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Reforged TD screenshot
Genre: Strategy, Adventure, Indie

Reforged TD

Early Access Roadmap - March

Hey,

First of all, I would like to thank everyone who has given me feedback.

You guys are great!

Those of you who have already joined the Discord community have known for a while that I have created a roadmap for this year.

I would now like to share the same here on the Steam Community Hub. So in the future I will share an update here every month.



The current roadmap as of 03 March 2022



What has happened so far?



Right away. I still work alone for the most part, which is why I can no longer match the speed of a larger studio. Nevertheless, I have been able to implement a lot in the past two months. In the next update, the entire UI will be reworked. It was important to me that the accessibility/usability is greatly improved. I think I've managed that quite well. At least I have received a lot of positive feedback from players who have already played on the PTE. Also, the arrival of 3 new multiplayer maps finds its way into the game. Two of them are directly requested by the community.

Community:
Join our Discord!


What comes next?



I have divided the roadmap into 4 larger chapter. Now that there have been no updates for almost two months, you might get the impression that the time intervals between updates are getting longer. This is not the case. The current update is therefore the exception. Unfortunately, it was not possible to insert small updates in between, as was the case with the last updates. Since the UI had to be completely changed before a release is possible.

For each planned chapter, I will go into more detail about my plans and intentions below:




Public Test Environment


Everyone is also invited to drop by the Public Test Environment. There I upload updates at a higher frequency. There you can always have a look at the current content, including any that is being tested experimentally for the time being.



I am happy to keep you updated. Thank you for your feedback. If you have any wishes or suggestions, don't be afraid to join our community or write me directly here via Steam.

Greetings Sascha

Content Update

Update v2022.1.1.22f

NEW
- Added Gatling Tower to the game.
The Gatling Tower increases its attack speed over time when attacking the same target. If the target is changed, the bonus attack speed is halved. This makes the Gatling Tower particularly strong against a few strong targets.
- The Gatling Tower also comes into the game with 4 upgrades

- New difficulty level: very easy
Very Easy
- DifficultMultiplier: 75%
- SpawnMode: Round
- AutoStart: false
- EnergyRegenRate: 5 per second
- SellRefundRatio: 100%
- "The Enchanted Forest" has been added as a new single player map
- A new interface that shows all waves has been added
- Added new ToolTips for the HUD

Balance
- All tower unlocks cost now 4 purple crystals
- The minimum cooldown of towers has been increased from 50 ms to 100 ms
- The "Forest Wolf White" is now immune to silence
- The upgrade "Snowstorm" has now only 2 upgrades instead of 5. The cooldown has been increased from 10% to 20% the improved slowing effect has been increased from 5% to 10%.
- The upgrade "Mask of Wisdom" has now only 2 upgrades instead of 4. The mana bonus has been increased from 25/50/75/100 to 50/100.
- The upgrade "Savagery of Knowledge" has now only 3 upgrades instead of 5. The upgrade now gives 5%/10%/15% mana reduction instead of 3%/6%/9%/12%/15%.
- The upgrade "Anti Matter" now gives 0,75/1,5/2,25 mana per second instead of 0,5/1,0/1,5.
- The upgrade "Magic Strength" has now only 3 upgrades instead of 5. The upgrade now gives 5%/10%/15% mana reduction instead of 3%/6%/9%/12%/15%

Arcane Tower
- Arcane Tower Costs reduced from 50, 150, 450 to 35, 95, 285 blue crystals
- Arcane Tower 1 damage reduced from 48-50 to 33-36
- Arcane Tower 2 damage reduced from 196-210 to 136-140
- Arcane Tower 3 damage reduced from 690-720 to 430-450
- Arcane Tower Upgrade 2 costs changed from 4 to 2 purple crystals
- Arcane Tower Upgrade 2 damage bonus changed from 10% to 5% per poin
- Arcane Tower Upgrade 3 costs changed from 4 to 2 purple crystals
- Arcane Tower Upgrade 3 damage bonus changed from 8% to 4% per point
- Arcane Towers ShieldBreak no longer breaks the whole shield but deals bonus damage to the shield

Laser Tower
- Laser Tower Costs reduced from 50, 150, 450 to 35, 95, 285 blue crystals
- Laser Tower 1 damage reduced from 48 to 33,6
- Laser Tower 2 damage reduced from 200 to 140
- Laser Tower 3 damage reduced from 650 to 455
- Laser Tower 1 attackspeed changed from 0.66 to 0.8
- Laser Tower 2 attackspeed changed from 0.6 to 0.8
- Laser Tower 3 attackspeed changed from 0.5 to 0.8

Canon Tower
- Canon Tower Costs reduced from 50, 150, 450 to 35, 95, 285 blue crystals
- Canon Tower 1 damage reduced from 34-38 to 23,8 - 26,6
- Canon Tower 2 damage reduced from 140-150 to 98-105
- Canon Tower 3 damage reduced from 440-460 to 308-322

Mortar Tower
- Mortar Tower Costs reduced from 75 to 60 blue crystals
- Mortar Tower speed decreased from 17 to 15


Radar Tower
- Upgrade 1 of the Rader Tower is now avaiable at 15 upgrades
- Upgrade 2 of the Rader Tower is now avaiable at 25 upgrades
- Upgrade 3 of the Rader Tower is now avaiable at 35 upgrades
- Upgrade 4 of the Rader Tower is now avaiable at 45 upgrades

Tesla Tower
- Tesla Tower 1 damage reduced from 60 - 80 to 42-56
- Tesla Tower 2 damage reduced from200 - 250 to 187-233
- Tesla Tower 3 damage reduced from 480 - 530 to 672-742
- Tesla Tower 2 cooldown increased from 1.5 to 2
- Tesla Tower 3 cooldown increased from 1 to 2
- The Upgrade 2 of the Tesla Tower "Statically Charged" of the Testla Tower is now avaiable at 25 upgrades

Crossbow Tower
- The first Upgrade "Striking Arrows" of the Crossbow Tower costs now 1 purple crystal but only gives 2.5% attackspeed instead of 5%
- The second Upgrade "Seeking Arrow" of the Crossbow Tower costs now 1 purple crystals but only gives 1% attackspeed and damage instead of 2%
- The third Upgrade "Quick Reload" of the Crossbow Tower costs now 1 purple crystals but only gives 2.5% attackspeed instead of 5%

Crystal Tower
- The 1 Upgrade "Crystal Ice Peaks" of Crystal Tower cost now 1 purple crystal but only gives 3% damage per point
- The 2 Upgrade "Cold Days" of Crystal Tower cost now 1 purple crystals für gibt es nur noch 2.5% mehr slow pro punkt
- The 3 Upgrade "Stubborn Ice" of Crystal Tower cost now 1 from 3 purple crystals but only gives 0.25 seconds increased slow instead of 0.5 seconds
- The 3 Upgrade now has 3 levels instead of 2

Changes
- Minor changes on the tower tooltips
- Falloff sound "Toon Reaper Magenta"
- Falloff sound "Mortar Tower" projectile
- The sound design of the Crossbow Tower has been revised.
- The sound design of the Crystal Tower has been revised.
- The sound design of the Laser Tower has been revised.
- Minor changes on tower tooltip
- The interface for the next wave has been revised
- Crystal Tower Sound changed
- On the map "The Winds of Winter" you now get more blue crystals, which makes the map easier overall
- On the map "Mist" you now get more blue crystals, which makes the map easier overall
- More blue crystals on the first waves on the map "The Winter is coming"
- Playerlevelcap increased from 25 to 26
- The Restart button is now only available in single player
- Removed fog on the map "Burbenog Homage"
- The inventory was visually revised
- Music for the map "The Wall" changed
- Fog removed from the map "The Wall"
- Added hitpoints to tower tooltip
- Reset the upgrades of old savegames

Fixes
- One color is now always selected for the player. The default color is green
- Mouse panning now has the same speed in all directions
- The misspelling for the Arance Armor has been corrected
- The description for the Evil Mushroom Red unit is now displayed correctly
- The scrollbar for the Creep & Tower Menu has now the correct size from the beginning
- Mouse panning is now no longer triggered when you are at the edge of the screen as long as you scroll with the mouse wheel
- The scroll speed in the "Create Game" menu has been adjusted
- The preferred color will now no longer be reset in the profile
- The creep "Forest Ogre Brown" is now correctly displayed in the creep menu
- When unlocking a level, you now stay on the page where the map was unlocked
- Fixed a bug where you selected Endless Mode in the first level and applied this setting to another map, even though this setting was not available
- Fixed a bug where the ability "Ice Column" slowed the creeps for 100%.

Preview "The Enchanted Forest":

Content Update

Update Version 2021.4.12.21e

NEW:

  • If a server is found when searching the server list, a sound is now played.
  • When you have a lobby open, a sound is now played as soon as a player joins the lobby.
  • When connecting to a server, it is now checked whether the version of the client is the same as that of the server. In addition, the server list shows if the version is different.
  • A region selection has been added. When the game starts, it now checks whether a region has already been selected. If not, a window appears in which you can select your region.
  • The region in which the server was created is now also displayed in the server list. The display of the region is located directly next to the display of the current slots.
  • A description was added to the ability Shower Of Arrows.
  • On some maps the quality of the light calculation was increased.
  • The Enter key is now the shortcut to set the focus on the in-game text chat.
  • The map "Twisted Paths" was added as a new map. It is now the third map in the game. As a result, "The Summer Forest" slips to fourth place.


This should once again flatten the difficulty curve.

"Twisted Paths"


Balance:

  • The 3 upgrade of the Arcane Tower has been weakened. It now only gives 8% attack speed and no longer 10%.
  • The difficulty on the map "Mist" (currently level 1) has been reduced.
  • The difficulty on the map "The Wall" (currently level 2) has been reduced.


Changes:

  • The map "The Summer Forest" has been slightly adapted visually. The black borders were exchanged for the wooden walls. This should now also make it feel like a game board.
  • The speed of the slider in the tower menu has been adjusted.
  • The indicators for the paths are now given a unique colour for each path. This makes it easier to follow the path.
  • The button to reset the upgrades is now in the single player map selection.
  • The button for the update log now redirects to the Reforged Tower Defense - NEWS-HUB.
  • The upgrade menu now opens automatically as soon as the player reaches level 1.
  • Added a tooltip for the community button.
  • Added a tooltip for the News-Hub button.
  • A sound is now heard when hovering over the map selection.


Fixes:

  • Fixed a bug where the calculation of the first target was calculated incorrectly. The error occurred with units that spawn their own units.
  • Fixed a bug where you did not get the full score if you increased the maximum life by upgrading and therefore did not have all the lives at the end.
  • Fixed a bug in the inventory where items were stacking on the second slot. This made it look like you only had 2 items
  • Fixed a bug where the target priority was set to nearest if no other setting had been made via the tower menu.

Content Update

Update Version 2021.4.12.20

NEW:
- The map "To The Village" was added as a new map. It brings three new units into the game.
- The map "The Winds Of Winter" has been completely revised. It now fits the difficulty level as the 11th map in the game.
- When hovering over the crystals, a tooltip is now displayed that gives information about the use of the crystals.
- When the shots of the "Fairy Nymph" arrive, a sound effect is now triggered.
- The wolves now have a death animation.

"The Winds Of Winter":


"To The Village":


Fixes:
- Fixed a bug where turrets continued to shoot at the last position of their target even though the target was already destroyed.
- Fixed a bug where the chat on the map "Burbenog Homage" was not displayed.
- Fixed a bug where the spawn window could be closed and the cooldowns no longer worked.

Balance:
- The ability "Silence" was adapted. Its duration has been increased from 3.5 to 5 seconds, its cooldown reduced from 30 to 10 seconds and its cost increased from 25 to 35 mana.
- Caterpillar units now cause the player to lose 5 lives instead of 1.

Changes:
- The minimum number of players for the Burbenog Homage map has been set to 1. It can now also be played alone. Due to its design, this is also possible without further ado.
- The sound effects of the "Tesla" and the "Crystal" Tower have been adjusted (falloff). This means that the further away the camera is, the quieter the sound.
- The default setting for the Arcance Tower has been changed. The property "ResetAfterShoot" is now preselected. This means that the Arcance Tower searches for a new target after each shot. This is especially important for the Arcane Tower, as its projectiles have a slow flight speed and therefore often fly into empty space. Because the target has already been destroyed.


What comes next?

I would like to improve accessibility in the game next. That means a tutorial in the game that teaches the player all the core elements of the game.

I also want to expand the multiplayer mode. A new mode similar to the Warcraft 3 map "Wintermaul" is being considered.




I wish you all happy holidays

Greetings Sascha