We have launched another patch to address a few bugs and issues. Fixes for this patch include:
Electrical cable will no longer spark when it's not there anymore.
Can no longer place door items (rope, cable, etc) on locked doors.
Reduced the amount of times one of Jennifer's lines plays.
Enemies should be better about throwing you out of a corner if you get stuck.
Fixed a few more instances where the player could lose control of Jennifer.
Fixed a really bizarre instance where players couldn't upgrade skills if their save slots were full.
Jen will now stay crouching after using the moth power, if you were crouched beforehand.
Improved music playing consistently when Stalkers spot you.
Patch 1.0.7 is now available!
We are continuing to make improvements to Remothered: Broken Porcelain and fix reported bugs. Patch 1.0.7 is now live. Fixes include:
Video setting save properly.
Fixed some lighting issues in a specific cinematic.
Resolved a number of different edge cases where the user could lose control of Jennifer.
Crafting tutorial should only show up once now.
Power ups now properly carry over game to game.
Now users will not be able to interact with things while a cinematic is playing.
Jennifer will no longer spawn in the middle of an empty world in certain scenarios.
Improved behavior of the moth power to be more consistent.
The "Don't use a save point" achievement can now be collected if you use a hypnosis spot for healing.
Moths can no longer be spawned outside of walls.
Sound effects (screams, gunshots, etc) will no longer play during loading screens.
Added back in certain sound effects that somehow went missing.
Andrea's voicelines will now no longer play when using the dodge skill on Porcelain.
There was a rare case where the player could lose control of Jennifer after she interacted with a mirror, this has been resolved.
There were some strange cases where Porcelain wouldn't spawn in the underground bunker, those bugs have been squashed.
Elisa promises she won't forget how to open doors ever again.
Jennifer can now lose the basketball game.
Patch 1.0.5 is now available.
We are continuing to make adjustments to Remothered: Broken Porcelain! Patch 1.0.5 is now available and fixes the following:
General Changes
Key Rebinding has been temporarily disabled.
Stalkers should have a harder time seeing you while crouching.
Bug fixes
Enemies will no longer get stuck trying to climb over rails.
Sometimes enemies would try to peek through doors causing them to get stuck.
Stalkers will no longer politely wait for you to finish peeking through a door before trying to stab you to death.
Crafting power ups will now be visible on a game reload.
Andrea will no longer glide in place after being stunned by a moth.
Fixed an instance of saving and reloading where you wouldn't have a key you need.
Lindsay is now better at basketball, dreams one day of being star forward.
Patch 1.0.4.1 is now available as of 10/17!
Another day, another patch to address some more user feedback! Patch 1.0.4.1 includes:
Bug fixes
Fixed some instances where characters appeared during cinematics who weren't supposed to be there.
Texture Quality is now always properly reflected in settings.
Spamming the cover button will not make inputs be dropped.
Ashmann sometimes would not aggro on Jennifer correctly.
Removed the ability to vault over the railing towards the end of the game.
Fixed an instance where Gloria would not shoot Porcelain .
Jennifer will no longer become invincible if hit by multiple enemies on the same frame.
You can no longer spam vault over and over.
Added some sound effects.
Some items could just disappear if you clicked the wrong button, they won't do that any more.
Game used to hang when trying to load corrupted data, but now it will not display the corrupted save at all.
Patch 1.0.3 is Now Available!
A new patch is now available for download that addresses additional player feedback.
Gameplay changes
Made it so that when a Stalker is actively pursuing you, most interactables like hiding spots, locked doors, drawers, etc cannot be interacted with. You can still pick up items and open doors, of course, but this should prevent you from accidentally opening a drawer and then being stabbed to death.
Changed Ashmann's behavior after the confrontation in his office so that he can no longer be backstabbed. This was causing confusion among players and the objective should be clearer now.
Bug fixes
Fixed more instances where the player could lose control of Jennifer.
Enemies will no longer pull you out of a loophole and immediately throw you in a loop.
Sometimes Elisa forgot how to open a door. She'll remember now.
Reduced colliders on the car in the garage to make shooting easier.
Moved a really inconveniently placed chair in Ashmanns office to somewhere more out of the way.
Some miscellaneous bug fixes.
A New Patch is Available as of 10/15
In our continued effort to squash bugs and improve the overall player experience, we have deployed a brand new patch that addresses some of the user feedback we have received. Updates in this patch include:
General changes
Brazilian Portuguese is now available.
Gameplay changes
The moth power will now bounce off of obstacles instead of becoming stuck. We will continue to fine-tune this behavior.
Added a 1-second buffer to the start of cut scenes where they are unskippable, to prevent cinematics being skipped by accident.
Bug fixes
Several situations that resulted in the player no longer being able to control Jennifer or prevented progress have been resolved.
Andrea will now remain knocked out after saving and reloading after acquiring her key.
Fixed some cases where an enemy would become stuck on objects.
Jennifer no longer has the ability to attack after she has been killed.
Again, thank you for your patience as we continue to make fixes, and continue to give us feedback! Our team is working diligently to address the feedback through patches.
Another Patch is Now Available as of 10/14
Today, we deployed a new patch that addresses some additional player feedback. We are continuing to monitor the Steam Community for newly reported bugs and are working to fix as much as possible.
The newly available patch includes the following fixes:
General changes
Japanese language is now available
Gameplay fine-tuning
Stalkers now attack with less frequency to give more chances to escape them
Main character movement and collisions were fine-tuned to make exploration and escapes smoother
Defeating Andrea now requires fewer attacks
Stalkers now grabs players less frequently
Bug fixes
In various instances some items were lost when reloading a saved game or checkpoint, among those Key Items and Moth Keys
Young Ashmann could appear alongside Old Ashmann in specific scenes
Sometimes throwing items would have no effect on enemies
General bug fixes for graphical glitches and camera clippings for specific instances
No icons were shown in certain tutorials
Please continue to pass along any feedback and we will keep you updated with new fixes as they become available.
A New Update is Available for Remothered: Broken Porcelain as of 10/13
Let me start by thanking everyone for the feedback that we are receiving in the form of bug reports. We are monitoring all of our social channels and passing that feedback along to the team to try to fix as many issues as possible.
Today, we deployed an update that fixes some common issues users have been experiencing. This list does not cover all of the user feedback we have received, but we wanted to get a fix live for issues that we could resolve now. We are continuing to work on addressing the additional feedback we have received.
The new patch includes fixes for the following:
Andrea will no longer become unresponsive after dying and respawning during a specific event.
Fixed a softlock that involved Ashmann killing Jennifer before opening the door to the kitchen.
Fixed some Untranslated text in the tutorial menu.
Identified and resolved a bug where sometimes settings were not properly saved.
Solved some audio inconsistencies in a few sequences.
Character skins no longer light up in a strange way when close to fire.
Made it so that subtitles no longer remain on screen when a sequence with subtitles is skipped.
“Skip” button prompt for end credits appears “B” as opposed “A” through the rest of the game, fixed.
Changed interaction boxes for furniture close to doors to not overlap the interactions.
Again, thank you so much for the feedback. If you are experiencing other issues, add them to this post as a comment and we will add it to our list to investigate.
Remothered: Broken Porcelain to Release One Week Early on October 13
Today, we are excited to announce that Remothered: Broken Porcelain’s will be releasing one week earlier than its announced October 20th date! You will now be able to explore the halls of the Ashmann Inn on Tuesday, October 13th, 2020.
“This is an incredibly busy month for games, particularly horror games,” said Shane Bierwith, EVP of global marketing at Modus. “While moving dates forward isn’t common, we’d like to allow horror fans to get their hands on Broken Porcelain early so players can have more time to experience all the great games releasing around Halloween.”
Coming to PlayStation 4, Xbox One, Nintendo Switch, and PC for $29.99, Remothered: Broken Porcelain follows the critically lauded Remothered: Tormented Fathers and features new gameplay mechanics and narrative elements sure to spook even the bravest of players. Directed by Chris Darril of Darril Arts and developed by Stormind Games, Remothered: Broken Porcelain weaves events from the first entry into this all-new experience that pulls fans and newcomers alike into an incredibly immersive and haunting experience, all centered around the mysterious happenings of the Ashmann Inn.
Remothered: Broken Porcelain acts as both prequel and sequel to its predecessor. And while horror enthusiasts will now be able to explore its challenging puzzles, expanded lore and intense, complex characters one week earlier than expected, the experience is likely to haunt them well after the game is over.
Wishlist Remothered: Broken Porcelain on Steam!
Remothered: Broken Porcelain Delayed To October 20
A few weeks ago, we had the privilege of showcasing a first look at the gameplay of Remothered: Broken Porcelain during GamesRadar’s Future Games Show where we revealed that the game would be releasing on August 25.
However, after much consideration, we have reached a decision with Darril Arts and Stormind Games to delay Remothered: Broken Porcelain’s release to October 20th this year.
We are incredibly excited to invite you into this wonderfully realized chapter of the Remothered story, but it’s important that we deliver the experience you deserve. Having additional time for polish and to accommodate unanticipated longer timeframes due to the current global situation will help us do exactly that.
This also means that you’ll be able to explore the Ashmann Inn for the very first time during the spookiest time of the year, Halloween!
We cannot thank you enough for your patience and enthusiasm for Remothered: Broken Porcelain. We look forward to seeing your reactions when you play the game later this year.
If you haven’t done so yet, check out the aforementioned gameplay trailer here!
Get ready for the October 20 launch of Remothered: Broken Porcelain by adding the game to your wishlist on Steam.