Genre: Strategy, Hack and slash/Beat 'em up, Indie
Reignfall
Nightmare of Decay - New horror shooter in development.
Just wanted to announce my new game project "Nightmare of Decay".
I've been working on it for quite some time and feel that it has finally reached a stage in development where it can be publically shown.
Nightmare of Decay is a horror first-person shooter that takes inspiration from classic survival-horror games of the 1990s. Expect zombies and a lot of gore!
-Added option to disable aiming/mouse acceleration for action mode.
-Can now adjust aim speed for Y and X axis separately within the options.
Update v1.042 - Small item fix
-Fixed a bug where equipped items in the New Game screen would be lost when quitting the game.
Update v1.041 - Fix for camera orbiting
-Fixed a bug where the left and right arrow keys on the keyboard will orbit the camera even if they aren't assigned within the options.
-Added in a slider within the options to adjust orbit speed of the camera.
Update v1.04 - Quick fix
Quick update to fix issue with the construction territory overlay display not updating properly when a building gets destroyed while selected.
Update v1.03 - Small Update
Small update that implements some player requested features.
Change Log:
-Added slider to adjust the amount of cliffs when starting a new game.
-Item inventory space is now unlimited.
-Defeating stages past wave 15 will now give rewards.
-Increased damage of Spike Trap from 100 to 150.
Update v1.02 - Polishing and balancing
Small update to add some polishing and balancing to the game.
Improvements
-Double clicking to select a unit will now select all visible units of the same type.
-Units can now be commanded to follow a friendly unit. Done by giving a move command while hovering over a friendly unit.
-When giving a attack or follow command the banner of the target unit will flash.
-Unit orders are now saved and loaded.
-Bosses will now play a sound when spawned during a boss wave.
-Added attack voice sounds for Lord of the Fallen and Lady of the Fallen.
Balancing
-Increased damage of Cannoneer projectiles from 16 to 24.
-Increased damage of Archer projectiles from 18 to 26.
-Increased damage of Arrow Tower projectiles from 20 to 26.
-Increased damage of Bombard Tower projectile from 25 to 30.
-Increased health of Light Cavalry from 175 to 210 (unit health from 875 to 1050).
-Increased damage of Light Cavalry from 8 to 10.
-Increased health of Heavy Cavalry from 250 to 280 (unit health from 1250 to 1400).
-Increased damage of Heavy Calvary from 10 to 12.
Update v1.01 - Traditional Chinese Translation
A quick update that adds the translation for Traditional Chinese to the game.
Full Release v1.0 - Achievements
After two and a half months of early access, Reignfall has finally been fully released.
Thanks to all the players who have supported and given feedback on the game.
Also, a special thanks to Cédric Gauché and Lai Fan Ho for the French and Chinese translations.
The update itself includes new steam achievements and various polishing and fixes.
Change Log:
Improvements:
-Added steam achievements.
-New neutral camp "Mysterious Cave". Inactive until all other camps are cleared. One spawns in each game.
-Improved hit detection for the Paladin's basic attack animations.
-Weapon trail effects are now affected by game speed.
-Game stats (game time, enemies killed, troops lost, buildings lost) are now displayed with the in game menu.
-Removed endless mode option from the start game screen. The option to continue to endless mode after victory in the normal mode made this redundant.
Balancing:
-Lord of the Fallen boss is now more aggressive and performs special attacks more often.
Fixes:
-Neutral camps will now not generate facing towards the shore.
Update v0.96 - Orcs
This update includes the new "Orc Warriors" Lord item and "Orc Stronghold" neutral camp.
Difficulty for hard and brutal has also been slightly increased.