Following on from our last few updates, 1.2 is now available (900mb) just in time for Halloween! We have lots of treats in store with the new update.
Changes from our Release build in May
All new arcade mode with no weapon handling and is much more fun
New arcade game - Demon Hunter
New arcade Game - Reficul - No realistic weapons, flashlights etc.
Added new options and overhauled the main menu
All new dark spirits
Improved Demons
Options for no locomotion and locomotion with or without delay for vive
Added Smooth turn for Oculus
Added Windows Mixed Reality Headset support
Dark spirits are now physical enemies and not just a shadow
Improved AI
Improved weapon handling for Main game
Fixed landscape issues
Improved Performance
Misc Improvements
Have a great Halloween everyone and enjoy our new halloween update
Hotfix for Update 1.1
Hey everyone, a new patch (240mb) is now available. The new patch addresses the snap turn on WMR headsets and now works with Steam VR (right trackpad) Another huge change is that we have turned enemies into physical enemies which a lot of you have asked for since release. You can now see the dark spirit, and sometimes you can see the entity themselves. With the gospel of Eden you can see the entities all of the time.
Enjoy the new update and our huge Halloween content update will be releasing on the 25th of October!
Update 1.1 Released!
Reficul changelog (v1.10) - 2gb update
Whats new / changed?
New and improved Dark Spirits
Changed dark spirit and ghost visibility.
Added snap turn or Teleport option (oculus)
Full Windows Mixed Reality support
Improved Zombie bonus game
Improved the headshot effect on Zombies
Better Visibility on Zombie Game
Improved performance
Prerequisites for the Halloween Update (October 25th, 2018)
Improved AI
Stas and achievement fixes
Misc Bug fixes and improvements,
With the new update, we now support Windows mixed reality headsets along with some huge improvements and snap turning for Oculus. We have an all-new enemy which is now visible (dark spirit) and the ghosts themselves can now be seen with the Gospel of eden.
We will be releasing our Halloween update on the 25th October which has lots of new content and a much better arcade system as well as some Vive Imporvements.
New Update releases Saturday 29th September!
Hey everyone, we will be releasing our first new update which has some features that some of you have asked for such as snap/smooth turning option instead of teleport, new creepier enemies, improved AI and some awesome new content!
The new update will be available from the 29th September 2018
Release Version (v1.0) is now available
Hi everyone, version 1 - release version is now available. This build is our planned release version for the 10th of May. The new build has a few bug fixes and is 44mb.
What has changed since beta 1.99?
Fixed wrong info for relic on random start - Rod of Light
Fixed up Dark Spirit movement bugs
Fixed Demons appearing on the Zombie bonus game
Slight performance increase
Thanks to everyone who has given feedback and suggestions through 6 months of Early Access. We will be going to full release in a few days time, if you find any bugs, please report them. I will support the game after launch so with any open world game, if you find any bugs, please report them in the forums so these can be addressed for a future update.
Update 1.99 released!
Hi everyone. The final beta build is now available (1.99) This new build (493mb) fixes up some issues and has many more improvements and new content.
What has changed since Beta 1.95?
Improved Lighting
Made the game much easier in General
Enemies do less damage
Fixed collision issues on Demons
Player has more stamina ( teleport ) for sprinting
Fixed issues where some Dark spirits get stuck near Danny`s House
Added locked sound for locked doors
Improved Hand Textures/materials
Improved Performance
Vulkan Desktop Support
Improved the Tutorial - Which is crucial for new players
Improved the They came from the East and Base Invaders Bonus games
All New Mumbling dead arcade game - in the town
Smaller Collision Capsule - Player can get closer to tables etc.
Improved the main game and made it much easier than before
Changed some weapons and relics in the main game
Another Story (random) added to the main game
The new update has many improvements and we have finalised the bonus (arcade) games. The game is much easier and less brutal and with the addition of Ghost-town which has no enemies - is great for exploring. We need as much QA as possible on our final beta as we prep our release build for next weekend.
Half price for the steam VR Spring Sale!
Hey everyone, this is our last sale before we go full release next month.
We will be updating the current beta with the first release build this weekend (Sunday) which has many more improvements and we have made the main game much easier all round.
Thanks for playing everyone, and feedback on our release build after the weekend will be crucial to the final release build we launch with next month. Please let us know about difficulty, bugs and any other things you come across.
Thanks and have a great weekend everyone!
Beta 1.9 Released!
Beta 1.9 is here!
A huge update is now available here on steam, thanks to our Early Access VR community who has helped shape and build on the potential of our Vr Open world Rogue-like survival horror game for Oculus and HTC-Vive.
We have fixed up many issues and a huge teleportation bug which was apparent in relevant builds. We now have all content in place and are looking for final QA and bug testing before we add the Chinese version and go full release late April.
Have fun and survive the night or play one of the very different arcade games for more fun and challenges!!
Beta 1.3 Released!
A new update is now available - Beta 1.3 (341 mb) Which fixes up a few more issues and has a few more improvements.
What has changed since 1.2 ?
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Improved AI pathfinding
Demon improvements
Misc Optimisations
Vulkan Desktop Support
Improved teleport/sprint
More random enemies
Improved Base Invaders (bonus game)
In our next update we will be looking at an engine upgrade which will have more fixes and better performance as well as full Windows Mixed Reality support.
Beta 1.2 Relesed!
We have released a major new update, beta 1.2 is now available! The update is 1.1gb and has a host of fixes, improvements and new content. With our last build getting rid of some of the problems you guys where having, the new build is focused on fixes and content as we now have the final build we will be releasing with. We have added the final content and improved the game in many areas. We need the community to give us as much feedback as possible and report any bugs you find over the coming weeks.
What has changed since Beta 1.11?
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Added Rogue-like Element - Each new game is now random between 3 different stories/objectives. To make the game more challenging and diverse with every new game.
Fixed up the Dark spirit and demon problems
More Optimisation - Better performance (Don`t forget the minimum is a 1060 graphics card, we recommend a 1070/1080!)
Added Ghost-Town Arcade Machine - Gives you free roam of the town with no enemies or objectives! great for learning your way around!
Improved Lightning effects and Flashlights/Tac Lights
Fixed more Path-finding Issues
Improved Relics - Weapons
Fixed Up Stats board in the main menu
Fixed Screen on reficul Tutorial
Fixed weapon ammo count not glowing
Fixed Staff If Power - Positioning
Added Glowsticks again
Added more music and SFX
In general, the build is now more diverse and is a challenging survival horror game which is now more rogue-like. We have given you the tools with the tutorial and free-roaming ghost town mode to learn what you need to better your chances of survival. The main game offers much more replay value and we have focused on the main game in the update. Have fun with 1.2 and let us know what you think!