Changes: - Swipe ability AP cost decreased from 1 to 0 at all levels.
Fixes: - Fixed some English typos.
v 1.1.12
Patch Notes for v1.1.12
Fixes: - Fixed an issue where summons were not getting the correct increased HP from leveling the ability card.
v1.1.11
Patch Notes for v1.1.11
New: - Added text next to hazard icons on world map that contains the debuff stack count if you walk into it. - Visual feedback added to cards that can’t be played from not enough AP
Changes: - “X” ability cards can be played with 0 AP if you have the ‘X ability + 1’ trinket.
Fixes: - Changed several generic enemy attack elements to physical, as some were unintentionally triggering shock debuff on attack due to being the incorrect element type. - Fixed an issue that was always casting Shriek with Crab summon, instead of replacing 1 skill when upgrading Crab summon ability in talent tree. - Fixed an issue that was always casting Frighten with Bat summon, instead of replacing 1 skill when upgrading Bat summon ability in talent tree. - Fixed an issue where ‘PAUSE’ text wasn’t being localized and not displaying the correct glyphs in other languages.
v1.1.10
Patch Notes for v1.1.10
New: - Added SFXs to world map when hovering and clicking on the next nodes.
Changes: - If taking/dealing damage to only shield, no blood vfx are created, no hit animation is made, and no damage sound is played. Instead, a block used vfx is played with it’s own sound. - Changed map and battle music. - Swamp Hound A1 Boss no longer sounds like a puppy when being hit/attacking.
v1.1.9
Patch Notes for v1.1.9
Changes: - Whilrwind ability life steal gained increased by 1 for lv 2 and 3 - Midway points now only give you between 1-3 debuffs on hazard nodes. The decrease is to prepare for ascension modes which add more debuffs.
Fixes: - Extra error handling added for corrupted saved data. This will rename your current saved data with a time stamp in case you are able to recover this corrupted data. A new saved data will be created for you. You will lose all progress, but it may be possible to recover data from the corrupted data saved. Join the discord server if this happens to you. - Fixed an issue where Organs trinket was not increasing pet’s max hp. - Fixed an issue where Lantern trinket was giving the hero more map hp than intended.
Known Bugs: - When continuing an active run, if your hero’s current hp is larger than the base hero max hp (50) then your hero’s current hp will drop to 50. - When continuing an active run, if your familiar’s current hp is larger than the base familiar max hp from trinkets (25) then your familiar’s current hp will drop to 25 + (5 * pet level).
v1.1.8
Patch Notes for v1.1.8
Changes: - Draw Blessing lv 3 now draws a random card from the dissipate pile to hand.
Fixes: - Fixed an issue with splash damage on units that have a hex, resulting in a soft lock.
v1.1.7 Slime King Fix (About damn time!)
Patch Notes for v1.1.7
New: - Added Dispel Blessing to Crusader Deck. Gain dispel every [x] round - Added Thorns Blessing to Crusader Deck. Gain thorns every [x] round - Added Armor to Crusader Deck, a 3 AP block card with higher block scaling. - Added Anger to Beast Master Deck. Target pet: attack inflicts Taunt to enemy
Changes: - Action Point Blessing now gives you [x] AP if you have at least [x] AP on cast - Block Blessing now gives you [x] block on cast at every level - Regen Blessing now gives you [x] regen on cast at every level - Draw Blessing now draws a [lv1 and 2 random | lv 3 selected] card from draw deck on cast. - Slime King has been breaking the game on death when being replaced with slimes. (You won’t be able to draw cards) I’ve done a temp fix by removing that mechanic and buffing/changing his fight (I will revisit this mechanic and fix it in the future). Hp increased from 55 to 70. Fight starts with 2 extra slimes. Has more supporting skills for his allies (Block all, dispel all)
Fixes: - Fixed an exploit that would remove all debuffs for free in the world map. - Fixed an issue where buffs were removed instantly on battle end, resulting in taking thorns damage while doing the final blow, instead of blocking the thorns damage.
v1.1.6
Patch Notes for v1.1.6
Fixes: - Fixed an issue that prevented Life Drain from actually restoring health.
v1.1.4
Patch Notes for v1.1.4
Fixes: - Many improvements made to French translation and grammar. Still some work to be done here. - Fixed an issue where some equipment was not being correctly rewarded from elites/bosses. If you’ve already killed these bosses/elites, you will get the rewards automatically given to you when entering the menu screen (you’ll see the popups). You’ll need to start a new match then exit out to correctly select those rewards. - Fixed a typo with Enrage description in the codex.
Changes: - Added Demon, Forest Demon, and Giant to Act 3 Nodes 15 and 16 enemy pools to make them easier to find.
v1.1.3
Patch Notes for v1.1.3
Changes: - French is removed from Steam page due to poor translation but is still supported and selectable in game. I am working with a different translator to get this corrected. - Language is now saved and loaded when booting into the game. French will default to English if a new user who’s yet to play the game from a French Steam account starts. It will allow for it to load in French if you have it already set in French.