Hey guys, I have made a few changes that will hopefully make the game a better experience for you:
Fixed the bug with the game crashing when you placed in the third rune.
Now illuminated locations in the Normal World will slow the monster. While in the Mirror World, you'll be able to point your lantern towards the monster also slowing it down a bit.
Added new oil barrels that will immediately fill your lantern.
I'm also planning to add a save system and maybe a difficulty level within a week or two.
Update Notes for Feb 15th
Hi guys! Given the large amount of requests (mostly through reviews here and on Youtube) I've finally added checkpoint system in this update of the game. It was a completely new experience to me, because I had no idea about how to do a save system. Was it hard? The answer is - No, it wasn't. It was even easier than I thought. But it was a very time consuming process. And since I had exams in January i couldn't finish it in 2 weeks as I said in the previous update. I had to rewrite some of the systems of the game to be able to integrate save system into it. I had to spend more than a week just to completely rewrite the existing code. The game is still not perfect, but I am trying my best to make it better and also improve myself.
There are 3 checkpoints in the game where the game will be saved. They will be triggered automatically as you progress through the game. In case you die, you can continue game from the last checkpoint you have triggered. Keep in mind that if you start a new game all of your progression will be lost.
TL;DR -Added Checkpoint system with 3 checkpoints throughout the game. -Added Loading screen.