Reliefs The Time of the Lemures cover
Reliefs The Time of the Lemures screenshot
Genre: Adventure, Indie

Reliefs The Time of the Lemures

Available soon!


Hello everyone!

The early access release is just around the corner!
After more than 10 years of work, including 5 years in early access, the game will be available in version 1.0 before the end of the year!

I'm not giving a precise date at the moment, but I think I'll be able to release it by the end of October or November 2023!

In order to have time to prepare this release and to give you a little more content for those who have already bought the game in early access, there will be no update this month.

I'd like to thank everyone who supported this project!
I hope you all enjoy the end result!

Reliefs The time of The Lemures 0.4.14 released!


Hello everybody !

August update 0.4.14 is now available!
Updated jump system, interface, saves, music and more!



In a nutshell:
A lot of work has gone into the game's save system. Updates to the demo, the player's jump system and the entire interface. Numerous details have been added to all levels, and many corrections have been made to the mirrors and the Somnus level. Also new music in Pluto's temple and tutorial levels. And finally, numerous bug fixes, with the most important ones listed below.



Update note :




Demo:


- The demo has been updated to 0.4.14.


Gameplay:


- Saving now saves player and horse rotation when loading a game or changing levels.
- Saving now also records whether the player is on the horse or not when saving, so that the player reappears on the horse.
- When the player reappears or after a load or level change, the horse should no longer be levitating above the ground, all the save system has been reviewed and corrected.
- The player's jumping system has been modified: you can now influence the distance and direction of your jump. The player is not a plane, so this influence remains weak, but this new addition makes it possible to correct your jump during this one.


Somnus level:


- Mirrors have been reworked to make their light reflection less precise and less difficult to achieve.
- Their rotation has been reviewed and they should no longer rotate alone or very slowly. Also, the rotation pivot has been moved more to the center.
- Numerous details and new paths have been added to simplify navigation.
- Fixed a bug that reduced the intensity of the lights emitted by the mirrors on the first rotation.


Levels :


- Added numerous details in all levels of the game, statues, distant ruins, writings on temples and for puzzles, ... .


Music:


- Added new definitive music for the game in the menu, in the tutorial level, in Pluto's temple and in Pluto's underworld. The music will then be added to subsequent levels in future updates. The music was created by myself, so I own the copyright, which wasn't the case before because the music was purchased. So now the game can be broadcast on video and stream sites without copyright problems.
- Deactivation of all old music to avoid copyright problems.


Interface:


- The background scene of the main menu has been completely redone to match the new music and additions made over a year ago.
- Modification of the entire interface. Texts are in white and fonts in black.
- New cursor added.
- All loading images and demo updated.


Graphics :


- Improved rendering of some particles, so that they use the surrounding light correctly.


Major bug:


- After a reappearance following a fall, the player could no longer grip a rope, and on the first jump the character performed a wall jump into the void.
- After a reappearance following a fall, the player now automatically unequips the bow or torch. This could cause animation problems.
- When the character is underwater for too long, the black veil is now displayed smoothly and correctly.
- The player can no longer breathe underwater for as long. The black veil lets the player know when to surface.
- The game's overall audio when loading a game could return to 100% at the time of loading.


See you next month for update 0.4.15!

Reliefs The time of The Lemures 0.4.13 released!


Hello everybody !

July update 0.4.13 is now available!
This new update greatly improves game performance, adds many new features, fixes bugs and adds new details to the game.


In brief:


The options selected in the options menu are now taken into account. All the game's shaders evolve according to what you've selected, to limit the load on the graphics card. Also, all the game's Post Processes can be activated or deactivated, such as Anti-Aliasing, the display of trees, mountains, effects and even the rendering distance of grass on terrains.
This update also adds a new interface that displays your unlocked achievements for each game, and you can now also modify the shortcuts for the movement keys.



Update note :



Levels:


- Cliffs are better covered by vegetation in all levels except Hell levels.
- In the introductory video, the boat's camera now takes into account the FOV selected by the player.
- New details added to cliffs and distant terrain in all levels except Hell.
- Improved brightness in Tellus level for large caverns to facilitate player movement and mirror visibility.


At launch:


- The game changes the movement keys on first launch. If you're English-speaking the default move keys will be WSAD, if you're French-speaking it will be ZQSD.


Player:


- It's now possible to change the player and horse movement keys (ZQSD or WSAD by default). You can now set the keys you want.


Horse:


- The horse now reacts more quickly when you ask it to go or not to gallop too much, or when you want to stop it.


Interface:


- In your backup statistics, the time in hours is automatically rounded to the tens. For example, you'll get 2.83 and not 2.8312612.
- A new achievements interface has been added to your savegame statistics. This list shows you all the achievements available in the game, with their descriptions and images. In just a few seconds, you can see which achievements you're missing in the selected game.
- Added to the options the ability to enable or disable the following options: Bloom, motion blur, water reflection, fog, distant trees, distant mountains, depth of field, Decals, effects and ground grass display.
- Au can now disable or enable Anti-aliasing, but also choose between FXAA (Fast Approximate Anti-Aliasing) or TAA (Temporal Anti-Aliasing).


Translation:


- A subroutine has been added to check the accuracy of translations against a master translation (French). This avoids non-display errors in certain languages.


Graphics :


- Dynamic depth of field added in-game if enabled.
- Updated shaders for mountains in the distance, forests are more detailed and vegetation stops at a certain height to give way to snow for the highest peaks.
- The game takes into account changes in the display of effects, mountains at a distance, trees at a distance and the display of grass on the ground in real time.
- When you change the overall graphic quality of the game (low, high, ultra, ...), it automatically activates or deactivates certain effects. These effects can be reactivated at any time.
- Reworked tree and grass shaders to improve performance and appearance.
- Added new anti-aliasing, which can be deactivated, or used with FXAA or TAA (default).
- New texture compression, which should reduce loading times.
- All the game's shaders have been redesigned to take into account changes in graphics quality in real time.
- Optimization of all textures in the game to optimize performance and final rendering.
- Increased the display of trees in high definition to prevent them from appearing too abruptly, and to provide greater visibility for players who would not display trees from a distance.


Important bug:


- Resolved a bug that blocked the player in the areas after jumping on a wall to hold onto a rope too close to the wall.


See you next month for update 0.4.14!


Reliefs The time of The Lemures 0.4.12 released!



Hello everybody !

This month's update 0.4.12 is now available a little early!
This update adds a new region to explore, adds a few new features and fixes various bugs.
This new region is the domain of Somnus, the Roman god of sleep and dreams, and guardian of the night. His home is in deep caverns where no light ever penetrates beneath a huge mountain.


The descriptions, images and intro video for the stores and website have also been updated to reflect the changes made to the game over the last few months.

It's been a year since version 0.4 of the game is now available in early access with this update at a rate of one per month.
The game has evolved enormously over the past year, with the addition of new regions to explore, simplified gameplay, the replacement of the grappling spear by the grappling bow, the addition of physical ropes, improved graphics... .
And also thanks to you and your feedback, which I receive every month and which enables me to improve the game experience and resolve bugs.
Thanks a lot! :)



Note of the update :



Level:


- Added the level of Somnus, god of sleep, dreams and guardian of the night.

Player:


- Keyboard players can now use CapLock to run or walk constantly.

Stores:


- Updated store and website descriptions.
- Updated images in the various stores and on the website.
- Introduction video updated in various stores and website.

Miscellaneous :


- Added new information for game development to check that the game is working properly (Developer only).

Important bug:


- Steam achievements will now activate correctly with the addition of a real-time verification system and modification of player detection settings to no longer generate this problem.
If you've unlocked the achievements in your game and the Steam achievements haven't activated, simply move to the different levels where these achievements haven't activated to unlock them on Steam.
- Removal of a system for checking whether or not Steam was connected, as this could cause reconnection problems after a game crash.
- Level change zones in Hell levels now use the same player restrictions to avoid activating their loads too early.
- Solved a major bug in the previous version that could freeze the loading of different levels.
- When exiting the Tellus level to return to the Pluto temple level, the horse no longer appears in the ground.


See you next month for update 0.4.13!


Reliefs The time of The Lemures 0.4.11 released!



Hello everybody !

Update 0.4.11 of the month is now available!
This new version greatly changes the gameplay with the addition of physical ropes! It also improves performance and fixes many bugs.



Important information:

The currently available demo is also updated with this version. It goes from version 0.4.07 to the current version 0.4.11. The demo duration does not change, but it now includes all gameplay, graphics and performance improvements made since January 2023.


Summary of the update:



Major gameplay improvement with the addition of physics ropes, a smoother transition when the player grabs onto a ledge, and a significant change to player collision friction has been made (Player is less stopped by collision surroundings).
Improved rendering of water and caustic effects, but also the performance with a new system at game launch that allows you to modify the basic graphics quality in relation to the general performance of your computer. Finally, like every update, many bugs have been fixed.



Update note:



Engine :


- Updated Unity from 2020.3.45f1 to Unity 2020.3.47f1.

Demo:


- Updated game demo, from version 0.4.07 to current version 0.4.11.

Performance :


- The resolution of the textures is no longer modified following a change in the quality of the graphics. The performance gains were too low and bugs could appear following this change in texture resolutions.
- The game now takes into account the performance of your computer on first launch. Default graphics quality is now adjusted to your configuration and may well be changed at any time if these settings are not to your liking.
- The torches thrown on the ground by the player are automatically deleted at a certain distance from the player in order to optimize the game performance.

Graphics:


- Improved ambient colors of environments and vegetation, they are a little more bluish now.
- Improved material shader of buildings near water. The effect of materials wet with water is more realistic.
- Adjustment of the color of the water of the lakes with colors closer to those of the Calanques and addition of new effects especially on the shores.
- Improved caustic effects in water and out of water.
- Increased number of polygons for ropes thrown by the player to get correct curves with new physical ropes system.
- Water now generates waves at the edge of the shores.

Player :


- Added a smooth transition when the player grabs a ledge. He is no longer teleported to that ledge magically.
- The animations when the player climbs or descends a rope stops when the player reaches the limits of the rope.
- Player's swinging animation gets replaced faster when jumping off a rope.
- Ropes are now physical. They interact with environment, player and gravity collisions.
- Modification for the friction of the collisions so that the player is less blocked by this one. So it is now easier to move around in very tight environments or with a lot of ground collisions.

Important bug:


- In the level of the temple of Pluto, the imposing doors of the levels have a constant collision. Their collision could disappear, and the player would pass through them.
- Fixed a rotation bug when the player mounts or dismounts. It is now always done in the right direction and should no longer perform too fast and hazardous rotations.
- An error could appear when changing the quality of the graphics and potentially crash the game for insufficient memory dedicated to cookies.
- Arrows and ropes are now correctly removed beyond 12 so as not to impact game performance.
- Fixed removing ropes and arrows close to a new arrow and rope shot by the player to avoid too many ropes in a restricted area.
- The torch thrown on the ground by the player could interact with levers and area changes. She no longer interacts with these activators now.
- The torches thrown by the player when he grabs a ledge with the action key are now sent further to avoid it falling down.


See you next month for the 0.4.12 update!


Reliefs The time of The Lemures 0.4.10 released!



Hello everybody !

Tellus level is now available!
Tellus is a Roman goddess, the mother of all things, personifying nature, fertile lands and the seasons. It also bears the name of Tellus Mater or better known, Terra Mater.

This is currently the largest area in the game to explore, with puzzles based on the seasons!



Summary of the update:



In addition to a new area explored, this update includes graphical improvements such as adding shadows for clouds, the player now generates a shadow (yes you have a body!), significant improvements for the using the torch in the game and many more!



Update note:



Level :


- Added Tellus level.
- Added Tellus hell level.
- Addition of a central platform in the level of the Temple of Pluto to prepare the end of the game.

Performance :


- Optimized the particles around the player which give a performance boost compared to the previous update.


Graphics:


- Clouds now cast shadows on the environment without performance loss.
- Improved rendering of terrain textures with indirect light.
- Improved the light of the torches lit in the environment, adjusted their intensities and their areas of effect.
- The torches that can be lit in the environment now generate shadows in real time, their refresh is however longer in order to avoid consuming too much performance.
- The torch thrown by the player now generates shadows in real time.
- The torch thrown by the player emits a higher light in order to avoid problems with a cut or too big shadow.
- Improved rendering of cliffs at long distance.
- Changed the color of vegetation translucency.
- Added drop shadow for the player, now you have a body!


Player :


- The torch light dropped by the player now activates as soon as it spawns, before it had to hit the ground to light up.
- When dropping the torch on the ground, the torch is now thrown in front of the player for better visibility.
- When the player grabs onto a ledge with a torch equipped, the torch is now automatically thrown in front of the player so it lands on the platform above the player for better visibility.
- Readjusted the size of the player's arms and body to fit more properly into the environment than the horse or structures.
- Added many new player animations and improved old ones to better match the new cast shadow.
- Increased player detection area for ledges to make climbing easier.
- Increased player detection area for the ropes.


Important bug:


- The torch light now correctly follows the torch even if it falls from very high or rotates.
- The SPQR banners visible on the trireme in the introduction are now at the correct light intensity.
- Changed the color of the game logo in the introduction, the intensity was too strong.
- You can no longer run with the bent bow.


See you next month for the 0.4.11 update!


Reliefs The time of The Lemures 0.4.09 released!



Hello everybody !

The March Update is now available!
This month, significant change in game rendering, addition of new Steam and non-Steam achievements, horse improvement and many bug fixes!




Summary of the update:



This update was supposed to add a new region to explore. Unfortunately, this region is not yet complete and therefore will not be available today. The work on improving the game's graphics took much longer than expected and all previously made regions had to be painstakingly corrected in order to adapt to this new rendering.

The level of Neptune (update 0.4.08) has been greatly improved with the addition of many details and some new places to explore in order to unlock the 4 new achievements available.

The horse has also been reviewed and corrected, particularly on these animations and its behavior.

The particles around the character have also been modified (pollen, dust, insects) in order to adapt more correctly to the environments.



Update note:



Interface:


- Added smooth transition between level change. A white fade appears and the audio drops slowly.
- Modification in the basic options at the start of the game, the basic limit of FPS goes from 60 to 120 FPS.
- Updated loading images.


Graphics:


- Improved how particles work and render around the player.
- Improved taking into account of waves emitted by the player close to water. They are now only emitted when the character is in the water and not when he is at the edge of it.
- Added emission of dust particles when opening the doors.
- Improved the transition of display of vegetation on the ground, it is now smoother and shrubs, grasses or hedges no longer appear suddenly.
- Changed sun angle and time of day in Neptune level to make the level more beautiful.
- Significant improvement in the rendering of vegetation at long distances, especially with hedges, so that they blend more naturally into the decor.
- Significant improvements to the rendering, brightness and colors of the game in order to improve the overall rendering of the scenes.
- Improved rendering of rock textures and nearby cliffs.
- Improved rendering of terrain textures, with more colors and more realistic.
- Improved rendering of the horse's mane with the animation due to the wind and the movement of the horse.
- Updated Unity from 2020.3.44f1 to Unity 2020.3.45f1.


Achievements :


- Added 4 new Steam and non-Steam achievements related to the Neptune region.


Level :


- Added 3 new areas to explore in the Neptune level related to new achievements.
- Added a new Roman ruin in the Neptune level.
- Added music in Neptune's level at some point.
- Addition of a ledge in the level of Neptune at the East aqueduct in order to avoid falling into the void after a too hazardous jump.
- Changed the size of the notches for the paddle wheels in the Neptune level.
- Added many details at the level of Neptunes, rocks, trees,...


Player :


- The delay that allows the player to automatically grab a ledge after jumping against a wall has been increased, which avoids a sudden movement and starts the new jump animation.


Horse :


- Various horse idle animations now work correctly.
- Transitions between idle and walking animations are much smoother.
- Idle horse animations are no longer affected by the player mounting or dismounting the horse.
- Inactive horse animations are better mixed together and the horse no longer tends to stay frozen for too long.
- The horse now stops at a very low obstacle, it will no longer advance while remaining blocked.
- The player now takes the same amount of time to get on or off the horse.
- When the player respawns after a death, the horse is now automatically reloaded to its last respawn point.


Audio:


- Taking does not count footsteps when the player is in water or not is now more efficient. This avoids, for example, having footsteps in the water when the player is close to the water, but not yet in it.


Important bug fix:


- Fixed a bug that blocked player movement after drowning.
- Fixed a bug that allowed the player to walk underwater after jumping.
- Removed a misplaced ledge in Neptune's hell level that could get the player stuck in a tree.
- Fixed a bug where the horse could stay in running animation after being stopped due to a collision.
- In rare cases, the player could get off his horse at the wrong angle and therefore get stuck, this bug has been fixed.
- Fixed the camera bug when riding the horse animation, it could spin very quickly on it. (Edit: partial correction because at the time of my last test of this update, this bug reappeared, but less frequent.)

See you next month for the 0.4.10 update!

Reliefs The time of The Lemures 0.4.08 released!


Hello everybody !

The doors of the world of Neptune open these doors to you!
New month and therefore new update that adds a new region to explore, the level of Neptune.


This new environment gives you great freedom of exploration and action in a huge semi-open level. Neptune is the god of oceans, water and horses, the puzzles are logically based on the use of water. I wish you a good adventure!

Also a small important note:
Basically, when the game was designed, each level should be explored only once, after having passed this level, the player should never return to it.
This game mechanic has been changed and the player can now explore the same levels to complete as many times as they wish. This is very useful for achievements for example.




Update note:




Graphics:


- Improved rendering of decals (elements used to modify the appearance of buildings, to old them for example), their appearance is now smoother.

Level :


- Added Neptune level.
- Added Neptune's Hell level.
- Updated the environment of the circle square of the Temple of Pluto. The doors of the different levels have been reworked. Names of different gods and levels have been added along with their statues. The level change areas have also been reworked.

Gameplay:


- Significant adjustment to player swimming behavior on the surface and while diving.
- Collisions of the character while diving have been recentered in order to prevent the player from seeing through walls.
- The character moves down and up much faster when he dives.

Audio:


- Improved the sounds emitted by the player and the horse when it walks on the different materials.

Bug:


- A major blocking bug has been found and fixed. In the Temple of Pluto level, when the character changes level. The coordinates of the character's location in the next level could be changed from a nearby save point and cause the player to spawn out of the area and thus make the save unusable.

See you next month for the 0.4.09 update!

Reliefs The time of The Lemures : The demo is available!

Hello everybody !

I am happy to announce that the demo of the game is now available!



If you want to discover a unique universe and a new adventure, you can now download and try the game demo, it's free!

This demo gives you access to the first part of the tutorial only but without time or game limit.

Good adventure to all, and welcome to the Calanques!

Reliefs The time of The Lemures 0.4.07 released!

Hello everybody !

New month and therefore a new update for the game!
This new version solves many bugs listed below, update the vegetation, corrects some areas already present, improves the gameplay and adds the playable demo of the game.


The work done on the demo and the fix of many bugs did not allow me to work on adding a new area as originally planned. Creating the demo took much longer than expected. This new area will therefore be available in the next version.

Information: The playable demo will be available on Steam and Itch.io from February 3, 2023 for Windows, Linux and Mac.

Update note:



Store update:


Some images have been updated and the addition of the demo will add a new banner to the store in order to download this demo of the game.

Demo:


The demo that will be available will allow you to play the first part of the tutorial in order to understand the operation and style of the game. It has no time or game limit, you will simply be stopped at a specific place in your adventure.

Graphics:


- Engine update from Unity 2020.3.43f1 to Unity 2020.3.44f1.
- Fixed global game colors.
- Significant work has been done on the vegetation so that it better matches the Calanques. All trees, grasses and hedges have been reworked and their procedural placement in the universe has been revised in order to generate forests or plains closer to the landscapes of the Calanques region. All the vegetation of the levels already available has been procedurally regenerated and corrected manually.
- The terrain textures have also been reworked in order to obtain better mixes between them and colors closer to the desired rendering.
- Improved the effect of the arrow which is destroyed when it hits the stone.
- Added a shadow of your character on the ground to help you understand where your character is in the environment.
- Adjustment of the display of the decals to avoid the stretching of their textures (Textures which are added on the 3D elements in order for example to age a building.).
- Improved rendering of water at long distances.

Level :


- Simplified the level of the temple of Pluto when the player must climb a facade of the temple.

Gameplay:


- The character automatically grabs ledges and ropes when jumping without having to press the F key (default). This improvement makes the game more fluid and less complex to understand. For example, if you jump to grab a rope, even if you miss the right moment to press the F key, but you aim for that rope correctly, the character will automatically catch that rope.
- Updated the tutorial to include this new feature that allows the player to automatically grab ledges and ropes when jumping. Also added some useful information about swinging with a rope.
- Improved space and shift key icon to be more visible and understandable.
- It is now possible to skip the intro video when you create a new game with the space key. You will arrive directly at the beginning of the tutorial.
- Increased movement speed when the player is crouched.
- Added new real-time help system when grabbing a rope or ledge and when crouching.
- Added a quick delay so the player can automatically grab a rope while jumping.
- Return of death which was previously disabled for its malfunction. When you fall with a definite speed or for a definite time and/or from a definite height, your character may die and make you reappear at the last save point.

Interface:


- Added links in the main menu to direct access to the latest patch notes, to report a bug and to the game's websites and stores.

Animation :


- Added a new animation when the character swings on a rope.
- Transition animations when the character drops a rope or swings are faster.

Audio:


- Added a new sound when an arrow sticks in the wood.
- Increased arrow, bow and player sounds.

Bug:


- Fixed an issue that could cause the player to stay in the landing position indefinitely after jumping.
- Fixed a translation issue for the French language. The word spear had not been replaced by the word bow.
- Fixed a bug that caused the player to get stuck on a ledge and not be able to let go after grabbing that ledge with a bow or torch equipped.
- Fixed an issue that could propel the player very high after grabbing a rope automatically.
- An issue could cause you to automatically grab a rope after dropping an Ivy Rope.
- The ivy ropes could reappear after being used as a classic rope.
- Fixed an issue that caused the player to get stuck when grabbing onto a ledge after jumping. The character remained in a jump position for a while without being able to move.
- Fixed an issue that could cause a ledge near the ground to automatically re-grab after dropping it.
- Fixed a bug that allowed the player to jump on an area limit wall (therefore invisible) and be able to climb beyond the limits of the play area.
- Character and horse footsteps are now generated correctly. Footsteps on terrain had a higher priority than footsteps generated on structures. Which is a problem when you're walking on cobblestones in a tower and you hear the sound of footsteps in the grass of the terrain 50 meters below.
- An issue with the displacement force for swinging the character on a rope could cause you to swing in the wrong direction than the intended one.


See you next month for the 0.4.08 update!