"Iron Curtain" update will be applied as a regular patch; if Steam doesn't auto-update Regiments to the latest version - just restart Steam, this will force it to look for updates. You can see the update installed successfully by the banner in the main menu (well, and the new content).
There are still ocassional issues with how Steam updates the game. If you consistently crash on a specific Operation, map or unit - try re-verifying the files: right-click on the Regiments in your Steam library -> Properties -> Local Files -> Verify integrity of the game files
New Skirmish Mode - Static Defense
Hold the line! In Static Defense, you start with noticeably more engineering points and all your units can entrench (though non-mechanized ones take longer to do it). On the other hand, the enemy will use earth-shattering preparatory barrages and strong attacks to dislodge you from the defensive positions.
If a zone is lost, counter-attack and retake it as soon as possible, otherwise it will be gradually drained of the victory points.
New Regiments
Five new Regiments enter the Skirmish battlefields.
7 Łużycka Dywizja Desantowa, Korpus Desantowy A unit of Polish Marines forced to fight out of its element. It wouldn't be wise to underestimate it, though - its close-range prowess is unrivaled.
8 Pułk Czołgów, 11 Dywizja Pancerna A Polish armored formation relying on massed formations of T-72 tanks - with a wealth of lighter units providing capable support.
Mot.-Schutzenregiment 7, 7.Panzerdivision A DDR Motorized Regiment, already known by the "Doctrinal Approach" operation, with the BMP-1 companies as its main combat element.
Tactical Group 'Zenit', a composite unit belonging to the 8th Guards Army An ad-hoc unit stitched together from the remains of several different formations. The catastrophic tank losses had to be compensated by whatever NATO armor the repair crews managed to salvage from the battlefields.
161st Motorised Rifle Division, apparently rushed from Carpathian MD A third-echelon Soviet formation fighting with outdated T-62M tanks and BTR-60PB, its ranks bolstered by freshly mobilized troops - numerous, but under-prepared.
New maps
Rattle the many scenic locations of Fambach with the thunder of guns and engines. Fight over an important supply route going between two lakes in Bichfroda.
New units
The update introduces a wealth of new units for Warsaw Pact forces:
- T-62M Tank - BTR-60PB, SKOT-2A, SKOT-2AM, TOPAS, TOPAS-2AP Armored personel carriers - SKOT-R3, TOPAS-R2 Command vehicle - 9P133 Anti-tank system - Osa-AK Divisional-level surface-to-air missile system - RM-70 Multiple launch rocket system - Dana Self-propelled howitzer - Mi-2T Recon helicopter - Mi-2-URP-G Light combat helicopter - Mig-21 Jet in a close support role - Star-266 Supply truck - Mi-24D now sports the correct Falanga missile model
And many other additions:
- AI improvements - better group composition logic, better aggression control (a close objective will be prioritized over chasing player force) - Improved vehicle movement sounds - Crater decals in addition to the persistent map damage system - DDR "Guards" squad removed - instead, DDR regular infantry bumped up to 150% survivability - Helicopter ATGMs adjusted to have a much higher chance of targeting vehicles in a mechanized platoon - HQ units now provide a bonus to allied units of the same side - Further refinement of existing Task Forces, two new US Task Forces added, Wiesel-TOWs are now available in Skirmish - Add TacAid Hit and Miss voice reports - FPS Limit is now a slider instead of pre-set values to account for freesync screens - Companies appear at the deployment zone in column formation - Platoon Status panel lists the entrenchment progress - Post-battle screen displays the difficulty level - Lots of fixes
This is all for now, thank you for your continued support!
"Iron Curtain" Release Date - 18th April
The release date is settled and the "Iron Curtain" update will arrive on 18th of April.
In addition to the new units, you will also see some well-known platforms in unusual hands. An ad-hoc battlefield formation, Tactical Group "Zenit", will bolster its ranks with captured NATO equipment, hastily repainted and re-marked.
"Iron Curtain" Update Announcement
We're back with some news.
Scheduled for the middle of April, the new "Iron Curtain" update will introduce five more Warsaw Pact regiments - including two Polish ones - and a wealth of new equipment.
The previous update, "Second Wave", highlighted the disparity between the amount of NATO and Warsaw Pact regiments available for Skirmish. In this situation, locking all the new Pact regiments behind a paid DLC felt wrong.
Static Defense game mode will be making an appearance in Skirmish. This mode will focus purely on area defense versus a series of strong enemy attacks. It will also feature a rule tweak - all allied units may entrench during battle, though infantry platoons still entrench faster.
The core game continues to receive updates: expect improved unit movement sounds and dynamic terrain decals, along with the usual variety of smaller tweaks, additional options, and fixes.
After the "Iron Curtain" release, a separate post will detail the current plans and changes for the DLC content.
Hotfix 1.0.88
- Mobile Defense now properly supports higher VP and time limits - Mobile Defense now has 3 evac zones available simulatenously, which makes queuing up orders for transports less of a hassle - Adjusted enemy AI in Mobile Defense that was far too eager to abort 'pillaging' an evac zone
- Fixed a crash caused by undeploying companies in certain conditions
Hotfix 1.0.87
- Fixed companies spawning zero-unit platoons in Operations - Fixed companies leaving orphaned units when removed during the deployment phase
Update 1.0.86
For quite a few users, during the previous update Steam corrupted some of the game files - resulting in crashes when loading random maps or units. After updating to 1.0.86, I highly recommend you to verify the game files by right-clicking on the Regiments in your Steam library -> Properties -> Local Files -> Verify integrity of the game files.
Update 1.0.86
- Adjustments to rendering API. It may introduce sporadic visual artifacts which I still can't fully debug, but the performance improvement should be generally worth it - Fixed "small bright white spots on terrain" issue - Fixed Leopard 2 missing decals & smoke grenades - Increased the VP requirements for Minor/Major Victory in Attack mode - Fixed tank ATGMs not engaging targets beyond gun range - Fixed pilot textures not loading in full resolution
Update 1.0.85 + Hotfix
- Added VP limit setting for Skirmish modes, in addition to the time limits - Attack order given to entrenched platoons will only set their priority target; if the platoon can't see the target, it won't start closing with it (which could result in accidentally losing entrenchment status) - Platoon tooltip now displays command range - Adjusted Belgian 4 Mech Inf Brigade to use company formations - Added KanJaPz to several Belgian formations - Adjusted Belgian TF in 'Saber Cut' operation to be more competitive as a choice - Soldier list in platoon status panel no longer lists regular infantrymen, just special weapons to provide more space for it - Adjusted the durability display in Regipedia - it now takes platoon "buffer" health into account too (it's still mostly for comparison purposes, but now closer to the actual values) - Increased the VP requirements for Minor/Major Victory in Mobile Defense mode so that the victory isn't so much guaranteed - Fixed zone links not updated for disabled zones (notable in 'TF McMains' operation, where AI could capture nodes it had no connection to) - Fixed subordinate platoons in companies not reversing when the leader reverses
- Fixed already-deployed platoons not being auto-entrenched on phase change in 'TF McMains' (and probably elsewhere in defensive operations) - Fixed VP count display on exit zones - Fixed incorrect facing for platoons placed during deployment phase - Fixed depleted platoons displaying full HP bar after post-phase repairs - Fixed depleted platoons on the field not receiving replacement vehicles during post-phase repairs - Fixed rate of fire calculation issue in Regipedia (it's still practical ROF with most delays accounted, not technical max) - Fixed US Task Forces attached to West German brigades sporting Bundeswehr decals - Adjusted ATGM shot sounds - Adjusted PGM strike looks - Fixed Electronic Warfare card: it now correctly reduces the command range, not disables it completely - Micro-optimizations for low/medium effects settings - Fixed video settings defaults not applying to some settings - Fixed audio volume changes not applied immediately - Fixed post-battle losses display for Chinese language - Removed the historically-incorrect shoulder patch from soviet motor-riflemen uniform - Fixed T-55A reticle glass being too bright in low-light conditions - Fixed M16A1 being misaligned in hands - Removed [TI] legacy designations from tank guns - Fixed shadow rendering issues, should now use correct soft shadows everywhere
Hotfix - Fix a CTD issue
Hotfix 1.0.84
- Multiple fixes to address reduced performance - Fix incorrect target lead on MANPADS missiles - Fix UK M109 name to M109A2
Hotfix 1.0.83
Fix AI in "Task Force McMains" getting forces above the intended limits
"Second Wave" Update is Live
This update arrives as a regular patch; if the Steam doesn't auto-update Regiments to the latest version - just restart Steam, this will force it to look for updates. You can see the updated installed succesfully by the banner in the main menu (well, and the new content).
Two new Operations
'Doctrinal Approach' puts you in command of an entire East German mechanized regiment in a pitched fight against well-entrenched West German units.
'Task Force McMains' is a classic scenario - a US mechanized Task Force defends against a Soviet attack in the Fulda sector.
Both operations happen alongside the other June events and are unlocked if you've completed the 'Reaction' Operation.
Skirmish mode additions
Four new regiments enter the fray:
British 1st Queen's Dragoon Guards - part of the Corps Border Surveillance Force, this recon-focused formation would be one of the first to engage the advancing Warsaw Pact forces.
British 20th Armored Brigade - an epitome of 'slow and steady' concept, 20th utilizes a mix of Chieftains and FV432 APCs.
British 33rd Armored Brigade - 33rd, attached to reinforce I BE Corps, was already present as Task Forces available to the Belgian forces. Now reversed, 33rd Armored Brigade itself is a UK core force with several Belgian task forces present.
West German 53rd Heimatschutzbrigade - a second-line homeguard formation, utilizing older equipment like M48G tanks and KanJagdPanzer tank hunters.
Some of the old Regiments received adjustments, and quite a few task forces were changed or updated with new units.
A new map - Route "Sherwood" is also available in all Skirmish modes.
Companies
Companies are a new game concept - several platoons controlled as a single element. They will be primarily used to represent formations that don't have enough officers or communication equipment to maneuver with individual platoons. Companies concentrate a lot of firepower, but can be slow and unwieldy to control.
Companies are commanded by issuing orders to the command platoon. Subordinate platoons will follow it and copy its behaviour, but are impossible to control directly. If the command platoon is lost or begins to retreat, the whole company will retreat too. Companies will move in a line formation by default, switching to column on Fast Move order.
For now, Companies are present in the 'Doctrinal Approach' operation, and two Skirmish regiments - 53rd Heimatschutzbrigade and East German KdA group.
New units
Update introduces new units and make some of the already-present ones fully playable.
In addition to the already playable Challenger, Warrior, Rapier and FV100-series, UK forces receive: - Chieftain mk.6, mk.10, mk.11 - Centurion AVRE - FV432 APC and Self-proplled mortar - FV438 Swingfire anti-tank system - FV436 Command Post - FV433 Abbot self-propelled artillery - Gazelle recon helicopter - TOW-armed Lynx anti-tank helicopter - Bedford truck
West German forces now also include: - M48GA2 tank - Jagdpanzer Kanone 90mm - Iltis utility vehicle - Heimatschutz infantry
Warsaw Pact forces also received a pair of units: - BMP-1 with Malutka ATGM present - Strela-1 - T-64BV, while already being in game, wasn't available in any of the Task Forces or Regiments in the release version - it has now been introduced to 332nd Tank Regiment in Skirmish (the bulk of the WarPac reinforcements are still scheduled for the next DLC)
You will also notice a few anti-air platoons focused on infantry-portable anti-air missiles. Unlike the regular MANPADS teams attached to IFV platoons, these are considered to be fully connected to the air-defence radio network - and feature noticeably improved engagement envelope and reaction times.
And many other additions:
- Regipedia improvements - Ability to select exact nations for AI in Attack & Mobile Defence modes - Random map selection in Skirmish - Ability to restart a Skimish game without having to exit back to menu - Event Cards with randomized events no longer can be rerolled by restarting the phase - Updated Bloom effect - Zone labels scale with Icon Size setting - Minor tank stats pass (primarily addresses the overly optimistic Leopard 1 armor values) - Supply platoons speed adjusted 55 -> 65 km/h - Free Camera can be enabled during deployment & post-battle review - When waypoints are displayed via Shift, current move command displays the actual path a platoon will follow (but not the queued-up commands, that may come later) - Nation-specific supply trucks are now properly utilized in Skirmish modes - Incremental improvements to a variety of vehicle models - A great deal of bug fixes