Refunct cover
Refunct screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Platform, Adventure, Indie, Arcade

Refunct

Refunct Update 6 Soon



Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog:

  • Added showing completion time in-world during outro after first completion
  • Added showing pillar colors during outro after first completion
  • Added resetting speedrun and color mode by holding crouch button in menu
  • Added 180, 240, 288 and 300 frame rate caps
  • Improved performance and framerate stability
  • Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
  • Improved night colors and visibility
  • Improved gamepad rotation by adding a sensitivity curve
  • Improved gamepad movement by increasing the outer deadzone range
  • Improved keyboard and gamepad handling in menus
  • Improved field of view handling during outro scene
  • Improved colorized pillar color scheme
  • Improved random color algorithm to not allow same color twice
  • Improved controls naming in settings menu
  • Fixed crouch state when leaving narrow space after releasing then repressing crouch button
  • Fixed non-input braking friction being too high (regression after Update 3)
  • Fixed outro landing position to always be exactly the same
  • Fixed non-responsive game on macOS when loading with settings from before Update 5
  • Fixed fireworks trails visibility when looking directly up


Note: The minimum macOS version will be 10.11.4 (El Capitan) as has been shown the past few months in the system requirements page due to the engine's removal of OpenGL support in favor of the more performant and feature-complete Metal API.

Refunct Update 6



Hey, Update 6 improves the experience based on player feedback:

  • Added showing completion time in-world during outro after first completion
  • Added showing pillar colors during outro after first completion
  • Added resetting speedrun and color mode by holding crouch button in menu
  • Added 180, 240, 288 and 300 frame rate caps
  • Improved performance and framerate stability
  • Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed
  • Improved night colors and visibility
  • Improved gamepad rotation by adding a sensitivity curve
  • Improved gamepad movement by increasing the outer deadzone range
  • Improved keyboard and gamepad handling in menus
  • Improved field of view handling during outro scene
  • Improved colorized pillar color scheme
  • Improved random color algorithm to not allow same color twice
  • Improved controls naming in settings menu
  • Fixed crouch state when leaving narrow space after releasing then repressing crouch button
  • Fixed non-input braking friction being too high (regression after Update 3)
  • Fixed outro landing position to always be exactly the same
  • Fixed non-responsive game on macOS when loading with settings from before Update 5
  • Fixed fireworks trails visibility when looking directly up

Refunct Update 5



Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish:

  • Added pillar colorization system
  • Added saving completion time between sessions
  • Added menu title/time color variation after collecting all collectibles
  • Improved movement precision slightly
  • Improved sound effects modulation variations
  • Improved intro logo timing
  • Improved game completion time taking new game glitch into account
  • Fixed new game glitch (reverted)
  • Fixed softlock if using new game glitch on first button
  • Fixed camera clipping into water in rare cases
  • Fixed game progress if loading invalid savegame
  • Fixed UI scale on certain hardware
  • Fixed silent audio under water on macOS
  • Increased field of view setting range to 70° - 130°

Support Charity

Awesome Games Done Quick is an annual speedrun charity marathon which is showcasing a Refunct Any% run on Friday 13 January 2017 6:54 AM UTC.

Please check it out and maybe consider donating to a good cause as well.

In case you missed it here is the archive (starts at 7:52):
http://www.youtube.com/watch?v=9tW91vTOudQ&t=7m52s

Refunct Update 4

Hey, due to popular demand a new update has been released to improve the speedrunning experience including a completion timer, instant restarts and more:

  • Added game completion timer after completing game once
  • Added instant game restart
  • Added persistent music and time of day through restarts
  • Added underwater low-pass music filter
  • Added exit game confirmation dialog
  • Added focusing restart button on menu and hiding level restart confirmation after second restart
  • Tweaked memory layout for better compatibility with external speedrun tools
  • Removed loading screen

Refunct Mac, Linux, SteamOS Release + Update 3



Hey all! Refunct has just been released on Mac, Linux and SteamOS including Update 3 which improves gameplay, input, visuals, consistency and overall polish:

  • Added support for Metal (Mac) and OpenGL (Mac, Linux, SteamOS)
  • Added real-time planar water reflections
  • Added ocean ground
  • Added reticle scaling above 1080p
  • Added anti-aliasing setting
  • Added framerate limit setting
  • Added supersampling to resolution scale setting
  • Added ability to close all menus using menu button
  • Added moving mouse to Continue button on showing menu
  • Added showing logo during game load
  • Added cross-platform cloud save synchronization
  • Improved climbing smoothness in edge cases
  • Improved movement consistency by re-snapping all objects to grid
  • Improved music transitions
  • Improved game completion text quality
  • Improved shadow quality
  • Improved auto detecting quality settings taking resolution into account
  • Fixed one frame input delay
  • Fixed one frame visual pop-in delay
  • Fixed starting game in full-screen properly
  • Fixed field of view value for non-16:9 aspect ratios
  • Fixed travel pipe translucency order under water
  • Fixed button beacon color under water
  • Fixed music transition after game completion
  • Fixed mouse visibility after clicking background of menu
  • Fixed z-fighting of one pillar
  • Fixed wall-jump when being exactly in between two pillars
  • Fixed sensitivity setting rounding for certain values
  • Fixed resolution setting order
  • Fixed playing faint sounds on game start
  • Removed game pause in menu to increase immersion
  • Tweaked pipe travel speed
  • Tweaked water effects, water colors, sky colors and cloud density
  • Tweaked collectibles' light intensity
  • Tweaked game intro and outro duration
  • Tweaked quality scaling
  • Tweaked default field of view (from 100° to 105°)


Before getting Refunct on the new platforms please keep these current engine limitations in mind:

  • Real-time planar water reflections do not work in OpenGL (Linux, SteamOS and Macs from before 2012 or with macOS before 10.11)
  • Steam overlay does not work on Mac
  • Steam screenshots do not work on Mac, Linux and SteamOS


This has been Refunct's biggest update yet and to celebrate Refunct will be 50% off this week so please tell your friends!

http://store.steampowered.com/app/406150

Refunct Update 3



Hey all! Refunct has just been released on Mac and Linux including Update 3 which improves gameplay, input, visuals, consistency and overall polish:

  • Added support for Metal (Mac) and OpenGL (Mac, Linux, SteamOS)
  • Added real-time planar water reflections
  • Added ocean ground
  • Added reticle scaling above 1080p
  • Added anti-aliasing setting
  • Added framerate limit setting
  • Added supersampling to resolution scale setting
  • Added ability to close all menus using menu button
  • Added moving mouse to Continue button on showing menu
  • Added showing logo during game load
  • Added cross-platform cloud save synchronization
  • Improved climbing smoothness in edge cases
  • Improved movement consistency by re-snapping all objects to grid
  • Improved music transitions
  • Improved game completion text quality
  • Improved shadow quality
  • Improved auto detecting quality settings taking resolution into account
  • Fixed one frame input delay
  • Fixed one frame visual pop-in delay
  • Fixed starting game in full-screen properly
  • Fixed field of view value for non-16:9 aspect ratios
  • Fixed travel pipe translucency order under water
  • Fixed button beacon color under water
  • Fixed music transition after game completion
  • Fixed mouse visibility after clicking background of menu
  • Fixed z-fighting of one pillar
  • Fixed wall-jump when being exactly in between two pillars
  • Fixed sensitivity setting rounding for certain values
  • Fixed resolution setting order
  • Fixed playing faint sounds on game start
  • Removed game pause in menu to increase immersion
  • Tweaked pipe travel speed
  • Tweaked water effects, water colors, sky colors and cloud density
  • Tweaked collectibles' light intensity
  • Tweaked game intro and outro duration
  • Tweaked quality scaling
  • Tweaked default field of view (from 100° to 105°)

Refunct Mac, Linux, SteamOS, Update 3 Next Week

Refunct will be released on Mac, Linux and SteamOS on September 5th including Update 3 which improves gameplay, input, visuals, consistency and overall polish:

http://steamcommunity.com/games/406150/announcements/detail/582476161081025637

Refunct Update 2

Hello, a new update has gone live which improves gameplay and performance, fixes bugs and more:

  • Improved walljump
  • Improved climbing out of water
  • Improved CPU performance slightly
  • Added resolution scale setting for low-end GPUs
  • Added vertical velocity decrease when entering water
  • Fixed mouse x- and y-axis having different sensitivity
  • Fixed lift bonus jump in rare cases
  • Fixed ending sequence in rare cases
  • Fixed showing correct sensitivity in settings
  • Fixed UI scaling below 640x480
  • Fixed window and taskbar icon
  • Tweaked water ground color
  • Tweaked UI text


Steam Trading Cards + Soundtrack

Hello all! Due to popular demand you can now collect and trade Steam trading cards, badges, backgrounds and emoticons. Memorabilia include references to the prequel which were created by Refunktion's artist Brent Liu.

Also if you enjoyed the soundtrack of Refunct you can buy it on Bandcamp to directly support Kristofferson.