Remedium cover
Remedium screenshot
Genre: Shooter, Role-playing (RPG), Hack and slash/Beat 'em up

Remedium

REMEDIUM will be showcased at Game Connection at Paris Games Week!

Exciting news everyone! We will showcase REMEDIUM at Game Connection during Paris Games Week from 2-3 November!

Located in Hall 2.1, booth 23D, our team will be on hand to demo the game to media and industry visitors.

A team of producers and senior managers will be on hand to demo the game to attendees. Hands-on demo will be available in both English and French, and full media press kits are available!

We would like to invite everyone attending Paris Games Week to come over and see the game!

Halloween Update Notes!

Hey everyone! In honor of the already arrived Halloween, we have released another update for REMEDIUM, which includes a number of significant improvements and changes to the gameplay and the game's visuals! HAPPY HALLOWEEN, FRIENDS!


  1. First appearance of skill progression in action!
  2. Added new enemy spawn mechanics
  3. Cosmetic lighting adjustments have been made (making this update quite BIG)
  4. Aggressive enemies are now highlighted
  5. Armor highlighting color has been adjusted to match the amalgam color
  6. Fixed issues with enemies getting stuck or clipping in geometry when jumping over chasms or from heights
  7. Fixed a bug with the triggering and non-triggering of the appearance of some enemies
  8. Light highlighting for the player's target has been added
  9. Light highlighting for destructible objects within a certain radius around the player has been added

All the Latest Updates and Hotfixes!

Hey everybody! Thanks to your reviews and feedback since the release of REMEDIUM, we've been able to work on many aspects of the game, fix several issues, and add a lot of new content based on what you've asked for most frequently! Here is the list of updates and hotfixes at the moment:

- Big adjustments to Dash, so the player doesn't "hit the air" anymore;
- Removed "M" key from most of the tutorials about the current objective;
- Minor fix to HUD added (for some icons);
- Screen Shake checkbox added to game settings;
- Optimized sublevels streaming (fixes or minimizes stutterings in some locations);
- Fixed destroyed cannon parts blocking player's movement;
- Fixed wrong start menu screen appearing after quitting to the main menu;
- Added more blood to VFX when enemies blow up;
- Added a setting that will reduce the sliding of the protagonist when turned on;
- Standard difficulty level became harder (more changes to come);
- Adjustments to aim assist;
- Fixed the appearance of some Bestiary entries;
- Fixed teleport spawning on Sentinels which prevented the player from activating them;
- Fixed weapons switching on gamepads;
- Fixed the radius of the Fire Grenade which was lower than intended;
- Small level adjustments in and around the Hospital area;
- Added separate audio settings for voice over volume;
- fixed when audio settings dind't save correctly;
- Added another compass tutorial;
- fixed achievements conditions;
- fixed weapon workbench;
- fixes in English and other languages.

REMEDIUM Showcases at PGA 2023!

We're thrilled to announce that REMEDIUM will be participating in the prestigious international exhibition PGA 2023 (Poznan Game Arena) from October 6th to 8th!

Visitors will have the opportunity to witness the game firsthand and dive into its world at our booth. Don't forget that REMEDIUM recently entered Steam Early Access, receiving regular updates and improvements, so you can actively contribute to the game's development by providing valuable feedback!

Urgent fix, Thanks community for highligting this

- Fixed Platform in Castle killing Main Charater without any chance to proceed

Next Hot Fix!

Greetings our Community!

- Fix debug elevator mistakenly forgotten on central square
- Fixed laudanum not starting auto-regeneration during battle
- Fixed aiming mode activating outside of battle near destructible objects
- Fixed damage numbers appearing on respawn
- Fixed fading on platforms

Thanks for your play time!

REMEDIUM Joins Realms Deep Event by 3D Realms!

We're thrilled to announce that REMEDIUM is taking part in the Realms Deep event organized by 3D Realms. Join us in celebrating Realms Deep and dive into REMEDIUM, our fresh early access game that receives regular updates based on player feedback.

Fresh hot fix

- HUD minor improvements
- Pause / Main menu improvements
- Various respawn places for some pits in level fixes

Update notes for 27 September

- Show all respawn points on global map
- Fix controling map on Gamepad
- Couple of fixes in HUD
- Fixes in Menus textures / controls

BattleJuice Alchemist transmutes into action!

ESDigital Games and Alchemical Works are delighted to reveal their action adventure RPG title BattleJuice Alchemist and its new announcement trailer!



BattleJuice Alchemist is a complex alchemy RPG that adds an equipment-based skill system to the classic aRPG formula. Focus on top-down combat or opt for JRPG-style one-on-one fights. Explore the wilderness, learn ritual magic, and craft potions to fight demonic hordes overrunning the lands.

Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice, you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top-down view and in bullet-time close combat.

Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.



UNIQUE ITEMS AND CHARACTER BUILDS


Loot and Craft: As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.

Unique Skill System: In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, "jucified" way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.

EXPLORE A DARK WORLD


Procedural Landscapes, Hand-crafted Towns: The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story. Quest locations are still hand-crafted to tell compelling stories.

Dark Lands to Discover: You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.

ENGAGING COMBAT


Classic isometric ARPG action: Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.

Close Combat with Bullet-time: Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.