New Game Dice Dungeon will be launch on Kickstarter soon.
Hi everyone, it has been a long time since we didn't have any announcement here. Time flies fast and we finally decided to launch our new game project on Kickstarter on 18/3/2023. The game, Dice Dungeon will be a roguelike Turn Base TRPG game. You will be a challenger who will help the GOD conquer the dungeon. You will be given a number of corpses to choose from and possess one of them. You will fight the monster by using dice, to roll the chance to hit, damage of the attack, and also the crit and buff/debuff success chance. And while exploring the dungeon you will encounter some event, depending on the dice roll result the event can help/hurt you. The UI will be a bit old-school, which will show more words than graphics. This is because we feel it is easier for development and also help us to remind the good old time. We also planning to release a demo version of the game for you guys to test play, it is just a simple one with explore, battle, skill learning, and store. The job skill tree, equipment, and monster card function will be implemented in the future. We planning to release the demo around the same day as the project launch. Here is the Kickstarter link:https://www.kickstarter.com/projects/joycp/dice-dungeon-trpg-roguelike-game Hope you guys can give me some support.
And at last, our character artist is back and she recovered well, but the speed of drawing may not be as fast as before. We are planning to have an update for this game in Mid/End of April, it will unlock the sea area with some of the new characters and monsters. Of course, it will have some story for them too. Besides this, we will also update some of the evolving options of the monsters, some monsters with only 1 rank evolving option will have more stronger evolving options.
Thank you for your support, waiting, and understanding.
We really sorry about the delay And Merry Christmas
Merry Christmas and Happy New Year everyone! And we need to apologize to everyone who supports us. We will stop working on this project until March 2023.
Now the problem we encounter is our character artist had some health problem and needs to rest for few months. And her health problem started in October and our new character's progress is around 30% for now. At first, we thought she will recover fast and catch up with the progress, but it become worse. She really needs some time to recover from the illness.
The new characters play important role in the story, so we can't update the game for now. After we discuss it, we decided to give her 3 months' time to rest.
We are really sorry about the delay in updating this game. After she catches up with the progress, we will update this game again.
Thank you for your understanding and support.
Lastly, we will have another game that is going to launch on Kickstarter soon. The game is a roguelike TRPG game. We will provide the link here when it launch.
v.0.9.0.1 updated
We have a small update, we fixed equipments didn't show any popup after we click it in the inventory. Another thing is we limited some pathfinding algorithms in the dungeon to try to reduce heavy calculations that may cause lag.
V0.9.0 UPDATED
Hi Everyone, v0.9.0 is uploaded! Sorry about we didn't update at the weekend, I am busy with some personal stuff last week.
Here is the update list: -update the main scene and battle scene UI. -add battle character animation when attacking/casting/receiving damage -added damage number font according to the damage type. -dungeon mini-map system has been reworked to solve the problem -added difficulty selection(previous save files will be easy difficulty): -easy(level up giving 3 skill points, weak enemies) -normal(level up giving 2 skill points, normal enemies) -hard(level up giving 2 skill points, strong enemies) -reality(level up giving 1 skill point, very strong enemies) -fixed some location and story bugs. -adjust skills cost(some skills are too powerful but low cost) and enhancement cost(power up now will x2 the skill cost, before is x1.5). -fix sometime sound effects did not play.
For the sea problem we didn't manage to solve it yet so we will delay it to next update. we will be working on the following but not sure it will be in the next update: -unlock the sea area -added more sea monsters and sea area stories. -hotkey for main/explore/battle scene -secret merchant selling random powerful stuff -day 101~150 story -new skills -new dungeon -added critical chance setting
If you encounter any bugs, please report to us. It is better with a screenshot, thanks for the report. Thanks for your support and waiting.
Delay on the update v0.9.0
Hi everyone, We are sorry to announce that the update will be delayed due to there are some problems that we haven't solved. We still working on the update, the sea area still has some problems that need to be fixed. We will try to fix it in the coming two weeks, if still can't be fixed, we will update the game without unlocking the sea area. At last, sorry, and please give us some more time to fix the game before we update it.
V0.9.0 coming next month!
Hi everyone, we are here to update our progress so fast. We will update v0.9.0 next month, probably will be mid of Sep to the end of Sep.
Here is the update list: -update the main scene and battle scene UI. -add battle character animation when attacking/casting/receiving damage -added damage number font according to the damage type. -unlock the sea area -added more sea monsters and sea area stories. -dungeon mini-map system has been reworked to solve the problem -added difficulty selection(previous save files will be easy difficulty): -easy(level up giving 3 skill points, weak enemies) -normal(level up giving 2 skill points, normal enemies) -hard(level up giving 2 skill points, strong enemies) -reality(level up giving 1 skill point, strong enemies) -fixed some location and story bugs. -adjust skills cost(some skills are too powerful but low cost) and enhancement cost(power up now will x2 the skill cost, before is x1.5). -fix sometime sound effects did not play.
we will be working on the following but not sure it will be in the next update: -hotkey for main/explore/battle scene -secret merchant selling random powerful stuff -day 101~150 story -new skills -new dungeon -added critical chance setting
Thanks for your support and waiting.
update v0.8.3
Hi everyone! We continue fixing the problem. We will start the next major update from now on.
We fixed the following problems: -fixed some monster is too big in the dungeon. -fixed some skills' animation didn't end properly after using. -fixed some events cannot be triggered when in the forest, too high chance to encounter humans.
We will continue fixing the other problems and update as soon as possible.
We also received some complaints about can't successfully load the save file. If you encounter this problem, please find your save files at the following location: C:/Users//AppData/LocalLow/SpiritWing/Reincarnated As Monster Please send all the saved files with the number(eg: auto-save file number will be 0 then you need to zip the following files: save0,savechara0,saveeq0 and savefile0 ) to tckiat88@gmail.com, we will check the problem as soon as possible.
Thank you for supporting us!
Update v0.8.2
Hi everyone! We continue fixing the problem, it will have another fixing after this update.
We fixed the following problems: -delete the mini-map after battling in the dungeon -item icon remains after the scenario ended -Karen was unable to join the party. -after Amos's trial, will show Amos in every following battle and will auto win/lose. -Victory/Defeat will show on the level-up popup. -Force to escape at dragon cave after first entry. -Leveling up active skill will deduct sp but didn't level up the skill.
We will continue fixing the other problems and update as soon as possible.
We also received some complaints about can't successfully load the save file. If you encounter this problem, please find your save files at the following location: C:/Users//AppData/LocalLow/SpiritWing/Reincarnated As Monster Please send all the saved files with the number(eg: auto-save file number will be 0 then you need to zip the following files: save0,savechara0,saveeq0 and savefile0 ) to tckiat88@gmail.com, we will check the problem as soon as possible.
Thank you for supporting us!
Update v0.8.1
Hi everyone! Sorry, we have received some complaints about the game bugs upon the release of version 0.8.0.
We fixed the following problems: -Fixed Dungeon unable to start, have opened inventory page which can't be closed. -Fixed talk with Devil Lord in the demon castle will freeze the game. -Remove testing quest. -Enable to escape the dungeon(If you are stuck in the dungeon) by pressing "C" key.
We will continue fixing the other problems and update as soon as possible.
We also received some complaints about can't successfully load the save file. If you encounter this problem, please find your save files at the following location: C:/Users//AppData/LocalLow/SpiritWing/Reincarnated As Monster Please send all the saved files with the number(eg: auto-save file number will be 0 then you need to zip the following files: save0,savechara0,saveeq0 and savefile0 ) to tckiat88@gmail.com, we will check the problem as soon as possible.
Thank you for supporting us!
V0.8.0 is live now!
Hi everyone, finally we update the game to 0.8.0!
At first, we want to do a complete test for the game but there is some unexpected work for our full-time job come in, so we did a simple test for the game, and we didn't find many bugs but only the listed one.
The following bugs we are still investigating: -During upgrade skill will have error or freeze the game(this problem occurs chance is quite low, we still haven't found the problem yet.) -Dungeon map problem. -Some skills showing white icon -some skills animation didn't display properly -level up during the end of battle been covered by the winning icon -some animation remains there after the end of the battle. If there are other bugs please info us.
So this will unlock the game to 100 days, and also more story events and monsters had been added to the game! So now you can join the devil army at the demon castle in the swamp area if you are strong enough. And now you will encounter some humans on the map, but be careful, they are strong for the newbie. You can search for some equipment on the map now, although the chance is low, if you get good equipment, it can help you a lot.
So here is our next planning update(v0.8.1): -fix the bugs mentioned above
Then we will move to the next major update(v0.9.0) -unlock stories until day 150. -unlock sea to let players explore. -revamp some UI to make the game art match better. -improve the ai for the battle. -add monsters to evolve. -add more side characters' stories. -add goblin as the beginning race that can be chosen during the start of the game. -add more legendary weapons. -add more skills, passive or active.
If you encounter problems please report to us. Sorry for the delay and thank you for supporting us.