Rencia cover
Rencia screenshot
Genre: Strategy, Indie

Rencia

Patch 1.08

1.08
- When a Union soldiers spawning structure is destroyed/sold they will play a crouching animation and despawn rather than the typical falling/collapsing animation. Same as when heroes despawn without hitting 0 HP.
- Added a restart level option to the pause menu

Patch v1.07

- New dialog UI window
- Mouse cursor will now always be in default state in pause menu (no hero aim cursor while paused)
- New sandbags artwork
- New steam icon added to main menu (can click it for 1 supply, like the other icons)
- Ava's game unit eyes switched to blue to match other art
- When hunter is downed, the bandage on his head is now white instead of red, so it looks less like a serious head wound and more like a lesser head wound, but hey, who knows.
- Units fading away after being downed should look better in general. You should no longer be able to see sprites that are normally hidden under others (such as the bald head underneath the hair sprite, or torso underneath a uniform)
- Added logo to game intro

Patch 1.06 - Various small changes

- Fixed issue where enemy gatling canons were shooting the wrong color of bullet.
- Adjusted pathfinding. Units should no longer hug walls so closely
- Enemy minigunners should now play their death animation rather than immediately disappearing into the void
- Bunker build time increased by .5 seconds.
- Hero hunters and flag hunters will now stop a little short of an enemy target, so that they don't go right on top of them. Also if too close to target, they will attempt to back away.
- Level 1 changes: Lots of feedback saying this level is a bit slow, and you have to wait too much on the workers. Basically it can get a bit boring after clearing out the enemy bases (less spawns when those are destroyed). The following changes have been made. The preparation timer is shorter, and the enemy bases have some soldiers defending them whereas they didn't before. This will make it harder to take the bases out. The escort will also spawn faster now. In total I've cut about 4 minutes from gameplay time off this mission.
- Fixed the rocket and sand bag cooldown lengths on heroes.
- When you spawn as a hero there is a time limit before you are allowed to manually despawn. This was initially put in place to prevent players from despawning and immediately respawning as that hero to refresh their cooldowns and ammo. Instead you can now manually despawn 1 second after spawning (kept a minimum to prevent spawning the same hero that is currently playing its despawn animation). Now if you despawn then respawn as the same hero within 10 seconds, their cooldowns and ammo will be the same as when they despawned. If you wait more than ten seconds, they will have full ammo, and their abilities will be off cooldown (including all grenade charges for Hunter). This will also help with the issue if you forget to move your blue flag before spawning, you'll be able to despawn after only 1 second.

v 1.05 - New Unit Art!

1.05
- Unit art update!
- Mission 8: changed the default attack point of the secret units to be the attack flag, rather than points near the HQ.

Patch v1.04

- Lots of art updates, primarily to the levels themselves. Future art updates will continue in other areas of the game.
- Unit death code updates
- Hero player cameras zoomed out.
- Buffed Snipers snipe ability. Zooms out faster and a little more.
- Save data got moved. You can find it in a location looking similar to this "C:\Users\USERNAME\AppData\LocalLow\ImposterGameStudios". If you want to salvage old files copy the "progress.imp" and "options.imp" from "Rencia_ The Union" folder to "Rencia" folder.
- Initially placed down buildings can no longer be attacked when a worker hasn't touched them. These "Planned" buildings will become vulnerable as soon as a builder starts constructing them.
- Decreased the amount of bonus damage to under construction buildings
- Changed how the amount of cash given when selling a building is calculated. Overall it is more generous than previously. If you're selling your last building of a particular type, you'll get full value returned. If the building is "planned" but not yet constructed you'll get full value. All other structures are sold at half value. Note "full value" is calculated based on what the last paid for that type of structure. So if the most recent rifleman tent was purchased for 500, and you sell an old rifleman tent which you paid 100 for, you will receive 250. This should give players more opportunity to choose to relocate their base closer to the front line, as it'll be less of a cash investment now.
- Corrected issue where Minigunner Hut was taking up extra space beneath it, blocking more building area than it should have.
- Fixed an issue where if you spawned a hero while placing down a structure, the structure splat would still be active while controlling the hero.
- New aiming cursor for when a hero is on the field.
- Mission 7 has been revamped. The escort now travels faster. Instead of the three locations with a "continue" button, there is now 4 areas where your HQ will wait until you destroy enemy barracks that are blocking your path.

Art Revamp Started!

Hey guys, based on feedback I'll be putting the art revamp as top priority! I'm starting with the levels themselves. You can check out a video here where I redid level one with the new art! https://youtu.be/njzJtyqynGM

Patch Notes 1.03

- Adjusted the color of the mouse cursor. Should hopefully be more visible against all backgrounds. Let me know if you have further visibility issues or any suggestions.
- Some typo corrections
- Elaborated on the selling mechanic in tutorial 3. Player will now need to sell the tunnel in the middle of nowhere to advance. Added some information on benefits of selling structures to advance your battle lines. Getting rid of this tunnel should also solve a builder glitch that was happening on this level where builders got stuck because they wanted to spawn/despawn from that tunnel.
- The boots armory upgrade should no longer work on tutorial levels. (tutorial levels are not supposed to be affected by armory upgrades in general)
- You can now select a new building to construct without first deselecting your current building choice.
- Fixed a glitch where if you had a sellable building highlighted and then hit a hotkey to construct a separate building, the selling highlight still remained.
- Changed the wording in Mission 1's objective from "Workers Sent: X / Workers Protected: Y" to "Workers Sent: X / Workers Lost: Y". Seemed more relevant and to the point.

Patch Notes 1.02

- A new armory upgrade called "Boots" has been added. This upgrades the footwear of all your heroes, soldiers, and workers. At level 1 they will no longer be slowed by allied walls. At level 2 enemy walls won't slow them down. Finally at level 3, even water won't slow them down!
- Added some code updates to the builder code.

Patch Notes 1.01

- Reworked Jackson's running ability cooldown. Previously you had to wait until the ability was completely off cooldown in order to activate the ability. Now the cooldown just needs to be under 75% in order to activate the ability. The cooldown slider will be green (or gone if no cooldown) when the ability can be activated. It will be black when run can't be activated. You can also keep the run key held down, and the ability will activate as soon as you have sufficient off cooldown.
- There is now a version number in the bottom right corner of the main menu. Corresponds to these patch notes.
- Reworked the lvl 1 escort-able workers/miners. They no longer wait at certain points along the path. Their move speed has been decreased. They no longer collide with other units.