Reflex Arena cover
Reflex Arena screenshot
Genre: Shooter, Indie

Reflex Arena

Reflex 0.47.1


Hey Lads,

We've had some great feedback from the experimental plus play and are taking feedback on-board. Firstly we've added a 'bullet' hitbox capsule which is to address the extreme popups people are experiencing with rocket combat. We've discussed this on and off several times int he past and it's beyond due for a test play.  

https://images-2.discordapp.net/.eJwFwdENhSAMAMBdGIBqoQTdhiBB85QSWvM-jLt795h7nGY1u2qXFWA7JPPYrCiPVIutzPUsqR9iM1-QVFPer9JUAN3iiDzGMPkpekQC9M7NMy0uUAw-EEa426_xv9neqnk_BsYi3Q.sYWbI0qdOhSpP4qIokoc6PEwYOY

Secondly we've changed the rocket launcher to give at most 85 splash damage (in experimental), the idea is that direct rockets should be more rewarding. 

Finally we'll be addressing the primary sound engine concern which seems to come down to hearing (or not hearing) the armor pickups. We've exposed the distances they are heard from so they can be tweaked and a good value can be found (too short and you don't hear them at all, too far and you'll hear mega in alpha base being picked up from zeta base..).

We've fixed a couple of bugs too, there are still a quite a few things to do for 47 (one of which is an improved server browser), this is just the first point release!

 

Generic improvements:

Bugs:

Experimental:

Experimental plus:

Reflex 0.47.0


The hype train has finally pulled up at the station. Now we can finally curl up into a fetal position for an hour until we need to start work on 47.1

btw, NEW PLASMAGUN AND BOLTRIFLE MODELS ARE INNNN

 

    Mutators

    We've implemented mutators which add a bit of fun to the game for more casual players. We've also retired the old arena game modes and pulled across arena mode as a mutator.

     

    Addon support
    We've implemented addon support which allows you to share your widgets and game mods over the workshop. There's a lot of cool widgets out there that people have made, making it easier to get and keep them up to date should really allow people to use them more.

    Addon supports asset overriding, so you can bundle custom jump sounds etc in addons too!

    For an example on how to create your own addon, check out this post:
    http://forums.reflexarena.com/index.php?/topic/4075-how-to-create-your-own-addon/
     


    Widget and client side modifications
    The custom widgets are a great feature for Reflex, but they also allow you to really assist yourself in game. What exactly to allow/dissallow is not an easy thing to decide. For example I think everyone would agree there isn't much gain with custom jump sounds (depends how elitist we go i guess), while I think everyone would agree having a custom armor pickup sound of 25 seconds definately crosses the line.

    So what we have done is provided servers with a list of the custom modifications each client has. This isn't easily visible and is only really going to be used by cheat detection people organising competitions. The intent is that some competitions may allow some mods, while others won't.

     

    Experimental Plus
    So we've had an experimental ruleset for a few patches now. We work with a small group of advanced players which take part in assisting us in determining which way to adjust the ruleset. It's been brought up that the turn around time for this process is too slow. So what we're doing is providing a new "Experimental_Plus" ruleset to this group which allows them to tweak gameplay on their own build. We're keeping this to just them for now because the goal isn't to have crazy mod servers out there, but to have intellegent subtle tweaks made to improve the gameplay. With the ultimate goal that we can more quickly finesse the gameplay.

    I wanted to make this known so people know about it, and also because you guys are all able to connect to these servers and see what they have been doing. I believe the up-coming League will be using this ruleset, for more perhaps talk to @Qualx

     

    Mutators

     

    Addons

     

    Code

     

    UI/Lua


    Art


    Gameplay

     

    Experimental

     

    Let the whinge for 48 wen begin \o/

    Reflex 0.46.4


    We're pushing out another point release to address some crash bugs & tweak experimental changes.


    Bug Fixes

     

    Experimental Ruleset Changes

    BURSTGUN

    SHOTGUN

    GRENADES

    PLASMA

    IONCANNON

    ROCKETS

    Reflex 0.46.3


    Code

     

    Experimental

     

    Sound

    Reflex 0.46.2


    Improvements


    Training

    Art


    UI


    Sound
    Bit of a quick overhaul to the sound system. Now has better attenuation for sounds. Additionally has audio occlusion (kept fairly subtle for gameplay sake).
    As a result, every sound for the game has had to be adjusted, bare with us as some might still need further iterations and tweaks, but overall there is much more spatial awareness and positional audio occuring.


    Experimental

    Reflex 0.46.1


    Hey lads, just a quick patch today to fix some critical issues, and address some initial feedback.

    Training:

    Experimental:

    Art:

    UI:

    Reflex 0.46.0


    Today we're releasing version 46. This version adds the training game mode.

    Training allows you to practise your movement, aiming & dodging and compete against your friends. We've added turrets which shoot at you (which can be disabled by shooting them). We've got targets which can move around the world and explode in to pieces. We've added tokens to collect and finally leaderboards at the end of the mission where you can test your time vs your friends.

    All these building blocks are fully available in our map editor, and we're very much looking forward to see people use them in their workshop maps!

    This build also includes many experimental update including the return of the much requested stake launcher. It's had all it's previous bugs ironed out and we're eager to see people use it. We've also updated experimental to more closely match the competitive ruleset (as that's generally the players who use it), and we've also tweaked the knockback to deliver a more consistent experience.

    On top of this we've done an art pass on the rocket launcher and shotgun. We also snuck in a couple extra melee's and robot pieces  The highly anticipated supporter crowbar will make an appearance too! 

    Finally I got to add a friends list to the home screen which I've been itching to get to for some time, it is very useful!

     

      Art Improvements:

      UI Improvements:

      Lua additions:

      Game fixes:

      Experimental updates:

      Map editor training entities:

      For an example of the training entities, please check out the training maps !

       

      Cheers guys, have fun!

       

      Reflex 0.45.2


      Hey lads -- Just a quick build to address some critical issues.

      Improvements:

      General bug fixes:

      Replay editor:

      Reflex 0.45.1


        Bug fixes:

        Improvements:

        Plasma effects:

        Egypt Theme:

        Reflex 0.45.0



        0.45.0 is our character & animation update. We've decided to split training into another release. This allows us to deliver the character & animation build earlier Training will become 46, I'll update the road map thread shortly.

        Character Customisation:

        Implemented new animations:

        Drop system:

        Grenade Launcher:

        Crouch:

        Improvements:

        Bug fixes:

        Known issues: