This hotfix ended up having a bunch of improvements so it took a little longer than we had expected! However, a huge number of bugs have been fixed.
CHANGELIST:
-Improved controller usage in main menu
-Fixed bug where text would stop displaying
-Resolution and quality settings are more stable.
-Fixed bug where box placed in the back of the truck would sometimes prevent picking up objects
-Better legibility for text in transitional scenes
-Fixed characters not appearing when you called them in act 2.
-Updated feedback for gameplay in Bachelor home
-Many smaller updates
KNOWN ISSUES:
-Currently not compatible with the latest version of the Oculus SDK (still works with version 0.6.x). We will address this in a coming fix.
Withdrawing 0.4.2 pending further testing
Hey everyone, sorry for the confusion. The latest build encountered some serious bugs, so we are withdrawing it for the moment to make those corrections. Hopefully we'll be able to bring in 0.4.2 soon with the bug fixes we'd intended. It includes a fix of a few issues, but a few more serious issues cropped up so we had to pull it.
Thanks for your patience! A fix for all of these issues is coming soon, and we're looking to improve our pipeline in the studio to prevent other issues from squeaking into a build like this in the future. The game is still undergoing massive changes, so things are sometimes less stable than we would like.
Version 0.4.2 is live!
We've made a few bugfixes for 0.4.2
CHANGELIST:
-Fixed disappearing UI bug
-Fixed issue where grabbing could break when placing objects in the truck
-Fixed options/resolution settings errors
KNOWN ISSUES:
-Continue button doesn't work yet (We'll fix this for version 0.4.3)
-Encountered some issues with Quit creating a black screen (we're investigating this now)
20% Discount week in honor of Boston FIG!
Hey everyone! This is a big week for us as we'll be showing in the Boston Festival of Indie Games on the 12th. In preparation for this we're rolling out a bunch of new stuff, including a patch with some solid updates, a new trailer and new gameplay videos to give people a better idea of what the game is all about. We're also going to be posting our development roadmap so you guys have a decent idea of what to expect as we move forward. Early Access has been a crazy ride but we're happy to say the game has already improved greatly from it and will continue to do so, thanks to your feedback, until we release.
We're really excited about what's in store and we thought it would be awesome to reinvigorate our community with a bit of a discount! You can get the game for you or a friend (or two) at only $7.99 this week, which is almost 50% of the final retail price! We hope you enjoy the game and jump into the forums to give us suggestions. If you already have the game, we want to hear from you, too! You're helping us make a better game, and we couldn't be more thankful.
Version 0.4.1 is live!
Greetings! We uploaded 0.4 on Friday but received reports of a few bugs, so we got most of those fixed yesterday and I'm rolling the 0.4 and 0.4.1 patch notes in together.
CHANGELIST:
-HUGE art style revision (we look forward to hearing your comments on the new look!)
-Improved post effects options and quality settings
-Integrated final Chelsea model
-Added text to clarify actions taken in-game
-various bug fixes and improvements
KNOWN ISSUES:
-Infrequent bug where text and GUI stop displaying (seems to be related to resizing the window)
-Rare instances where menu settings get reverted to incorrect values when you hit "Apply." Cycling the setting and applying again will fix in these instances
-Kaskersky will occassionally interrupt Reflections if it is in use (we're looking into this but marking Reflections as a "safe" software should help)
-AI pathfinding has errors
Version 0.3 is up! *Thanks for your patience!*
Thanks everyone for your patience on the latest update! We had some unexpected issues and wanted to make sure the build was as stable as possible, so we spent the weekend bug correcting and have an updated build for you today!
CHANGELIST:
-Implemented first pass of "crush" relationship path
-New sections of the Act 1 environment are available
-Lighting updated in city scene
-Added in new variation of Act 2 home
-New sections of office
-Improved AI behavior in forest path
-Controller works for Mac and Linux now
KNOWN ISSUES:
-"Crush" character model is a placeholder
-Intermittent issue where text display stops working (we're investigating this issue
-Head bob can reactivate when disabled (this will be resolved soon)
-Continue button doesn't work after completing the game (we're going to be reworking this behavior in a coming update)
Update Version 0.3 being pushed back to Monday, August 3rd
Hello everyone! We were ready to upload our builds for version 0.3 last night, but testing revealed that there were too many unforeseen issues to push the release. We want to make sure that each version improves overall stability, so we made the decision to delay the build until Monday. That gives us enough of a window to spend the weekend resolving issues, to make sure everything is in order.
We have a lot of new features and gameplay to offer in version 0.3, including improved visuals, new locations and character relationships. This was a lot of content to include in a single update so we need a little more time to make it stable. Keep an eye out for the build Monday!
Hotfix version 0.2.1 is out!
We have a couple of updates for version 0.2.1 that we wanted to drop in there
CHANGELIST:
-Massive improvement to office worker animation states and behavior
-Fixed an issue where text between levels and ending text wouldn't always show
-Added anti-aliasing option to main menu
-Improved reflection effects in office level
-Improved handling of objects in office scene
-Added music for menu and transitional levels (will improve over time)
-Added time of day prompts for Act 1 and 2 (to let you know when events occur)
-Fix broken material that caused cars to flash glowing bright white
KNOWN ISSUES:
-controllers aren't fully functional on Mac and Linux (fix is coming soon)
Thanks everyone
Version 0.2 is live!
Hey guys! our first update of content in Reflections is out, and we've sprinkled in a few content pieces in addition to a bunch of bug and stability fixes. Some things you can find in this new build:
-FOV setting options
-Girlfriend/boyfriend now continues into act 2 based on your relationship status
-2 new variations of Act 2 levels (they are simple but more is rolling in soon)
-Updated objectives and new content for the home renovation story arc
-Improved visual quality with appropriate Reflections
We were going to be launching version 2 with a few more features but due to time and hotfixes we had to break up some of those features to be included in version 0.3 at the end of the month. A few of those will include:
-Introduce "crush" alternate relationship
-Add in new gameplay and regions for Act 1
-Updated gameplay for act 2
-Improvements to AI animations and behavior
Thanks everyone! Looking forward to the next update.
Hotfix Version 0.1.6 is available now
Apologies for delay in the announcement, hotfix 0.1.6 went live last night and fixed a few issues.
FIXED:
-Fixed issues with Linux controls introduced by a Unity patch (Apologies to our Linux users)
-Fixed an issue with 0.1.5 where the guitar stabs were coming from the wrong location
KNOWN ISSUES:
-Trigger buttons don't work as intended on Linux (will be corrected by our next update)
-Terrain issue near horseshoe pit