Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog:
Added showing completion time in-world during outro after first completion
Added showing pillar colors during outro after first completion
Added resetting speedrun and color mode by holding crouch button in menu
Added 180, 240, 288 and 300 frame rate caps
Improved performance and framerate stability
Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
Improved night colors and visibility
Improved gamepad rotation by adding a sensitivity curve
Improved gamepad movement by increasing the outer deadzone range
Improved keyboard and gamepad handling in menus
Improved field of view handling during outro scene
Improved colorized pillar color scheme
Improved random color algorithm to not allow same color twice
Improved controls naming in settings menu
Fixed crouch state when leaving narrow space after releasing then repressing crouch button
Fixed non-input braking friction being too high (regression after Update 3)
Fixed outro landing position to always be exactly the same
Fixed non-responsive game on macOS when loading with settings from before Update 5
Fixed fireworks trails visibility when looking directly up
Note: The minimum macOS version will be 10.11.4 (El Capitan) as has been shown the past few months in the system requirements page due to the engine's removal of OpenGL support in favor of the more performant and feature-complete Metal API.
Refunct Update 6
Hey, Update 6 improves the experience based on player feedback:
Added showing completion time in-world during outro after first completion
Added showing pillar colors during outro after first completion
Added resetting speedrun and color mode by holding crouch button in menu
Added 180, 240, 288 and 300 frame rate caps
Improved performance and framerate stability
Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
Improved night colors and visibility
Improved gamepad rotation by adding a sensitivity curve
Improved gamepad movement by increasing the outer deadzone range
Improved keyboard and gamepad handling in menus
Improved field of view handling during outro scene
Improved colorized pillar color scheme
Improved random color algorithm to not allow same color twice
Improved controls naming in settings menu
Fixed crouch state when leaving narrow space after releasing then repressing crouch button
Fixed non-input braking friction being too high (regression after Update 3)
Fixed outro landing position to always be exactly the same
Fixed non-responsive game on macOS when loading with settings from before Update 5
Fixed fireworks trails visibility when looking directly up
Refunct Update 5
Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish:
Added pillar colorization system
Added saving completion time between sessions
Added menu title/time color variation after collecting all collectibles
Improved movement precision slightly
Improved sound effects modulation variations
Improved intro logo timing
Improved game completion time taking new game glitch into account
Fixed new game glitch (reverted)
Fixed softlock if using new game glitch on first button
Fixed camera clipping into water in rare cases
Fixed game progress if loading invalid savegame
Fixed UI scale on certain hardware
Fixed silent audio under water on macOS
Increased field of view setting range to 70° - 130°
Support Charity
Awesome Games Done Quick is an annual speedrun charity marathon which is showcasing a Refunct Any% run on Friday 13 January 2017 6:54 AM UTC.
Please check it out and maybe consider donating to a good cause as well.
In case you missed it here is the archive (starts at 7:52):
http://www.youtube.com/watch?v=9tW91vTOudQ&t=7m52s
Refunct Update 4
Hey, due to popular demand a new update has been released to improve the speedrunning experience including a completion timer, instant restarts and more:
Added game completion timer after completing game once
Added instant game restart
Added persistent music and time of day through restarts
Added underwater low-pass music filter
Added exit game confirmation dialog
Added focusing restart button on menu and hiding level restart confirmation after second restart
Tweaked memory layout for better compatibility with external speedrun tools
Removed loading screen
Refunct Mac, Linux, SteamOS Release + Update 3
Hey all! Refunct has just been released on Mac, Linux and SteamOS including Update 3 which improves gameplay, input, visuals, consistency and overall polish:
Added support for Metal (Mac) and OpenGL (Mac, Linux, SteamOS)
Added real-time planar water reflections
Added ocean ground
Added reticle scaling above 1080p
Added anti-aliasing setting
Added framerate limit setting
Added supersampling to resolution scale setting
Added ability to close all menus using menu button
Added moving mouse to Continue button on showing menu
Added showing logo during game load
Added cross-platform cloud save synchronization
Improved climbing smoothness in edge cases
Improved movement consistency by re-snapping all objects to grid
Improved music transitions
Improved game completion text quality
Improved shadow quality
Improved auto detecting quality settings taking resolution into account
Fixed one frame input delay
Fixed one frame visual pop-in delay
Fixed starting game in full-screen properly
Fixed field of view value for non-16:9 aspect ratios
Fixed travel pipe translucency order under water
Fixed button beacon color under water
Fixed music transition after game completion
Fixed mouse visibility after clicking background of menu
Fixed z-fighting of one pillar
Fixed wall-jump when being exactly in between two pillars
Fixed sensitivity setting rounding for certain values
Fixed resolution setting order
Fixed playing faint sounds on game start
Removed game pause in menu to increase immersion
Tweaked pipe travel speed
Tweaked water effects, water colors, sky colors and cloud density
Tweaked collectibles' light intensity
Tweaked game intro and outro duration
Tweaked quality scaling
Tweaked default field of view (from 100° to 105°)
Before getting Refunct on the new platforms please keep these current engine limitations in mind:
Real-time planar water reflections do not work in OpenGL (Linux, SteamOS and Macs from before 2012 or with macOS before 10.11)
Steam overlay does not work on Mac
Steam screenshots do not work on Mac, Linux and SteamOS
This has been Refunct's biggest update yet and to celebrate Refunct will be 50% off this week so please tell your friends!
http://store.steampowered.com/app/406150
Refunct Update 3
Hey all! Refunct has just been released on Mac and Linux including Update 3 which improves gameplay, input, visuals, consistency and overall polish:
Added support for Metal (Mac) and OpenGL (Mac, Linux, SteamOS)
Added real-time planar water reflections
Added ocean ground
Added reticle scaling above 1080p
Added anti-aliasing setting
Added framerate limit setting
Added supersampling to resolution scale setting
Added ability to close all menus using menu button
Added moving mouse to Continue button on showing menu
Added showing logo during game load
Added cross-platform cloud save synchronization
Improved climbing smoothness in edge cases
Improved movement consistency by re-snapping all objects to grid
Improved music transitions
Improved game completion text quality
Improved shadow quality
Improved auto detecting quality settings taking resolution into account
Fixed one frame input delay
Fixed one frame visual pop-in delay
Fixed starting game in full-screen properly
Fixed field of view value for non-16:9 aspect ratios
Fixed travel pipe translucency order under water
Fixed button beacon color under water
Fixed music transition after game completion
Fixed mouse visibility after clicking background of menu
Fixed z-fighting of one pillar
Fixed wall-jump when being exactly in between two pillars
Fixed sensitivity setting rounding for certain values
Fixed resolution setting order
Fixed playing faint sounds on game start
Removed game pause in menu to increase immersion
Tweaked pipe travel speed
Tweaked water effects, water colors, sky colors and cloud density
Tweaked collectibles' light intensity
Tweaked game intro and outro duration
Tweaked quality scaling
Tweaked default field of view (from 100° to 105°)
Refunct Mac, Linux, SteamOS, Update 3 Next Week
Refunct will be released on Mac, Linux and SteamOS on September 5th including Update 3 which improves gameplay, input, visuals, consistency and overall polish:
Hello, a new update has gone live which improves gameplay and performance, fixes bugs and more:
Improved walljump
Improved climbing out of water
Improved CPU performance slightly
Added resolution scale setting for low-end GPUs
Added vertical velocity decrease when entering water
Fixed mouse x- and y-axis having different sensitivity
Fixed lift bonus jump in rare cases
Fixed ending sequence in rare cases
Fixed showing correct sensitivity in settings
Fixed UI scaling below 640x480
Fixed window and taskbar icon
Tweaked water ground color
Tweaked UI text
Steam Trading Cards + Soundtrack
Hello all! Due to popular demand you can now collect and trade Steam trading cards, badges, backgrounds and emoticons. Memorabilia include references to the prequel which were created by Refunktion's artist Brent Liu.
Also if you enjoyed the soundtrack of Refunct you can buy it on Bandcamp to directly support Kristofferson.