Redviil cover
Redviil screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Redviil

Update 0.4.4


    <*> Alice voices added
    <*> The cursor has become more visible.
    <*> Added a description of the buttons in the training
    <*> At the end of the training, the overlapping information window was removed.
    <*> Changed NPC behaviors a bit
    <*> The chance of medication dropping out in survival mode has increased.
    <*> Now you can see all controls
    <*> Increased run speed.
    <*> Changed background music in Stalker mode.


    What to expect in the next updates?



    We made a pretty serious decision, and with the next update, the entire control and shooting system will be redone.

    After that we will do a complete rework of the survival system “Stalker”, we will add a construction system and a goal will appear that needs to be achieved. And only after that we will introduce a new weapon.

    Your opinion is important to us and we try to listen to it! Thanks to everyone who supports us!

    Update 0.4.3


    • Adjusted light position from flashlight
    • Medicines now restores 100 HP. immediately 30 and 5 times a second
    • Fixed bug with incorrect display of cartridges.
    • The chance of dropping drugs in the boxes has increased
    • When starting in the "Stalker" mode, in addition to the pistol, the cartridges lay in the box
    • Game map reduced now
    • Fixed a bug when there was no pause when capturing a point.
    • Added Arabic translation (Thanks for the translation Hani)
    • In the "Stalker" mode, the inventory is now closed with a cro
    • Rollback time dropped from 25 seconds to 10
    • In stalker mode, the game will start at dawn.

    Early access. What to expect?

    To everyone who is interested in our game - hi.
    We would like to tell you a bit about early access and what's worth waiting for in the game itself.

    The amount of content in the beginning is rather small. However, your opinions and support are important to us. The game will be actively suported after startup. So far we have completed about 20% of what will be seen in the final game.
    We look forward to receiving your feedback and will take it all on board to develop the game taking your wishes into account.

    In the beginning of the game we are planning on introducing survival mode. It is split into 2 scenarios. The first is called "Stalker" and the second is called "One of Us".


    • "Stalker" is a shooter scenario where you use only what you find from killing NPCs. Also you may capture one of the key points (lake, raider base, hills, farm, pit). For holding the key point a box will drop for you containing ammo or other items.

    • "One of Us" is a struggle with your inner self that is consuming you. You decide to create medicine to crush this second entity. You will seldom come across ammo, weapons and medicine. You must gather resources, scout out, craft weapons and other items to survive. You will also need to create medicine to conquer this second entity before it becomes you. You may take psychotropic drugs to halt it for a little while.


    The "Stalker" survival mode will be available at the start of the game. There is currently a rather modest weapons arsenal but 2 weeks after release we will be adding 2 new weapon types and 3 variants for each weapon type.

    Also the second survival mode is already in development and we will be releasing it in approximately 1-2 months.

    And who exactly is Alice? We plan to finish the main plot in the course of 6-8 months. You will find out who Alice is. You will understand the internal world of the heroine and try to find medicine for the virus that has covered the planet.

    We await your feedback and your reviews. We will consider all of your wishes and try our best to realize them in the game.

    Thank you in advance for your support and understanding!