This weeks update has some chilling updates as well as some fire ones. Literally fire.
Two more new items again are added this week with the Freezer (seen chilling a room below) and the Mixer.
You will need the freezer now as food will spoil faster when it is in the heat and slower when in the cold.
We also added a health bar below damaged objects so you can better see what needs to be get fixed and how far someone is on breaking something.
Other fun things have been added you can read about below :)
0.26
Added Freezer object
Added Fridge Zone type
Added Mixer object
Added Lightning will set things on fire
Added Repair/put out mouse mode
Added Heath bar when an item is not at full health
Changed: Rot max stack size 30-> 100
Changed: Medicine is made in a mixer
Changed: Rain has a chance to put out fires each tick
Changed: Zims have more color variance
Changed: Items will rot faster in the heat and slower in the cold
Changed: Survivors will try to place perishables in fridges before storage
Fixed people duplicating items in their inventory
Fixed people getting stuck in walls and not being able to escape
Fixed Steam stat page showing 0s when not connected
Fixed AC units being free to craft
Fixed people being able to repair non broken or on fire structures
Weekly update 0.25 Some new objects.
Smaller update than usual this week. The ground work is being laid for so cool stuff that you will LEARN about very soon. Some cool new things and fixes made it in though.
Incinerator and Miner
0.25
Added Gun sound effects
Added Ax tool for chopping wood objects. This also will change the sound.
Added Incierator (turns rot-> power)
Added Miner (can be manned to produce stone)
Added Refuel and repair jobs to the job menu
Changed Fire speed of the SMG and pistol. They are a lot slower
Changed Damage on both guns as well they deal more damage
Fixed Survivors sitting around trying to find jobs for over a second
Fixed Survivors not waking up when someone breaks their bed
Fixed Survivors trying to repair crops as they are being harvested
Fixed old saves not allowing people to refuel items
Fixed people putting the incorrect amount of items to refuel
Fixed people should more accurately craft the amount that was requested (there will still be some excess it just won't be as extreme)
Removed Treadmill until more power things are added
Weekly Update 0.24 is out! Burning That fuel.
Thanks to everyone who found all the bugs we fixed this week. Keep the feedback coming!
Beta 0.24
Added: Charcoal Item
Added: Indoor Toilets
Added: All & None buttons on menus where you set zone items/jobs
Added: Warning screen when in lockdown mode.
Added: Temperature info and toggles now save with your savegame
Added: bar to display how much fuel is left on objects that use fuel
Changed: Generators and bonfires now require fuel to run (wood or charcoal)
Changed: Tweaked some HUD things to make it more clear when something is selected
Changed: uncookedmeat is renamed to rawMeat
Changed: rotatable objects now default face down not up.
Fixed: Wind turbines not turning on.
Fixed: people saving not where they actually are.
Fixed: Spelling of Toilets (spelling is hard ok)
Fixed: Some power items producing power after turned off
Fixed: bonfires producing light when turned off
Fixed: Becoming then pausing the game will leave the game paused with no way to unpause... It now starts unpaused if you are in this state
Fixed: power items displaying decimals weirdly
Weekly update 0.23 is out! Yeet that Wheat.
Hey guys this weeks update is out! and boy is it a big one.
The leaderboards will have to be reset as we fixed a major bug with the day/night cycle that makes the current entries invalid.
This screenshot shows quite a few of the changes
Thanks for helping us have a great launch last week we took a lot of your ideas and they made it into this update! Please keep the ideas coming. Anyways lets get to what is in the update....
Beta 0.23
Added: New item, Soup
Added: New item,Wheat & Bread
Added: New item, Seeds
Added: New Item, Rot
Added: New Building: HandMill
Added: Repair job
Added: Global Auto Repair Toggle
Added: Global Auto Harvest Toggle
Added: New World object: Grass (drops seeds)
Added: Dirt floor.
Added: tool tips saying what the items in the crafting menu are
Added: lots more sound effects when doing menu actions while building.
Changed: Perishable items will now turn to rot if not used in time
Changed: Farm plots now require seeds to grow
Changed: zones to respect settings of a zone if you start it within another of the same type
Changed: Zims damage to do less structures.
Changed: Animals wandering logic so they don't clump in the bottom
Changed: you can now build floors under walls
Changed: Cooker, Well, Workbench and smelters are all solid objects now
Changed: Enter key now saves on save screen
Changed: Items are now only visible and when a survivor has seen them prior
Changed: Your leader board entry will highlight yellow.
Changed: Turrets now grant "vision" and will attack zombies when no one is around.
Changed Logic around Peoples skill levels and ability to do things
Changed day/night indicator to be better.
Fixed: A lot of tile shading weirdness when pausing the game
Fixed: bad bug that would stop people from crafting in general
Fixed: A lot of lag generated when your colony gets to a larger size
Fixed: People dying of thirst now know how to use a well.
Fixed: Bad Chef trait stopping them from crafting
Fixed: Zoom being weird when loading a game
Fixed: non Rekindling files showing up on save list
Fixed: spelling of Vegetables on the trait description.
Fixed: bug that let you move farm plots
Fixed: Scroll on the right menus not existing
Lots of other smaller things have been tweaked and fixed :) Overall the game should run a lot smoother as well. Hope you guys enjoy the update and please keep the feedback coming. Lets make Rekindling a great game.
0.22 Update is out!
Lots of polish and cleanup in this week's update to get us more ready for release into early access on Monday!
Beta 0.22
Added Scraps, They are dropped by Zims and are used to craft metal plates
Changed the amount you can zoom in/out.. You can zoom a lot more now
Changed moving the camera is now dependent on your zoom amount
Changed Zim spawn rates to increase as more days go by
Changed how survivors react to being attacked. They should be more responsive to dying
Changed Zims will not drop rotten meat when killed by the daylight
Changed link to be clickable on early access menu
Changed a bunch of the crafting numbers and drop rates of the base items(wood, stone, ore)
Fixed People wanting to share beds and toilets
Fixed world settings such as auto pickup and hide staying between games
Fixed tons of crafting related bugs. People should be way better about crafting things.
Fixed world objects being wonky after saves such as not being able to toggle on states
Fixed Waste zone allowed types not persisting when changed in the menu
Fixed a big lag issue with the crafting queue
Fixed who made an object not displaying after a save
Fixed Zims doing less damage than they should be to people
Fixed old saves updating your leaderboard score when they are not longer valid
Join the community on Discord. A lot of the content in this update, as it is with all updates, was inspired by members there. discord.gg/5jvaVQA
0.21 Update is out for Beta Testers!
As Rekindling has been getting weekly updates for quite some time we are going to start posting the patch notes here as well. We are very excited to have all of you start playing in a week.
Beta 0.21
Saves will work from previous updates unlike last update! There is a bunch of balance changes in this one..
Added SMGS
Added Bats
Added Ammo
Added Early access splash screen on game load
Changed the max amount of an item you can have queued to craft form 99 -> 999
People now will pickup equipment and weapons if they see better ones that they want to use
Barricades can now be dragged and placed like walls.
Zims will now take damage if they are alive in the sun
You can no longer stack more than one dead person in a square at a time
Decreased the rate at which people get sick
Survivors can now contract ZTD & Dysentery
Q will now unpause the game if the game is paused and change the speed like it does when the game is not paused
Pressing the K key will no longer kill people
Pressing the F key will no longer light things on fire
Reduced the size of the nameplates below survivors
Decreased the rate at which new survivors join
Fixed some bugs with loading multi part objects
Fixed getting put back into a loaded game when clicking quit from a loaded game
Fixed growth states on farm zones and zone presets not saving properly
Fixed Dead people not saving properly
Fixed crash when going to the stats page when Steam is not open
Fixed lag caused by the autopickup button
Fixed a lot of bugs with the daynight cycle getting out of wack from rain happing at dawn/dusk and loading/saving at weird points
Fixed peoples currently held weapon not saving properly
Join the community on Discord. A lot of the content in this update was inspired by members there. discord.gg/5jvaVQA
Rekindling on Steam!
It has been a long road but Rekindling is finally coming to steam early access!
To catch you guys up we have been working on Rekindling for around 4 years now and recently went into a closed beta earlier this year in January.
We felt the game was at a spot where we could use more eyes on it so we are bring it to Steam. We have been doing weekly content updates with feedback and bug fixes from the beta group since then. We plan to continue doing weekly updates every Sunday/Monday for the foreseeable future.
I'm very excited to hear everyone's feedback and input on the game. Together we can make this a very fun game. Feel free to post questions here on Steam or check us out on our official Discord channel. We don't bite I promise!