or restarting events after being eliminated.
Re-introduced host and player count in main menu on Steam and host count only on Epic Games.
You can no longer enter online menu while being offline.
Position tracker on SRRL ships sometimes could’ve gone haywire after crashing on portal rims. Not anymore.
Fixed minor issues with options in the pause menu.
Visuals
Fixed boss portals appearing as a black, endless void. Now you can see through them.
Fixed some track surface textures on Abruzzo.
Improved fog behavior on Europa. Now it’s foggier!
Fixed disappearing sky on PArty Rock-219’s moon. SRRL swears it’s not a hologram.
Improved lighting on Rotorua.
Minor lighting improvements on all other environments.
Redout Patch 1.7.0
NEW FEATURES && IMPORTANT UPDATES
Multiplayer mode now allows you to play with Epic Game Store users as well
We updated the entire game to Unreal Engine 4.27
Well, the game is also much cheaper now!
GENERAL IMPROVEMENTS
Adjusted a flyzone on Europe, good luck finding which one exactly
Adjested a bunch of visual indicators for the kill grid
Fixed an issue with EMP and your basic boost, now it's less basic
We repaired the repair drone
Added an option to disable the kinetic lines
Fixed an issue that prevented you to change control mode in real time
Fixed a respawn issue on Giant Red and something fishy with portals there
Fixed about 30 bugs from the previous version
Added a friend in the game credits
OFFICIAL DISCORD COMMUNITY
Our Discord community just reached 1200+ active users! If you haven't, you should definitely check it out: https://discord.gg/redout!
Redout: Space Assault gameplay pre-alpha video!
Redout: Space Assault page has been updated with our new pre-alpha gameplay video and a few screenshots of the current stage of the project. There’s still a lot to do and listening to your feedback about the multiplayer focus has been of great help for us.
Space Assault has now a lot more content on the single-player campaign and the arcade feel of the game greatly improved in the last couple of months. You can watch the video on its Steam page or on our Youtube channel: https://www.youtube.com/watch?v=kTca9fM95vU Also, we finally created the official Discord server for the game. Join now to discuss the game with us! https://discord.gg/bCR52s4