1. Fixed the freezing issue that may be caused by Miner + Chase Bullet 2. Fixed the issue where the minefield area of Miner did not increase with the attack range 3. Fixed the issue that the 15*15 map size in the rules might cause game save errors 4. Fixed the rare interface display issue during module selection 5. Optimized the wrong number issue of the Upgrade Discount technology icon
【Recent Update Fixes】| Update 0.87 Version
【Recent Update Fixes】 1. Fixed the issue where certain rules in Daily Endless Mode caused save files to load improperly 2.Fixed the issue where the technology "Mortar Upgrade" caused the splash range to shrink abnormally
Summer Sale Discount | 0.84 Version Update
Dear Commanders, we have launched a 2-week summer discount from June 29th to July 13th, with a discount of 50% off. At the same time, based on the feedback from everyone, we have made some significant balance adjustments and rule changes, The following are the main adjustments.
【Refactor Turret Adjustments】 1. Reworked some refactor turrets, redoing the skill effects of these turrets 2.Adjusted some entry effects
【Endless Mode Adjustments】 1. Added a large number of custom rules, while removing some unreasonable rules 2. Endless Mode weekly rankings changed to daily rankings,in the Endless Mode interface, Daily Endless is adjusted to the default tab 3. Difficulty increased for Endless Mode after Wave 50
【Technology Adjustments】 1. Technology System: Reworked most technologies, removed the settings of abnormal technologies
【Rule Adjustments】 1. Elemental chips can now only be obtained in Endless Mode, and the acquisition interval has been reduced from 25 waves to 20 waves 2. Custom battle recipes are now restricted to selecting only 1 recipe per level for use in stages
【Fix Bug】 1.Fixed the bug where the Knight/Born may accidentally move off the screen 2.Fixed the bug where the small plane may become invisible
【Why This Adjustment Was Made】 Hello everyone, I'm Backhand, the developer of "Refactor." "Refactor" has been online for more than a year now, during which there have been two major content updates and several balance adjustments. This has been a very meaningful experience for me as a first-time game developer. However, I have to admit that there are still many areas where "Refactor" needs improvement, especially in terms of balance and numerical design. I often hear complaints from players about the game being too difficult or individual matches taking too long.
As a developer, I am also growing alongside the players. These issues have been bothering me for a long time until recently, when I found some direction and decided to give it a try.
The first major content of this update is the technology and field rules. The overall effects of technology have been weakened but are easier to understand and provide timely combat power assistance. The field rules will have a more significant strategic impact on the battle. Players need to choose appropriate strategies according to the field rules of each round, rather than using the same routine in every round.
The second major update is the balance of elemental skills. Some attributes are relatively weak, such as "Anti-Freeze," while "Way of Balance" has been weakened twice since the game's release, but it's still an essential choice. Collecting elemental quantities is an interesting setting, but it's necessary to make trade-offs. "Way of Balance" no longer provides elements, but you can get global elemental quantities through new technologies.
The last major update is the difficulty curve of Endless Mode. After 50 waves in Endless Mode, the difficulty will increase much faster now, shortening the meaningless game duration. At the same time, the interval for obtaining elemental chips is reduced, allowing you to build more multi-skill towers.
Thank you for your ongoing support and love for "Refactor." I will continue to actively If you have any questions, feel free to join our discord (in the bottom left corner of the game's main interface).
Summer Sale Discount Preview | 0.82 Version Update Preview
Dear Commanders, we plan to launch a 2-week summer discount from June 29th to July 13th, with a discount of 50% off. At the same time, based on the feedback from everyone, we have made some significant balance adjustments and rule changes, which are expected to be updated within a week. The following are the main adjustments, and the actual adjustments are subject to the final version update.
【Refactor Turret Adjustments】 1. Reworked some refactor turrets, redoing the skill effects of these turrets
【Endless Mode Adjustments】 1. Added a large number of custom rules, while removing some unreasonable rules 2. Endless Mode weekly rankings changed to daily rankings 3. Difficulty increased for Endless Mode after Wave 50
【Technology Adjustments】 1. Technology System: Reworked most technologies, removed the settings of abnormal technologies
【Rule Adjustments】 1. Elemental chips can now only be obtained in Endless Mode, and the acquisition interval has been reduced from 25 waves to 20 waves 2. Custom battle recipes are now restricted to selecting only 1 recipe per level for use in stages
【Why This Adjustment Was Made】 Hello everyone, I'm Backhand, the developer of "Refactor." "Refactor" has been online for more than a year now, during which there have been two major content updates and several balance adjustments. This has been a very meaningful experience for me as a first-time game developer. However, I have to admit that there are still many areas where "Refactor" needs improvement, especially in terms of balance and numerical design. I often hear complaints from players about the game being too difficult or individual matches taking too long.
As a developer, I am also growing alongside the players. These issues have been bothering me for a long time until recently, when I found some direction and decided to give it a try.
The first major content of this update is the technology and field rules. The overall effects of technology have been weakened but are easier to understand and provide timely combat power assistance. The field rules will have a more significant strategic impact on the battle. Players need to choose appropriate strategies according to the field rules of each round, rather than using the same routine in every round.
The second major update is the balance of elemental skills. Some attributes are relatively weak, such as "Anti-Freeze," while "Way of Balance" has been weakened twice since the game's release, but it's still an essential choice. Collecting elemental quantities is an interesting setting, but it's necessary to make trade-offs. "Way of Balance" no longer provides elements, but you can get global elemental quantities through new technologies.
The last major update is the difficulty curve of Endless Mode. After 50 waves in Endless Mode, the difficulty will increase much faster now, shortening the meaningless game duration. At the same time, the interval for obtaining elemental chips is reduced, allowing you to build more multi-skill towers. ================================================================================ June 30 Optimization Adjustments 【Fixed Issues】 1. Fixed the BUG that the amplifier would cause the game to freeze 2. Fixed the BUG that the small plane would stealth 3. Optimized the description of some technology effects
【Optimization Adjustments】 1. In the Endless Mode interface, switch the Daily Endless tab to the default tab 2. Remove the Stun Trap, which now appears as one of the Ground Rules 3. Adjusted the effects of some buffs
Thank you for your ongoing support and love for "Refactor." I will continue to actively If you have any questions, feel free to join our discord (in the bottom left corner of the game's main interface).
0.80BIG UPDATE-Challenge Mode
In order to let the players have a richer game experience, we have added a new game mode - challenge mode for Refactor in this update.
Challenge mode is a fast-paced mode that pays more attention to strategy, and is less dependent on luck than the standard mode. You need to make a reasonable choice among the limited options, and even can give up some resources at the right time. This will increase the difficulty of the challenge but can earn higher scores.
(PS: The challenge mode is currently updated in the form of a daily challenge. Steam connect is needed)
The following is the update of version 0.80
New Content
1、New game mode-Challenge Mode
2、3 New Boss【Cheetah】【Rhinoceros】【Bipolar】 The new BOSS will be added to challenge mode, standard mode and endless mode
3、Refactor Turret Redo Remove【slow】mechanism 【Chiller】->At the begin of the battle, the chill value is increased by 100% 【Hrimthur】->Bullet Effect:Bullet will apply 6% of freezing progress
Game Balance
1、Refactor Turret 【Miner】:【Frost Bullet】【Chase Bullet】can now be triggered correctly by Miner,Splash 1->2,Deploy interval 10->7 【Hrimthur】Firerate 0.25->0.3,Attack 700/800/900->900/1100/1400,Chill 0.8/1/1.2->0 【Firer】Firerate 2/2/2->2.5/2.75/3 【Cannon】Skill Effect 80%->120%
2、Element Skill 【Frost Bullet】Skill Effect 150%->200% 【Crit Bullet】->【Chase Bullet】:Bullet Effect:Deals 35% extra damage if target has 50% health or less 【Rapid Base】Firerate increased 2->1.5 【Counter Base】Last Time 5->6,Attack and Firerate increased 100%->150% 【Range Bomb】Splash increased 0.25->0.3
3、BOSS 【Knight】【Mars】Now there are at most 6 equipment on the field at the same time. The original effect of restoring equipment has been changed to obtain a temporary acceleration effect
Others
1. The refactor tower that has been placed can now also be used as equipment, which can be equipped to other refactor towers through reposition operation 2. The maximum number of enemies/BOSS in the site is set. Now the replication rules will not lead to a large number of enemies 3. The price of reposition turret 50 -> 30
Mac version update postponed
Dear Commanders, Due to technical problems, the Mac version cannot be updated to the latest 0.80 version temporarily, and will be updated to the latest version after the technical problem is solved. (Does not affect Mac players to play normally with the current version)
v0.73 Small Fix
BUG Fixed
1.Fixed an issue that player level may be lost after reinstalling or switching computers 2.Fixed an incorrect value of "Amplifier"'s bonus 3.Fixed an issue that "Cordinator" may decrease turret's attack too much
V0.72Small Fix
1. Fixed an issue where a tower could cause negative damage when its attack power was reduced lower than 0 2. Fixed errors with Sniper Upgrade/Climate Change/Legend Cannon tech description 3. Fixed an issue that after the language is switched, part of the UI does not display the language correctly
0.70BIG UPDATE-The Knight Return
A new final BOSS, the Knight, has been added to the battlefield, along with six new refactor turrets that will further enrich the commander's strategy!
The following is the 0.70 update list
【New Content】
1、6 new refactor turrets 1)One new refactor turret for each level: Chiller, Firer, Laser, Bombard, Miner, and Nuclear 2)The newly added turrets can be checked in "Battle Recipe" - "Custom" to participate in the battle
2、New BOSS 【Knight】:Noble knights have high health but usually fight alone, but beware of letting knights get their gear, as this will make them a real threat.
3、New enemy feature Invisible: Become invisible when there is no refactor turret nearby, greatly reducing all damage taken
【Balance Change】
1、Elite Enemy Change the name of Leader to Phantom, remove the damage reduction effect, and gain Invisibility instead
2、BOSS Fortress/Nest: Will no longer increase damage taken while summoning enemies
3、Refactor Turret Some refactor turret's skill effects have been simplified or adjusted 【Cannon】:Remove the effect of increasing crit while attacking a long-distance target 【Scatter】:Remove the "Start of battle" effect 【Mortar】:Add maximum splash damage of 500% 【Ultra】:Gain jumping bullet every certain number of attack
4、Element Skill 1)Remove: High Bomb, Center Base, Transform Bullet
2)Add: Strike Base: Increase basic attack for each shoot Range Bomb: Increase splash range for every 1 distance to the target Frost Bullet: Increase chill if the target has less frost progress
3)Adjust: Scatter Bullet: The attack decrease effect will no longer be triggered at the start of the battle Rapid Base: Increase basic fire rate instead Circle Base: The effect can be now trigger at the start of the battle Crit Bullet: It must be a crit hit while attacking a target with less health
5、Technology Most technical effects have been simplified or adjusted to make their effects easier to understand and use
6、Value Adjustment 1)Attributes bonus that increases with the number of elements:100%/175%/250%->100%/150%/200% 2)Basic splash damage: 35%->50% 3)Splash damage increases for every 1 splash: 10%->20% 4)Gain element skill chip waves: 20->25 5)The chip needed for unlocking the 5th element skill slot: 2->1
【Other Adjustment】
1、The rule of the attribute Element no longer provide basic attribute but provide attribute which is the same as element skill or technology's
2、Bounty/Teleporter Bounty/Teleporter will be a separate tower type and no longer has element skills
3、Supply Truck The Endless Mode battle rule can no longer replicate the supply truck
4、Technology Technology selection no longer supports spending tokens to refresh, instead, you get 1 FREE refresh per selection
【BUG Fixed】
1、Fixed Rapidity may disappear in some cases 2、Fixed some UI issues
v0.69.7Small Fix
Bug Fix
1.Bonus value error with 5/7 of the same elements 2.Restart Weekly Challenge may cause battle rule disappear issue