This weeks update is the first step to a larger set of features, dynamic starting settings! When you start your world you can now select your worlds biome!
We plan to add more biomes and more diversity within these biomes for more replayability and challenge! We also plan on allowing things like worldsize and frequency of zims to be selected as well.
Most of the features in this update revolve around the new snow biome but we manged to sneak in a couple of other fixes in as well :)
(mostly)Full patch notes below and as always thank you for the support and feedback!
0.45.0
Added Biome Selector
Added new Biome: Snowy
Added Winter Trees
Added Snow Tiles
Changed some core world generation logic for all biomes
Changed the starting world size to be slightly smaller
Fixed bug that made survivors that cannot build thing try to move things
Fixed not being able to place wires under solid objects
Fixed bug that got survivors suck on trying to move a object that was already moved
Weekly Update 0.44 End of the apoocalypse
The dreaded bug that made survivors poop uncontrollably known as the apoocalypse has been fixed! This weeks update focuses mainly on graphical and game-play fixes. With small things such as survivors only taking what they need when building and crafting to allow for more crafting jobs to happen at the same time in the early game.
A lot of what made it into this weeks update was found by you guys on our Discord Love the feedback and support keep it coming :)
Full patch notes below
0.44.0
Added Extra effects when survivors die
Changed Logic for survivors to only pickup what they need when building/crafting
Changed layering logic to make it so survivors don't overlap as much
Changed Zims can now go under water across deep water
Fixed Apoocalypse bug.
Fixed Zims attacking deep water blocks
Fixed bug that didn't properly remove zones when removing zones
Fixed bug with illnesses not going away without medicine
Weekly update 0.43 Pigs and Jobs
Main features in this weeks update is the addition of pigs rework of jobs and crafting code. There is a new animal of pigs! The old days of queuing 4 things to be crafted and your survivors making 15 of that item are gone. Survivors are much better at crafting the correct amount of an item when asked. On top of that we have re-worked a lot of the job system for survivors to better prioritize jobs and not forget jobs they have done before.
As you also may of noticed we spent a some time this week re-working some of our branding art in order to prepare for the new Steam Library Beta happening this next week.
As always let us know if you have any feedback on the game on the Steam forums, with a review or on our Discord
Full patch notes below
0.43.0
Added Pigs
Changed some branding art on the main screen
Changed crafting queue logic
Changed job queue logic when quick switching jobs
Changed starting ration/water amount
Changed water to refresh survivors more
Changed raw food vs cooked food. Survivors will go for cooked over raw.
Changed eating raw food can make survivors sick
Changed Vegetarians will now eat meat if they have no options and are starving and be unhappy.
Fixed Crafting producing too many items from the crafting queue.
0.43.1
Fixed crash when growing trees
Weekly Update 0.42 Fisheries and Fixes
Smaller update this week. We have been working a lot of behind the scenes things! Main feature of this update is the addition of the new world object: the Fishery.
Fisheries are built in shallow water and will catch fish for you overtime. They can hold 5 fish until they need to be emptied. At that point you can cook and eat the fish! Fish spoil very quickly but can be a good source of food.
We have some other assorted fixes in this update as well. Full patch notes below keep the feedback coming.
0.42
Added new world object :Fishery
Added new items: Fish, Cooked Fish
Changed some of the water generation code to allow for more shallow water
Changed rivers to be wider
Fixed bug that made survivors consume all of your food/water when they don't need it
Fixed people not checking for re-fills and empties as often as they should
Fixed some minor menu bugs
0.42.1
Fixed bug that made survivors stand over food/medicine and not consume it
Weekly Update 0.41 Rivers and Names.
Building off of last weeks update of capturing animals. You can now also name the animals you capture! Right clicking on animals will now let you name, capture or kill them without having to set the job manually.
We have also been messing around with the world generation and now have shallow and deep water. Large rivers are also now part of the world.
Creatures and Survivors can walk through shallow water very slowly but cannot cross deep water. However you can now build floors over water to make it passable!
One of the new rivers
Full patch notes below. As always keep the feedback coming!
0.41
Added Deep water
Added Rivers
Added ability to name creatures
Added some minor particle effects when creatures walk around
Added particle effects to hits on objects.
Changed: Particle effects should now better reflect what is being hit/broken
Changed: you can now build floors over water
Changed: things can now walk in shallow water.
Changed: Creatures will now account for how slow/fastness of tiles when calculating their paths
Changed: the water texture now has a very subtle animation to it
Fixed: People won't flicker when going diagonal now
Fixed: The Error placing sound will now properly play when trying to build walls in a wrong location
Fixed: all particle effects now respect the layering of the world properly
Fixed having all manually typed names always being uppercased and not respecting shift key
Fixed hit/click box for animals being way off
Fixed some other minor visual bugs with particles.
Weekly Update 0.40 Cleaning and Capturing
A couple of larger new features this week! The first is a new zone type, Pasture Zones. You can now knockout and capture animals and your survivors will take them to a pasture zone.
The way auto-pickup is handled is also now changed. You pick what items you want to allow to be auto picked up instead of a all or nothing approach.
Lots of other small fixes and improvements made it in. Keep the feedback coming on Discord/Steam forums and with reviews.It helps us out a lot :)
Full patch notes are below.
0.40
Added New job Type: Capture jobs
Added New mouse action Icon. Capture.
Added pickup type menu
Added new zone type: Pastures
Changed Animals to now save with save game
Changed some text on menus to be more clear what they are
Changed the last spots that had the old font to have the new font
Fixed some overlapping issues with some menus
Fixed occasional crashes when building near the edge of the map
Fixed Temperature being crazy at all times near the edge of the map
0.40.1
Fixed crash when survivors are not given a last name
Weekly Update 0.39 Style and Stability improvements!
Hey guys no big new features this update. This past we we were focused on fixing a lot of issues as well as making things that didn't feel right feel a bit better.
A lot has changed from the fonts to the sound effects to how a lot of the text is displayed.
We also will now throw up a dialog box saying if there is a crash. If you see this let us know ASAP we will try to fix any crash within 24 hours.
Keep all the feedback coming! We get our motivation to keep going and a lot of the ideas for the game from you guys every week.
Full(ish) patch notes below
0.39.0
Added more crash logging. The user will now see a crash window if the game crashes
Changed the font to be something more readable
Changed the drag, hover and click sound effects to be less screechy
Changed a lot of text display things such as the survivor names and item tooltips to look a lot nice and less in your face.
Changed the camera to go to where you were before, when loading a save
Changed the name of some world objects to be simpler
Changed the starting water/ration amount to not be so extreme
Fixed: Survivors will now always go to residence zones when relaxing or hiding even if they are upset
Fixed: Survivors will now defend themselves better if they are unhappy
Fixed Barley farms now need seeds to grow
Fixed Fuel draining from campfires/generators when game is paused
Fixed "Z"s not always appearing above sleeping survivors
Fixed clicking on a game file will always load the game properly now
Fixed a lot of other small bugs/performance things I forgot to document ( I was on a roll OK :P)
Weekly update 0.38 Natural farms. Easier life.
This update was aimed at making life easier to control and setup your colony at the start of your game. A new 'jobs menu' was added that lets you edit everyone jobs at the same time so you can make sure you have all of the jobs covered!
Carrots and Potatoes can now appear naturally making the early game food collection easier as well as the starting water/foot amounts being increased. Along with this we have updated all of the farm textures to be in-line with the new dirt textures we put in awhile back! Left is new right is the old.
Full patch notes below! Feel free to leave us any feedback or if you have any questions about Rekindling, here on Steam or in our Discord.
0.38.0
Added new jobs menu
Added Wild carrots and potatoes
Changed starting food/water/medicine amounts to be a bit more
Changed Zim raids to not start until day 15 instead of day 10
Changed the texture for all the farms to match the new dirt texture
Changed popup menus will only scroll when your mouse is over them.
Fixed: When setting destroy jobs on farms they will now be harvest jobs as they should be.
Fixed: Removing jobs from a farm before it is made will no longer make the farm tile unusable.
Fixed some of the tool-tips being visually off on the HUD
Weekly update 0.37 Help!!
Hey guys! Update is out. A little late but still is the weekend is some places so It counts? Anyways the main feature in this update was a new help area in the game that can help newer players figure out what to do and what is going on! The biggest complaint we have heard about Rekindling is that it is super difficult at the start of the game to figure out what to do. Hopefully this addresses that concern to some extent.
New menu icons
Full patch notes are below as usual keep the feedback coming it is what keeps us going!
0.37.0
Added New help menu
Added research menu icon
Added more text in the startup tutorial
Added warning when you are not growing any food
Added warning when you are not doing any research
Changed Cursor texture slightly
Changed the Science menu to fill the screen on larger resoultions
Changed Clumsy people to not hurt themselves nearly as much
Fixed occasional Spam sound effect of hammers
Weekly update 0.36 Quarantine and Control
Two big features in this weeks update. You can now right click on survivors and control them directly! As of this update you can only move around pickup/drop things, hit things and consume things when controlling the survivor. The ability to build things in this mode will be coming soon :) The other large feature is the addition of Quarantine zones and the ability to Quarantine Survivors. Sickness will now be contagious so it may be wise to quarantine sick survivors so that every doesn't get down with the sickness
Full patch notes below. As always let us know if you have any feedback or questions.
0.36
Added: Contagious sicknesses now spread.
Added: ZTD now has a chance to turn your survivors into zims if untreated
Added Ability to control survivors directly
Added tool-tips for what the different game-modes are.
Added scroll to the save game menu.
Added gametype and current day of save on the save menu
Changed: Slightly tweaks food max growth times and output
Changed: Slightly increased the chance of new survivors appearing
Fixed: Vegetarians no longer can hate themselves for not eating meat
Fixed: People who do not know how to farm can no longer love farming
Fixed: Peoples hair will no longer appear sideways in the new survivor screen