This weekend I have polished Red, our new hunter, a little bit. She is getting some fixes, as well as a slight nerf. This should put her more on par with the other Hunters.
Betu is at GDC since last week (and will still be away for a few days) and I need him to complete some missing art assets for Red. So she’s still considered Beta. Expect her full release in Update #13!
As a bonus, I have put a new gun in the game: the Blast Pistol. It is a heavy ammo pistol that fires exploding shots. It is… a blast ;)
And if you want to make mods (and can forgive me for that pun I just did) maybe you’ll want to check out our new tutorial video. It teaches you how to create a rocket that throws monsters.
Here it is: https://youtu.be/sAAkmbrNKw0
And here’s our usual links:
www.relichunters.com.br
www.relichunters.com.br/forums
www.roguesnail.com
My twitter: http://twitter.com/markventurelli
I have also started work on the “Community Pack”, which involves a bit of code refactoring and other boring stuff, but the end goal is to gather all our favorite stuff from what you, the community, have created last year and pack it all together in a massive update to the game!
Happy hunting!
Cheers,
~Mark
*Features*
Beta Hunter (Red) is still Beta!
Explosions now have damage number indicators
There is now a HUD indicator that Rider can throw grenades by spending health
New weapon available on Endless Mode: Blast Pistol!
*Gameplay*
Red now gets 30% less Bounty
Red's Dash Attack's Max Targets decreased from 5 to 1
*Fixes*
Fixed an annoying bug where placing your mouse cursor in-between buttons would make them flip madly between one another;
Fixed a bug where Red’s grenade would not spawn any Kamis if thrown near a wall;
Fixed a bug where Red’s grenade would have the wrong sprite at the start of the animation;
Update 11 - New Hunter (Beta Update)
Hey hunters,
Long time no see, uh? :)
Betu and I took a bit of a time off to work on our other games. But this weekend I’m back on Relic Hunters! We have new video tutorials for all the modders and creators out there, and this weekend we’re releasing a beta version of our new playable character: Red, the Kami rider!
She is a LOT of fun, I’m sure you’ll love it ;)
Here’s the link for the new video tutorials, with more coming soon!
I have also started work on the “Community Pack”, which involves a bit of code refactoring and other boring stuff, but the end goal is to gather all our favorite stuff from what you, the community, have created last year and pack it all together in a massive update to the game!
Happy hunting!
Cheers,
~Mark
*Features*
(BETA) New Hunter: Red, the Kami Rider, is now available!
(BETA) New Relic: The Mega Quantum Chip gives you perfect accuracy! (ft. community art from ThoBeo)
New weapons: Blitz and Kami Launcher
*Gameplay*
Level 1-1 now always spawns a Crude Pistol
Increased starting LightAmmo in Endless from 80 to 100
Increased starting Medium Ammo in Endless from 50 to 100
Increased starting Heavy Ammo in Endless from 80 to 100
*Fixes*
Fixed a bug where non-Ace characters could not un-equip the Rabbit Foot relic
Fixed wrong sprite showing on Kami's dash attacks
Fixed a bug where the Highmag was not showing up on the Endless Shop properly
Fixed a bug where Ace's reflection would appear on the floor even when he was not there ( spooky! :O )
Modding Relic Hunters: Video Tutorials
Hey hunters,
I've started a series of video tutorials on how to work with Relic Hunters Zero's Open Source code!
Just a quick hotfix for our Spookylands update! :D
See you next week! \o/
*Gameplay*
Spookylands' Spike Traps now no longer activate after the level ends;
Spookylands portal now has a higher chance of appearing in Level 1-1;
Ace has new lines for Spookylands;
*Fixes*
Fixed "I AM ERROR" message displaying on the Pause Menu in Spookylands;
Update 10 - Spookylands Expansion
Hey hunters,
It’s Halloween! To celebrate, we have our first ever true expansion for Zero out! It’s called “Spookylands”, and there are new levels, new enemies and new mechanics - including ghosts and candy, of course. We even have a new trailer coming out for it!
Our website, Twitter and forums got the full Halloween makeover as well, so go check them out if you haven’t already:
www.relichunters.com.br/forums
www.relichunters.com.br
www.roguesnail.com
After this Betu and I will start working on the next big expansion for the game: The Community Pack!
Happy hunting!
Cheers,
~Mark
*Features*
New stage with 3 new levels: Spookylands!
New enemy on Spookylands: Worms;
New enemy on Spookylands: Zombie Turtle;
New enemy on Spookylands: Worm Zombie;
New Spooky enemy weapons for the Zombie Turtles;
New environmental hazard: spikes;
Candy drops that heal a bit of health!
3 new Achievements!
*Art*
New sprites for the Ducan Chest and the Haunted Chest;
A bunch of new art for all the things;
*Audio*
New music for Spookylands;
New sound for Character Switch;
*Gameplay*
The "Hunted" Challenge now spawns a random Ducan Elite type instead of always spawning the Rifle one;
Ducan Elite Rifle shields decreased from 500 to 400;
Ducan Elite Rifle hp decreased from 1400 to 1100;
Ducan Elite Shotgun shields decreased from 420 to 350;
Ducan Elite Shotgun hp decreased from 1200 to 1000;
Ducan Elite Plasma shields decreased from 500 to 400;
Ducan Elite Plasma hp decreased from 1600 to 1400;
Bounty Stars' fade time increased from 9-12 seconds to 12-15 seconds;
Explosions can now hit only up to 5 unique targets at the same time;
Grenade damage now scales with the Weapon Level of your equipped weapon;
Ghost Ducan now teleports if you face it for too long;
Playing Endless Mode now resets your saved Relic setup in Adventure Mode;
*Fixes*
Fixed a bug where going into Adventure Mode after playing Endless would carry on the last Relic selection from Endless;
Fixed a bug where rocket launcher damage was not scaling with Challenges, Relics and Weapon Upgrades;
Update 9 - Quick Bug Fixes
Hey hunters,
This weekend I was working on the new content for the upcoming Halloween patch, so I wasn't even going to deploy an Update. But a few bugs popped up during the week and ended up on my to-do list, so I figured I might as well upload them for you!
So this will be a specially tiny Update, but I promise cooler stuff next weekend!
Cheers,
~Mark
Fixes
Fixed a bug where the "Haunted" and "Hunted" challenges would not be properly removed after Hacking;
Fixed a bug where ammo could still be bought even after reaching the maximum at the Endless Shop;
Fixed a bug where the Relic Cannon and the Relic Minigun were not counting as Relic weapons for achievement purposes;
Update 8 - Guns and Chests
Hey hunters,
Betu and I have started work on the Halloween update! We are very excited about it, as it will showcase our vision of how Endless Mode can expand in interesting directions in the future.
Also, sorry for the lack of an Update last weekend - we were at Brasil Game Show at the Sony booth, showcasing our game Chroma Squad on the Playstation 4. It was very tiring, but worthwhile!
Today we bring you a lot of new guns! One of my personal favorites is the spectral shotgun called “Spooky Reaper”, inspired by the mod “Sweet Reaper” by ThoBeo. You can check the original mod right here, alongside his new Hunter mod “Scar”: Original Mod .
To access the cool new Spooky and Ducan weapons, you will need a bit of luck to dig out the new chest types. They are still missing art, which is coming next week, so if you see a bright green or dark blue chest you will know you have found a Ducan Chest or a Haunted Chest, respectively.
Opening these chests is not free, however - it will trigger a new unique Challenge associated with that faction, so think if you want to take the risk before opening!
See you next week!
Cheers,
~Mark
*General Features*
The quick "freeze" effect that happens when enemies die can now be turned off on the Gameplay Options menu;
*Endless Mode Features*
New Spooky Weapons, get ready for Halloween Update!
New Chest Type: Haunted Chest. Get a powerful Spooky weapon, but you will be haunted by a ghost!
New Ducan Weapons;
New Chest Type: Ducan Chest. Get a powerful Ducan weapon, but beware as the Ducan Elite will hunt you down;
New weapon: Minigun (Heavy Weapon class, Light ammo);
New weapon: Flak Cannon (Heavy Weapon class, Medium ammo);
New Relic weapons: Relic Cannon and Relic Minigun;
New Challenge: Hunted;
New Challenge: Haunted;
*Audio*
Adjusted the digging sound volumes
*Gameplay*
Endless Shop now checks owned weapons before spawning on the Tiered table;
If you find a Relic or a Weapon inside a chest while it is also available on the Endless Shop Tiered table, the shop item will be replaced with one of the next Tier;
The Pineapple Pudding relic is now a Tier 1 item in the Endless Shop instead of Tier 2;
Heavy Shotgun spread is now smaller when aiming;
Heavy Shotgun price on the Endless Shop decreased from 3500 to 3000;
Ace can no longer deactivate his starting Rabbit Foot buff at the Endless Shop;
The Morning Star shop price increased from 1000 to 1800;
The Rabbit Foot is now a Tier 1 relic instead of Tier 2;
The Rabbit Foot shop price decreased from 2200 to 1200;
Relic Pistol damage decreased from 32 to 24;
*Fixes*
Fixed lag spikes when entering levels;
Fixed a bug where the Relic Rifle would not count as a Relic Weapon for achievement purposes;
Fixed a bug where the Plasma Pistol would say "MISSING_LANG" on the Adventure Mode shop;
Fixed a bug where a repeated item could appear on the third slot of the Tiered Items at the Endless Shop;
Update 7 - Endless Mode
Hey hunters,
Here we are: October 1st. Our first major expansion for the game is done!
The last couple of months have been really great. Almost 500.000 hunters joined the fight in Asteroid Dungeon Nemesis, and you have been creating mods and collaborating with the future of our little game. We couldn’t be happier!
We are very proud of how Endless turned out. It’s a really solid experience that will serve as the base for all future content we and you together are going to make.
If you like Relic Hunters, help us spread the word! We still have been largely ignored by major press and big-name Youtubers, but perhaps with the strength of half a million fans we can turn the tide!
Coming up next: Halloween update!
Cheers,
~Mark and Betu
*Features*
Endless Mode officially released;
There are now edge tracking indicators when there are nearby enemies off-screen;
The Ducan Elite have arrived to hunt you down from Loop 2 onwards;
New Ducan crates are scattered around the levels from Loop 2 onwards;
Challenges will spawn on every level from Loop 3 onwards;
All new 17 Steam Achievements fully implemented;
Zueira Digital now have their own logo animation :D
*Art*
Updated the Relic Altar sprites;
New crates for the Ducan Elite;
New flag for the Ducan Elite;
New sprite for Shop table;
*Gameplay*
Hacking costs now scale more drastically after 5 uses;
Enemy plasma pistol damage increased from 50 to 60;
Turtle Elite hp increased from 200 to 300;
Ducan Elite hp increased from 1000 to 1400;
Ducan Elite Rocketeer hp increased from 1000 to 2200;
Ducan Elite Plasma SMG recoil increased from 15 to 45;
Ducan Elite Plasma SMG damage increased from 50 to 55;
From Loop 2 onwards only the Wanted, High-Tech and Steroids Challenges can spawn;
*Fixes*
Fixed a bug where Biu's buckler would give a "weapon.isRelic" error;
Update 6 - Last Endless Beta
Hey hunters,
We are very happy to announce the release date for Endless Mode: October 1st!
The game seems to be stable enough, so we’re confident everything will go smoothly.
Our work on Zero is far from done, however. Endless is a great foundation, but we still need much more content! We’re planning on integrating some cool mods into the game officially, as well as make new stuff of our own.
We will probably have another balancing and fixes update after October 1st, but then we move on to new stuff. Up next: Halloween update!
Happy huntin’
~Mark
*Features*
17 new Endless Achievements (no icons yet);
Relics are now kept equipped by default in Adventure Mode;
There is a new terminal at the Spaceheart which allows you to reset all Relic selection in Adventure Mode;
Gunnar has arrived at the Spaceheart in Adventure Mode, and he will sell access to Endless Mode if you prove yourself worthy;
You can unlock Endless mode without paying Gunnar by defeating the Ducan Commander;
Tutorial now mentions Pinkyy's Super Shield instead of Grenades;
Ace now has new lines for Loop 1 and Loop 2 in Endless Mode;
*Gameplay*
Reduced Ducan Assault Rifle damage from 16 to 12;
Recently spawned enemies now take 3 seconds before they start moving and shooting;
*Audio*
Updated digging sounds;
*Optimizations*
Optimized the game's texture maps. If you were experiencing decreased performance after Update 5, things are probably better now;
*Fixes*
Fixed a bug where your shields would take several seconds to reach their full Overshield when a level starts;
Fixed a bug where the Relic names would not be displayed properly in the HUD;
Fixed a bug where breaking a Ducan's shield with the Shotgun would trigger a very loud sound;
Fixed a bug where players would get stuck when the Red Box spawns at the Ducan Commander's room (I believe it is REALLY fixed now);
Fixed a collision bug on level 2-3;
*Source*
Localization Sheet is open for editing again! Come help us translate Endless to all the world :D
Update 5 - Endless Is Done, Help Us Test It!
Hey hunters,
Today is a big day! Endless Mode is finally feature-complete. It still lacks polish and might have bugs, so we’d appreciate if you would help us test it and give us your feedback!
Here’s how:
1) Go to your Steam library;
2) Right-click “Relic Hunters Zero” and select “Properties”;
3) Click the “Betas” tab;
4) You will find a field labeled “Enter beta access code to unlock private betas”. Type the following password (without the quotes): “endlesstester”;
5) Click “Check Code”;
6) If you did everything right, you should see this message: “Successfully opted into the ‘endless_test’ content beta.”;
7) Click the drop-down menu labeled “Select the beta you would like to opt into:”, and then select the option “endless_test”;
8) Close the window. The game should update now, and after a few moments you should be good to go!
Want to know what’s next? Follow our development in real-time here:
https://trello.com/b/nM8TWNBR/relic-hunters-zero-open-source
- As always, hit me up on twitter if you wanna chat (@markventurelli)
*MAC USERS*: OSX version will only be updated on Update 6, sorry about that. I don't have a Mac myself, so I have to borrow one to build the game =/
Happy huntin’
~Mark
*Features*
Digging is now in Endless Mode! You can dig up a regular Treasure Chest which will award you with either a full Relic, a weapon or a lot of Bounty;
Sae the Hacker has arrived at the Endless Shop! She can remove any of the last two active Challenges;
You can now revive your co-op partner at the Endless Shop;
You can now pay 800 Bounty to reset the Tiered Item table on the Endless Shop;
A small pop up now informs you of the name of pickups and shop items before you interact with them;
Game Over screen now has a darker background;
*Gameplay*
Melee weapons now add their damage to the characters' base melee damage;
Super Shield now explodes when duration is over, dealing damage to enemies and pushing them away;
*Fixes*
Fixed a bug where beating the game under certain conditions would give you the wrong Achievement;
Fixed a bug where dropping and picking up Pinkyy's gloves or Biu's buckler would reset weapon level;
Fixed a bug where melee weapons' damage were not scaling with the Medieval challenge;
Fixed a bug where the "Heavy Burden" Challenge would have no effect on Stamina;
Fixed a bug where players would get stuck under the spawning Red Barrel on the last boss;
Fixed a bug where co-op revival would reset run time and equipped relics;