Reentry: An Orbital Simulator cover
Reentry: An Orbital Simulator screenshot
Genre: Simulator

Reentry: An Orbital Simulator

Reentry Development Roadmap

Hi all!
Just wanted to share that a new Roadmap board has been created, and can be seen on Trello. The first column shows the Development Phase I'm in while the rest shows major features and tasks. This is meant as an overview, and I haven't yet had the time to add everything here yet.

https://trello.com/b/ip2zVHUa/reentry-an-orbital-simulator-roadmap

Most of the development is still focused around the core of the Lunar Module, and to get it into a state where I can start implementing its systems. Before this happens, I need to give it a pulse like electricity and attitude etc, and a place in the engine so I can enter it and start using it. I have added a card for this in the roadmap. :)

Thanks!

A brief update on Reentry!

Hi all!
Just wanted to spend a minute giving you an update on Reentry and whats ahead.

Most of the available development cycles are going towards completing the core features of the engine. This means modeling the panels of the Lunar Module virtual cockpit, getting it into the simulator as a very basic version to get the logic and flow completed, and the features and math needed to land on the Moon.

I shared some screenshots with the Reentry Test Pilot team earlier this week. Not too much to show yet, but making huge progress on the backend.

First of all, most of the textures and panel models are complete. The switches and controls will be added one by one once the core features are done.




In addition, the logic are starting to shape up. It will be possible to switch between the Command Module and the Lunar Module at any time during the mission, as long as they are manned.


Above you can see the CM through the LM windows. Then I switched into the CM and can see the front of the LM.

The have very different flight characteristics, as the LM is controlled more like a helicopter, and standing.

In addition, I discovered why the shadows inside the cockpits had dissapared and solved some of shadow stability issues. To make it pop, I dimmed down the CM cockpits lights. Finally starting to look like something!


As mentioned earlier, I'm currently spending most of the energy on this, but will return to addressing issues and creating bux-fixes is once this is getting into a working flow.

Thanks again for the great feedback, reviews, the community, the stories you are sharing from the Early Access so far, and for playing Reentry! :)

Reentry Patch 0.211.EA is out, fixing the 0.0 Pe Gemini Ascent

On some PC's, the Gemini Titan II launch vehicle have had some issues with the Guidance system, where it fails to drive the rocket into orbit.

This has now been fixed over 0.210.EA and 0.211.EA.

If you prefer the old algorithm, it can be selected by setting the Guidance switch on the commanders seat arm rest to RGS.

Thanks for the community members involved in getting this fixed in the Discord channel and here in the Discussion group.

Patch 0.209.EA is out, fixing Apollo SPS burn

The 0.209.EA patch has a lot of fixes in the Apollo Systems regarding the SPS engine, and the related programs in the AGC (P30 and P40).

These fixes should also fix the Apollo Reentry Academy tutorial where the engine just burned for two seconds.

In addition, fixes the Gemini Mission System and the Gemini Mission Editor has been made.

More bug-fixes will roll out during patches, and the development of the Lunar Module (interior) has started for full.

Thanks again for reporting issues, and helping me make a better simulator for everyone.

Patch 0.208.EA is out, adding support for TrackIR.

The 0.208.EA patch adds a few features the community has been asking for.

The biggest part of the update is the support for TrackIR to the Steam version of Reentry. TrackIR is a 6 DoF tracking technology from NaturalPoint and is a device I have been using in almost all the simulators I play. It allows you to further immerse yourself into the simulator by allowing you to move and orient the cockpit camera using your head.

I have wanted to have support for this for a good while, but not yet had the time. Luckily, Chris Reed from the Reentry Community reached out and helped us get this feature in Reentry (thanks!).

TrackIR is enabled from the SETTINGS menu, accessible from the Main Menu,

In addition, this update also adds the option to reduce the camera shake during the Apollo Saturn V launch. This option can be enabled in the REALISM settings page. Enabling this will reduce the camera shake during S-IC and SII boosting, and will make it easier to press switches and buttons.

Patch 0.207.EA is out, general bug-fixing and typo-fixes!

Happy New Year everyone!
This is an important patch that fixes one of the serious Mercury bugs that will make the game crash after one hour of flight.
The patch also fixes so the Gemini Exam gives you the completion achievement and badge.

In addition, a lot of reported typos has been fixed, and other minor bugs and fixes.

A lot of the issues that are fixed is from my own backlog, but also from the community. Here is a list of issues reported by the community directly into the bug and typo tools, that are fixed in this patch.
Fixed Community Reported Issues on GitHub

Thanks again for reporting issues, and providing great feedback. It all adds up and makes Reentry a better simulator for everyone.

Patch 0.206.EA is out, fixing Mission System issues

The latest patch is a patch that will fix various Mission System issues and bugs, such as the bug that makes it impossible to complete Part II of the Apollo 8 Early Access mission.

Part II will in the future contain the Mid-Course Correction burn. Part III will have the Moon approach and orbit burn, and Part IV will load in orbit and have the Lunar Orbit tasks!

Please update the simulator to make Part II work. This fixes some other things too but the Mission System is the main part of this update.

Happy holidays from Reentry!

Happy holidays from the Reentry developer! Enjoying some time off in orbit around the Moon, with nice views of Earth.

Thank you for playing my simulator, and providing me with excellent feedback and bug reports.



Patch 0.205.EA is out!

This patch, including 0.204.EA, is a minor update to the large 0.203 patch. It fix some major issues with the Mission System, and will make it possible to run through the Early Access of the Apollo 8 campaign.

Once the client is update, please update the campaign as well by following this link: https://github.com/ReentryGame/Apollo8Campaign

The Apollo 8 campaign has multiple parts. Part 1 will do the prep, ascent, and orbit insertion. After this the mission should complete. You can then go to the campaing page to select Part 2. Part 2 is all about the TLI and LV sep.
The mission will complete after separation and the burn check.

Part III is a placeholder but will start at the Lunar approach, and Part 4 will start in Lunar orbit.

How to install the Early Access Apollo 8 historical campaign in Reentry

Today (12/21/2018) marks the 50 year anniversary for the Apollo 8 launch! The Apollo 8 crew were now preparing for the mission, with the launch only hours away.



Today, 50 years later, the features needed to fly to the Moon was released in the Early Access build as 0.203 rolled out. This allows you to try the journey to the Moon yourself!

In addition, the Early Access of the Apollo 8 historical campaign for Reentry is now available. You will be able to select the Mission from the Campaigns menu, but since the mission is still so early in development, you need to install it manually.

Installing is easy and will only take a minute by following the steps below:
1) Go to https://github.com/ReentryGame/Apollo8Campaign
2) Download the content as ZIP or clone it directly into 3)
3) Add the files in this repository to %appdata%\..\LocalLow\Wilhelmsen Studios\ReEntry\Campaigns\

Your campaign folder should now look something like this:
AppData\LocalLow\Wilhelmsen Studios\ReEntry\Campaigns\Apollo8Campaign

Good luck!