Rend's first summer convention season of Early Access continues with the Penny Arcade Expo that started it all: PAX West!
Frostkeep Studios has partnered with Twitch to bring Rend to PAX West giving players, attendees, press, and influencers plenty of opportunities to experience the game's competitive survival experience first-hand. Rend will be available to play on ten Alienware kiosks in the Game Zone at the Twitch booth, #1909.
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Read more at https://www.rendgame.com/news/article/rend-pax-west-2018
Rend Early Access Patch 3: Patch Notes
Patch 3 introduces an overhaul of the spirit collection system and lots of bug fixes and quality-of-life improvements.
General
Added server setting: bDisableCapturePoints
Stops the capture point shields from dropping.
Added server setting: bDisableOutcastSystem
Added server setting PassiveScoreRatePerDay
Gives each faction x% of their needed victory score each day
Default: 2%
Spirit Collection
Spirits collected are now instantly applied to the faction score (no need to carry and deposit them).
Reduced the minimum spawn populations of Wisps at night in all zones.
Reduced Spirit payouts for higher level Wisps.
Players now drop their collected spirits when teleporting (not including the large one-to-one portals).
Players no longer have a Spirit Capacity Stat
All perks, talents, consumables, and Ascension runes that granted increases to Spirit Capacity have been redesigned.
Shaman Per Rank bonus no longer grants bonus Spirit Capacity but now increases Experience gained for harvesting Spirits by 1% per rank.
Enlightened Mind (Shaman Talent) now grants a 6% chance per rank to grant Sparks of Genius when collecting Spirits.
Speaker for the Dead (Mysticism Perk) now increases the amount of Spirit Residue you gain from collecting spirits by 100% and increases the experience gained from collecting spirits by 100%.
Spirit Pouch now increases your tame progress earned by 3%.
Spirit Satchel now increases your tame progress earned by 5%.
Enchanted Spirit Crystal now increases your tame progress earned by 10%.
Arcane Spirit Crystal now increases your tame progress earned by 25% and reduces the rate at which you gain Spirit Sickness while in the Spirit Realm by 5%.
Runescribed Spirit Crystal now increases your tame progress earned by 25% and reduces the rate at which you gain Spirit Sickness while in the Spirit Realm by 20%.
Elixir of the Spirit Herder (Alchemy Consumable) now increases the amount of Spirit Residue you gain from collecting spirits by 50% and increases the experience gained from collecting spirits by 15%.
Elixir of the Spirit Claimer (Alchemy Consumable) now increases the amount of Spirit Residue you gain from collecting spirits by 100% and increases the experience gained from collecting spirits by 30%.
Stag Loin (Cooking Consumable) now reduces the rate at which you gain Spirit Sickness while in the Spirit Realm by 15%.
Spirit Talker (Ascension Rune) now gives a 5% per rank chance to grant Sparks of Genius when collecting Spirits.
Divine Vessel (Mysticism Research) now increases the victory progress gained for collecting spirits by 35% (Was 150 Max Spirit Capacity).
Revised the Spirit Collection to Tutorial to reflect new Spirit Collection Mechanics.
Research
Added War Observation to all research. When another faction completes a research node, a bonus is granted to it for the faction(s) where that research node is not yet finished.
Reckoning
Added a maximum number of spirits that can be lost from a faction base per reckoning (25% of current).
When a faction has lost the maximum number of spirits then a timer starts which will raise the shields (3 minutes).
Structures
Structure piece progression is now linear. Wood structures now upgrade into stone structures
Frames have been added for Hardwood through Aesirok construction.
In Build Mode, changing your building material (Hotkey: M) now allows you to select frames of different building materials to place. (Roughwood through Aesirok).
Directly building high level construction is more costly than following the standard upgrade path.
Personal Stonecutter Research renamed to Stoneworking Techniques. It now grants access to Crumblestone construction in addition to the recipe for Personal Stonecutters.
Rebalanced Structure health and armor values. In general, structure health and armor were scaling significantly faster than siege damage. To bring this back under control, the high level structure pieces have had their health slightly reduced and their armor significantly reduced.
Structure Frames now take damage from non-siege weapons.
Moved structure repair from tools to the construction hammer.
Creatures
Changed the visual on warg howl buff.
Pets
Added the ability for spiders to walk up steep slopes.
Improved responsiveness of mount attack and harvest abilities.
Reduced mount PVP damage by 25%.
To drop an item from your pet's inventory, you must be in command range.
Any item a pet drops will drop where they pet is. this includes when the pet is killed via remote dismiss and harvesting.
Social
Added checkbox to respawn window to allow players to loot your corpse without penalty.
Ascension
Added a dialog box to apply cosmetic a perk you just unlocked.
Added new Ascension Perks.
Control Points
Players will now gain at least 250 reputation and 2500 experience for taking a Control Point.
Control Points now grant 0.5% of the remaining spirits required for victory to the owning faction each day.
Balance
Increased the drop chance of Othershrooms from Eventide Halos with Tier 2 and higher tools.
Adjusted recipe costs for Potion of the Otherside and Potion of Crossing to require Othershrooms to craft.
Othershrooms now have a brief consume animation and apply a stack of Spirit Sickness when consumed while not in the Spirit Realm.
Adjusted the recipe costs of all Taming Lures.
Adjusted the recipe costs of the Lesser and Greater Totems of the Otherside.
Adjusted the recipe costs of Taming Totems.
Bombs can no longer be placed while in the Spirit Realm.
Increased Harvest Damage per Skill Level up to 5% (up from 1.5%).
Bear Tooth has been removed from the game, it has removed/replaced from all recipes, will disappear from storage containers and will no longer drop.
Shaman Mastery reduced to 30% cooldown reduction.
You can no longer fast travel to the starting spawn locations.
Taming
You can now only place Taming Lures and Totems while you are in the Spirit Realm.
Increased the tame progress done by Taming Lures and Totems significantly.
Interface
Harvest reticles will no longer appear when you have a ranged weapon equipped.
The true aim dot will no longer appear when the crosshair is replaced by an interact icon.
Updated Ascension UI for better usability.
Secondary Skills now display their per level benefit in a mouseover tooltip in the perks view.
Spells on the action bar will now be properly saved.
Item split count is now keyboard editable.
UI no longer displays collected Spirits (Weight bar has been extended to fill the space).
Keybinds
Added auto run (Hotkey: Backspace).
Sprint, Action, and Aim Dow Sight can now be bound to other hotkeys.
Actions can now be bound to Shift, Control, Alt, or mouse buttons.
Changed default keybinds for Spell Slot 1/2/3 to F1/F2/F3.
Bug Fixes
Fixed the game end Ascension Point bonus.
Mounting no longer cleanses debuffs.
Fixed mount jumps getting stuck in a single pose in mid-air.
Dropping barrels in caves now drops them next to you instead of some place outside the cave.
Fixed some edge cases causing pets to continue exist without their owner.
Fixed some edge cases causing the login queue count to not always decrement.
Barrel Baron (Woodcraft Perk) now correctly unlocks the Baron's Keg recipe which can be crafted at Hunting Lodge craft stations (found in the Backpacks and Waterskins craft tree).
Riding Harnesses now correctly increase Mount Sprint Speed.
Ichorblight tooltip now indicates that it deals damage.
Fixed various tooltips for weapon straps and riding harnesses.
Shrug It Off (Warlord) should now correctly increase your Poison and Disease Avoid chance instead of reduce it. (Wound was working correctly).
Fixed an issue that prevented Elixir of Cooling from being consumed.
Added tooltips to Elixirs that were missing them.
Fixed a bug that was allowing Eventide Halos to be harvested by Tier 1 Sickles.
Fixed a bug with the Totems of the Otherside that would cause you to briefly leave the Spirit Realm when you leave the area of one totem, even if you should still be in the Spirit Realm otherwise.
Various typo cleanups in Skill Perk text.
Apothecary perk will no longer display a buff.
Fixed an issue that was causing Mounted Abilities to sometimes incur costs they should not. (Cat attack no longer costs Energy).
Player corpses will now look more like their owners.
Clean up of old recipe and item data that was resulting in some incorrect recipe behavior (Rat Tails and Rat Eyes for example).
Fixed an issue that could occasionally cause some armor crafting recipes to return Liquid Fire when you failed to craft them.
Greatly improved disk space, memory usage, and performance of destructible meshes.
Removed a reckoning creature count scalar which could lead to crazy numbers of spawns.
Fix for ascension point import failing.
Shaman's Resolve now correctly stacks to 50.
Fixed a bug that was causing Shaman Mastery to grant less Cooldown Reduction than indicated in the tooltip (was 20%, now 30%).
Bombs, Creatures, Mounts no longer hit through other objects (including shields).
Fire Draaks will now properly attack.
Fixed a bug that was preventing some Tutorials from triggering.
Fixed a bug that was preventing Kill Experience Multipliers from applying.
Stonebound Will (Stonecutting) now increases elemental resistance as intended rather than reducing elemental damage.
We're continuing our summer convention season with the biggest consumer show in Europe (and the world): Gamescom!
Frostkeep Studios has partnered with Twitch and Alienware to bring its Rend to Gamescom in a big way with four booths across the show floor, giving players, attendees, press, and influencers plenty of opportunities to experience the game's competitive survival experience first-hand.
Frostkeep Studios’ own booth, located in Hall 10.1 Booth A21, will play host to 10 Alienware gaming stations: all loaded with the latest build of Rend. The booth will also house a chillout lounge, complete with charging stations and a photo op wall, giving visitors a chance to relax and take some mighty snaps in Cologne.
Influencers and press are invited to stream Rend live from the Twitch Game Zone and Streamer Lounge, located in Hall 9 Booth A41 which will feature an additional 16 stations in a competitive PvP arena setting.
Twitch will also be hosting a special Rend livestream on Thursday, August 23 at 8:30 AM PDT (UTC-7) which will include a look at the new faction-based survival game, a faction base raid and developer interview. There will also be Early Access game key giveaways via a chatbot during the livestream for interested fans and players.
The survival RPG will also be playable in the Area 51 booth by Alienware and lucky visitors to the booths can get their hands on Rend swag with hundreds of giveaways in each booth every day. Frostkeep Studios will additionally have a B2B room for behind closed door interviews and exclusive demos of new game content coming soon into Rend.
If that wasn't enough Gamescom news, Rend has also been nominated for the show's Best Social/Online Game award!
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Read more at https://www.rendgame.com/news/article/rend-gamescom-2018
Rend Early Access Patch 2.1: Patch Notes
We’ve been closely monitoring player feedback and gameplay over the past week and are introducing a number of balance changes as a result in Patch 2.1. It also clarifies the purpose of the outcast system, highlighting what constitutes legitimate use from abuse. This game update resets all spent character points.
The official servers will have rolling restarts beginning at 7:30 AM PDT (UTC-7) on August 14 to update to Early Access Patch 2.1. This will require a game client update.
All Talent and Skill Perk points have been reset. You may respend your earned Talents (hotkey: N) and Skill Perks (hotkey: K).
Added a confirmation dialog when outcasting a player: "Are you sure you wish to outcast PLAYERNAME?".
Also added a notice to the confirmation dialog. "Abuse of the outcast system is a bannable offense. The outcast system is for players who are actively and intentionally damaging the faction. Being a new or inexperienced player does not constitute damaging the faction."
If you suspect abuse of the outcast system, please contact our Support Team.
Balance Changes
Increased effectiveness of armor in PvP.
Increased effectiveness of early weapons in PvP.
Harvesting
Significantly decreased amount of harvest damage increase given per skill rank.
Reduced material cost of Crumblestone Sledge recipe.
Increased swing speeds of siege sledge hammers by 25%.
Practiced Skinner: Decreased movement speed buff from 5% to 2%.
Crossbows
Increased early damage of crossbows slightly.
Crossbows now take considerably longer to break.
Increased aim-down-sight (ADS) zoom for easier long distance aiming.
Greatly increased stationary and running hip fire accuracy.
Greatly increased stationary and running aim-down-sight (ADS) accuracy.
Rapid Fire (Crossbow): Reduced damage per shot by 15%.
Repeaters
Repeaters now take longer to break.
Added small aim-down-sight (ADS) zoom on Repeaters to give visual feedback for aiming.
Darkhide Leather: Increased HP from 12 to 20 per piece.
Consumables
Elixir of Recovery: Significantly reduced regeneration amount (was too powerful in PvP).
Elixir of Warmth: Now properly adds 40 cold resistance.
Greater Draughts: Now properly lasts for 20 seconds.
Greater Elixirs: Now properly lasts for 30 minutes.
Berserker Draught: Bonus physical damage reduced to 30%.
Thundergod’s Draught: Bonus lightning damage reduced to 30%.
Elixir of Agility: Decreased move speed buff from 10% to 5%.
Greater Elixir of Agility: Decreased move speed buff from 20% to 10%.
Archetypes
Razing Shot (Warlord): Reduced damage conversion to fire damage from 15% to 7% per rank.
Master of Poisons (Assassin): Reduced poison conversion from 20% to 10%.
Shadowstep (Assassin) no longer teleports the caster. It now grants superior stealth with 100% increased movement speed for 2.5 seconds.
Temporary Changes
Looting a friendly corpse no longer costs 500 faction reputation. This cost will be implemented again when we introduce the consent option on the respawn screen in an upcoming patch.
Bug Fixes
Fixed bug which caused mounting a pet to remove debuffs.
Damage increase from Halcyon Sniper now only applies to Bows as intended.
Impact visual effect on characters now properly displays blood.
Cragrock Blaster no longer breaks extremely quickly.
Elixir of the Shrouded Lands now buffs damage to the intended amount.
Player corpses no longer count as faction containers.
Fixed an issue that was causing some weapon affixes to grant excessive critical damage.
Originally a collection of Patch 1 fixes that needed more development time, Patch 1.5 has evolved into a fully-fledged game update with even more changes, improvements, and fixes than our first Early Access update. We pushed to get Patch 2 ready and published more rapidly than we scheduled because we’ve heard the concerns about in-game griefing loud and clear and this build introduces our first salvo of changes that mitigate the impact of negative gameplay and encourage constructive collaboration among faction members.
The official servers will have rolling restarts beginning at 2:00 PM PDT (UTC-7) on August 10 to update to Early Access Patch 2. This will require a game client update.
Outcast System The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a successful vote is achieved (60% of online faction members and a scaling minimum vote count by reputation level), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts or their structures does not incur a faction reputation penalty.
Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server. Newly branded outcasts will be immediately kicked if there's a queue.
Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves and remove their outcast status by earning 10,000 faction reputation.
Outcasts may only join the server they are outcast from if it doesn’t have a queue.
Outcast status carries over between sagas but does not carry over between servers.
The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.
General
Reduced minimum server age for the Reckoning to 36 hours.
Updated saga conclusion bonus to 75% of earned Ascension Points and Victory Bonus to 25% of earned Ascension Points (for a total of 100% bonus for winners).
Players can now be muted or reported by right-clicking on their names in the faction or recent tabs of the social pane.
Reports can now be made against offline players.
Added server setting RareResourceHarvestMultiplier which is used to scale the drop chances of additive loot.
Added server setting StackCountScalar to scale the stack count of items which have a max stack count greater than 1.
Factions
Attacking friendly mounts now incurs a faction reputation penalty
Increased the faction reputation penalty for killing an allied player to 200 (up from 50).
The Terrible faction reputation rank has been split into three new negative faction reputation ranks with scaling combat penalties and loss of faction privileges.
Miscreant (-50 Faction Reputation)
Loses Faction Base Interaction Privileges.
-34% Damage Against Players
Coward (-400 Faction Reputation)
Loses Faction Chat Privileges
-66% Damage Against Players
+50% Damage Received from Players
Traitor (-1000 Faction Reputation)
-90% Damage Against Players
+100% Damage Received from Players
Killing a faction member with Miscreant or lower reputation does not incur a reputation penalty.
Renamed faction reputation rank Warlord to Chieftain (to prevent confusion with the Warlord archetype).
Increased Elder Chest storage space:
Small Elder Chest: Increased container storage from 7 to 14.
Medium Elder Chest: Increased container storage from 14 to 24.
Large Elder Chest: Increased container storage from 24 to 36.
Removed research requirement of the personal stash to allow for early secured items.
Renamed unsecure containers (no reputation rank required) as “Unlocked”.
Added tooltips to containers to better explain reputation locked and unlocked concepts.
Added faction notification when a player loots a friendly corpse.
If the corpse is a Miscreant, Coward, Traitor, or Outcast, then there is no faction notification.
If the corpse is of a fellow clan member, then there is no faction notification.
Looting a friendly corpse now deducts 500 faction reputation.
If the corpse is a Miscreant, Coward, Traitor, or Outcast, then there is no faction reputation penalty.
If the corpse is of a fellow clan member, then there is no faction reputation penalty.
Added scaling faction reputation requirements to Armor and Weapon Racks.
Players that have been offline for longer than two days lose Elder status until they log back on.
Players may now damage their own structures without incurring a faction reputation penalty.
Talent and Perk Balance We've made a number of adjustments to address the burst damage potential of players against other players. These adjustments are a quick fix to mitigate the problem and some of the offending perks, talents, or abilities may be redesigned with future patches.
Master of Poison (Assassin) now properly converts 20% of damage to poison damage.
Reduced critical damage bonus from each talent rank spent in Assassin to 0.5% (down from 1%).
Reduced sprint speed bonus from each talent rank spent in Assassin to 2.5 (down from 5).
Reduced Isolated Incident (Assassin) armor debuff to 5% per rank (down from 10% per rank).
Reduced Isolated Incident (Assassin) armor debuff duration to 6 seconds (down from 10 seconds).
Reduced Razing Shots (Warlord) fire damage conversion to 15% per rank (down from 20% per rank).
Reduced One With the Bow (Bow Perk) draw speed bonus to 10% (down from 20%).
Reduced Aim to Kill (Bow Perk) critical damage bonus to 10% (down from 25%).
Reduced Heavy Draw (Bow Perk) damage bonus to 15% (down from 25%).
Reduced Halcyon Sniper (Bow Perk) damage bonus to 20% (down from 40%).
Item Balance
Reduced crossbow durability consumption by 66%.
Rebalanced poison consumables:
Weak Poison
Damage reduced to 1 damage per 2 seconds (down from 2 per 2 seconds).
Duration reduced to 15 seconds (down from 20 seconds).
Max stack count reduced to 3 (down from 5).
Medium Poison
Damage reduced to 2 damage per 2 seconds (down from 3 per 2 seconds).
Duration reduced to 15 seconds (down from 20 seconds).
Max stack count reduced to 3 (down from 5).
Severe Poison
Damage reduced to 3 damage per 2 seconds (down from 5 per 2 seconds).
Duration reduced to 15 seconds (down from 20 seconds).
Max stack count reduced to 3 (down from 5).
Assassin's Mire
Damage reduced to 4 damage per 2 seconds (down from 5 per 2 seconds).
Snare reduced to 3% per stack (down from 5% per stack).
Duration reduced to 15 seconds (down from 20 seconds).
Max stack count reduced to 3 (down from 5).
Assassin's Blight
Damage reduced to 4 damage per 2 seconds (down from 5 per 2 seconds).
Armor reduction reduced to 3% per stack (down from 5% per stack).
Duration reduced to 15 seconds (down from 20 seconds).
Max stack count reduced to 3 (down from 5).
Removed cold resist from Coarsethread cloth armor.
Reduced cold resist from Shadowcloth armor from 5 to 2 per piece.
Reduced cold resist from Runecloth armor from 10 to 4 per piece.
Increased ambient body temperature gained from wearing Ruggedhide armor by 5 per piece.
Increased ambient body temperature gained from wearing Darkhide armor by 4 per piece.
Increased cold resist gained from wearing Darkhide armor by 4 per piece.
Increased ambient body temperature gained from wearing Runeleather armor by 4 per piece.
Increased cold resist gained from wearing Runeleather armor by 8 per piece.
Increased ambient body temperature gained from wearing Warleather armor by 4 per piece.
Increased cold resist gained from wearing Warleather armor by 14 per piece.
World
Reduced the respawn rates of metal nodes.
Reduced the number of metal nodes spawned at any point.
New visuals for Wisps.
Players now harvest all Spirits from a Wisp at once instead of one at a time.
Reduced the number of Wisps that will spawn from a Divinity Stone at any time but increased the spirits that they will contain.
Added light beams to faction bases for easier navigation.
Added appropriately-colored lights to research stones.
Adjusted the spawns around the initial spawning area to make it slightly less dangerous.
Added more rare spawn creatures in Myrkfen and Stagswood.
Added new music for Roots of Yggdrasil.
Added new music for Frystfel.
Crafting
Updated “craft complete” sound.
Trapdoors can now be crafted in the Doors Crafting Skill tree.
Trapdoor frames will now have a trapdoor installed in them when upgraded.
Greatly reduced number of materials needed to repair armor and weapons.
Creatures
Various fixes for the Frabbit burrow ability.
Added visual effect to Frabbit burrow ability.
Frabbits now sometimes uncover shinies when burrowing.
Added a new combat ability for Festerwigs.
Updated sprint animations for Roc, Warg, Draak, Ursa, Hammerskull, and Rotna.
The Lost will no longer attack personal bases during the Reckoning.
Pets
Added interface support for favorite pets.
Early-tier Arachnix are now resurrectable.
Pets should now only harvest the intended resource tiers (they were able to harvest one too many).
Characters
Updated player harvest animations.
Added animations for the following emotes:
/no
/yes
/hello
/point
Update female divinite helm art.
Interface
Added a radial menu to select common emotes (hotkey: H).
Talents and Perks that deal bonus damage now trigger combat floaters for that damage.
Made campfires and refineries less confusing:
Changed “Off” button to “Turn On”
Changed “On” button to “Turn Off”
Added Recent Players tab on the Social menu, showing players you’ve come into contact with.
Added Mute/Unmute context menu option when right clicking players in the Social menu.
Added Report Player to the right click menu in the Social menu.
Added Outcast option to faction member right click menu if you have the proper rank.
Added "Rep." to faction member display in the Social menu. Displays icons identifying outcast and (with the proper rank) whether the member is abusing faction chest access.
Added tooltips to stash research.
Added tooltips to weapon and mount harnesses.
Added new crosshair icon for interact.
Added faction reputation rank to some chat notifications. If the player has outcast status, they are shown as Outcast instead.
Added mouseover tooltips to show the per-rank stats for archetypes.
Bug Fixes
The recipe for Divine Heavy Leather no longer creates Divine Medium Leather.
Reinforcements socketed into walls can no longer be jumped on.
Reduced instances of inappropriately flying creatures.
Fixed an issue with Rite of Retaliation preventing reputation loss when it shouldn't.
Traps should no longer show a debug trigger volume.
Fixed trap recipe names.
Additive drops will no longer have their chance to drop scaled by harvest multipliers, but the resulting quantity will be.
Iron Shards are now craftable (really this time).
Fixed a bug causing some craft stations to display extra (incorrect) craft trees.
Fixed Frystfel ambient track not looping properly.
Fixed issues with Shadowstep not always working as intended.
Fixed Spirit Torches not providing light.
Opening an interface window will no longer cancel a spell being cast.
Divinite Dust can no longer be harvested with a Tier 3 pick.
Character nameplates will no longer occasionally be empty.
Fixed an issue with Ursa mounted harvest and attack animations so that they should no longer cause players to get into a stuck state.
The faction reputation penalty for killing a friendly player or pet is no longer increased if you deal more than the target's max health.
Fixed an issue causing harvest multipliers to recursively apply on cascading loot tables.
Fixed the range check on pet inventory. No more teleporting of items.
Fixed an issue preventing Amanita Spores from affecting players.
Fixed an issue preventing the Obelisks of Coryn from granting players the appropriate buff.
Fixed an issue causing certain damage bonuses to be applied twice for weapon attacks.
Fixed a rare case that could duplicate a placeable item.
Fixed non-functional clan permissions.
Fixed an issue where joining after disconnecting while server is not full makes you appear offline.
Fixed an issue where joining after disconnecting while server is full kicks you back to main menu.
Fixed the saga ending to properly handle the wipe of both the current and previous version of the server save file so that the restart will start fresh rather than use a backup save file.
Rend Early Access is one week old! To celebrate (and to prepare for an upcoming game update), we're inviting the Rend community to help us name the rare spawn versions of the following creatures found across Rend! Rare spawns are bigger and meaner than their normal spawn counterparts and some even have special abilities.
Check out the list and sample images below, think up imaginative and fear-inducing names, and share them with us in this survey! We're asking for email addresses and Rend forum or Discord names so we can attribute the winning names to the right players and send out a little token of thanks to them.
To spark your creativity, here are some sample rare creature names:
Arachnix: Broodmother Cyclopean
Banshee: Screechwing, Horror of the Wood
Festerwig: Blubberbul the Hive Host
Frabbit: Fleetfeets the Fleetfooted or Shineeteef the Shiny Thief
Glutt: Gobblegut the Endless Gullet
Ursa: Brother Bjorn or Shardclaw the Ancient
Warg: Bloodfang the Grunterbane or Matriarch Bloodmaw
Wasprey: High Queen Needleblight
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Read more at https://www.rendgame.com/news/article/name-rare-creatures-rend
Rend Early Access Patch 1: Patch Notes
Rend Early Access Patch 1 arrives August 7 and brings with it more than 70 important improvements and fixes based on player feedback during the game’s first week. In addition to our initial changes for a more guided new player experience, this update also introduces dynamic tool cursors, corrected pet harvesting abilities, camera zooming, and the emote system.
We’re also preparing for Patch 1.5 to deploy this Friday. This interim game update introduces several new anti-griefing measures including the Outcast System (see the end of the patch notes for a preview). If you missed last Friday’s game update, check it out here. Huge thanks to our Early Access players for their feedback and continued support!
Game Changes
New players will now respawn at the starting area until they have visited their faction base once.
Players will no longer be able to spawn at Control Points until they visit them or reach level 10.
Added character emotes. Some emotes will need to be unlocked with Ascension Points.
/stuck - Respawn at faction base (causes character death).
/loc - Output your current map coordinates into chat.
Bored: /bored
Bye: /bye
Cheer: /cheer
Chuckle: /chuckle
Clap: /clap
Cough: /cough
Cry: /cry
Gratitude: /thank
Greeting: /hello
Hug: /hug
Jeer: /jeer
Kiss: /kiss
Laugh: /laugh
No: /no
Point: /point
Rally: /rally
Salute: /salute
Shocked: /shock
Shrug: /shrug
Sing: /sing
Sneer: /sneer
Spit: /spit
Stop: /stop
Taunt: /taunt
Whistle: /whistle
Yawn: /yawn
Yell: /yell
Yes: /yes
All research tech trees can now be researched at any research stone.
Added character consume animations for drinking.
Added more animation blends to player character locomotion. Let’s leave moonwalking to the professionals.
Drastically reduced the level of the Spirit Realm Lost in Hearthholm.
Slightly reduced the walk speed of Spirit Realm Lost in Tier 1 biomes.
Slightly reduced the ratio of Spirit Realm Lost to Wisps in Hearthholm (fewer Lost, more Wisps).
Slightly increased the time before Lost dynamically spawn in the Spirit Realm.
Reduced the level of Spirit Realm Lost in all biomes.
The Divinity Stone will no long dump ludicrous amounts of Spirits when damaged.
Added ResearchMultiplier server setting for private servers.
Added StartTimedMultiplier command which affects XPMultipler, HarvestMultiplier, SkillXPMultiplier, and Ascension gain rate for private servers.
General client and server performance improvements.
Class Changes
War Cry (Warlord) should now correctly apply to allies.
Spiritual Empowerment (Shaman) should now correctly apply to allies.
Man's Best Friend (Pathfinder) now correctly improves Mount Sprint Speed.
Fixed the tooltip for Marathon Runner (Pathfinder) to correctly show a 2% increase per rank. Actual speed modifier remains unchanged.
Creature Changes
Pets are now immune to all debuffs.
Polished Draak combat abilities and spacing.
Banshee pets are now resurrectable.
Grunter pets can no longer harvest dead creatures.
Festerwig pets can now harvest dead creatures.
Stagwood Arachnix pets are no longer able to harvest Tier 3 plants.
Sumar Tyrant Arachnix pets can now harvest Tier 4 plants
Vetr Widow pets can now harvest Tier 4 plants.
Sporegut Glutt pets can now harvest Tier 3 plants.
Myrkfen Rockjaw pets can now harvest Tier 3 metal while mounted.
Var Hammerskull pets can now harvest Tier 4 stone.
Houst Hammerskull pets can now harvest Tier 4 stone.
Pets can be renamed again.
Pets no longer cause siege damage.
Friendly pets can no longer damage their faction’s Divinity Stone.
Added Ursa color variations.
Crafting Changes
Added new harvesting crosshairs that communicate which tool is required to harvest resources from the target resource.
Wisps are now harvested without holding down left-click (tool swing).
Increased the hitbox for Roughwood Saplings.
Harvesting sounds are now volume scaled by the sound effects slider.
The crafting menu now defaults to tree view for new players.
The Simple Bow can now also be found in the Bows crafting tree in addition to the Basic Survival Tree.
Added Spirit Taming Bow to the Taming Tools craft skill tree layout.
Pioneer's Tent (Pathfinder) can now be crafted by all Pathfinders.
Divine Light, Medium, and Heavy Leather can now be crafted at refineries.
Divine Fiber Twine can now be crafted at refineries.
All crafted armor and weapon recipes now have Bonus Enhancement quantities and tiers that correspond with their progression tier.
Increased the material cost for all Divine Spirit tools (Tier 5).
Construction Components, Lighting, and Furniture craft skill trees are craftable at a Builder's Table Personal Crafting station.
You can no longer fail to craft Crumblestone Bricks at the Construction Table.
Divinite Bolts now correctly require Skilled in Crystalline Bolts (was Crystalline Shards).
Divinite Spikes now correct require Skilled in Crystalline Spikes (was Crystalline Shards).
Divine Spirit Striker tool recipe now has a material cost.
Hearthfur Armor recipes now have the correct recipe unlock requirements.
Pyresilk Armor recipes now correctly craft Pyresilk Armor pieces.
Riding Harness crafting recipes now correctly result in the appropriate riding harness.
Fixed some issues with Transmutation recipe craftability.
Fixed some issues with Siege Arbalest Ammo recipe craftability.
Interface Changes
Added limited camera zoom controlled using the mousewheel.
Changed the uncategorized death message to a simpler "You have died!".
Pressing “/” will now open the chat textbox.
Important server broadcast messages are now much more obvious.
Cleaned up combat floaters display, color, and velocities.
Added “Ineffective” combat floater for using ineffective melee tools against combat targets.
Added “Ineffective” combat floater for using the wrong tool on a resource.
Added Spirit gain combat floaters.
Added Evade combat floater.
Buff damage now causes combat floater numbers.
Recipe tooltips now tell you the base craft time, difficulty, crafting skill, and whether its a personal or station craft.
Harvesting Tool tooltips now show the Tier and Type of the harvesting tool.
Tooltip improvements for placeables.
Increased the interaction range of tutorial stones.
Bug Fixes
Fixed an issue sometimes causing the game to improperly fit onto certain display setups.
Fixed an issue preventing the game from running on certain AMD cards.
Fixed an occasional fatal error when accepting the EULA.
Fixed Roots of Yggdrasil seasons not resuming correctly after a server restart.
Fixed issues with Armory items going into the wrong equipment slot.
Fixed an issue that caused Iron Shards to be uncraftable.
Fixed several broken interface layouts for Ammo crafting trees.
Fixed grunter movement issues causing sliding.
Fixed rock harvesting attenuations and volume levels.
Fixed tree harvesting attenuations and volume levels.
Fixed creatures being unable to attack players standing on spent resource node stumps.
Fixed wasprey targeting.
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Upcoming Game Feature: Outcast System (Patch 1.5)
The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a majority is achieved (60% of online faction members), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts does not incur a faction reputation penalty.
Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server.
Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves by earning 10,000 faction reputation.
Outcasts may only join the server they are outcast from if it doesn’t have a queue.
Outcast status does not carry over between sagas nor servers.
The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.
Rend Early Access warriors, we must briefly interrupt your battles!
The official servers will have rolling restarts beginning at 5:30 PM PDT (UTC-7) to update to Early Access version 10859.
Thanks for your patience and for supporting Rend!
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While Rend’s first major game update is slated for Tuesday, August 7, we wanted to fix a few common usability and balance issues before Rend’s first Early Access weekend. Big thanks go out to all of our Early Access warriors for their constructive feedback during Rend’s first few days!
Game Changes
Increased the amount of time a character can be played for before it can no longer be deleted from its server during that saga (match).
Balance Changes
Damage caused by debuffs will now be affected as intended by PvP sources.
Using Double Jump (Assassin) under the effects of Roc's Wings (Pathfinder) will no longer have reduced gravity for the upwards motion of the Double Jump.
Resourceful (Adventuring) no longer affects Research. Also fixed an issue that was causing Resourceful to trigger on every Adventuring craft.
Decreased the maximum roll values on the Bow affixes affecting Critical Damage.
Bug Fixes
Fixed a fatal error that occured on the EULA screen.
Fixed an issue causing Steam authentication to not work.
Fixed a few issues preventing queues from behaving properly.
Fixed deleted characters that hadn’t logged out of their server yet overwriting their owner’s new character.
Fixed an issue causing Repeater affixes to have excessive Attack Speed.
Fixed an issue causing Crossbow affixes to have negative Penetration values.
Fixed an issue causing Spike Launcher affixes to have negative Ranged Damage values.
Fixed human male faces to not constantly make duck face.
After much anticipation and even more hard work, we are proud to announce that Rend has officially entered Early Access!
Available on RendGame.com and Steam beginning at 10:00 AM PDT (UTC-7), you can purchase Rend and participate alongside the development team in helping to improve the game leading up to its official launch. We are deeply honored by the continued support of our community since we announced this project last year and plan to use the Early Access period to get feedback from players like yourself.
From Jeremy Wood, co-founder and CEO of Frostkeep Studios:
“Since we first announced Rend, we have been developing it side by side with our players through Pre-Alpha and Alpha testing, gathering feedback through Discord and our other official channels. Our goal has always been to transform the way players interact and participate in survival games while delivering on the fantasy that they have come to expect from this genre. Rend doesn’t feel like any other game in the survival genre, and we’re only just getting started.”
Rend takes inspiration from the motifs of ancient Norse mythology to bring players a colorful world of epic battles and survival-based gameplay. To accommodate the various gameplay styles, Rend will host official servers – including Conquest servers that eliminate the magical shield protecting each faction’s base – as well as support private servers for players who are interested in customizing the game’s rulesets and their overall in-game experience.
We’re really excited for new players to join the adventure, and for our Rend veterans to see all the improvements we’ve made so far. It has already been a long road, and Early Access marks one more big step towards Valhalla!
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Read more at https://www.rendgame.com/news/article/rend-early-access-launches-today
Early Access Launch Server List
Preparing for Rend Early Access to launch tomorrow morning? So are we!
All Reckoning times are at 8:00 PM local server time. For our Alpha testers, we've included which Early Access servers were once Alpha servers.
As its name suggests, Standard game mode servers feature the normal Rend experience where shields protect each faction base from PvP raiding except for the twice-weekly hour of the Reckoning. On Conquest game mode servers, the gods have forsaken the faction bases and rendered them unshielded at all times, Reckoning or not. For players looking for more raiding opportunities but want to still enjoy shielded bases most of the week, we're opening thrice-weekly Reckoning servers in some server regions.
Ascension Points (account progression) will carry over between all official servers regardless of region or game mode. We have dozens of additional official servers waiting in the wings and will bring them online when regional population warrants. The listed official servers will be available when Rend Early Access becomes available for purchase on Steam at 10:00 AM PDT (UTC-7).
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Read more at https://www.rendgame.com/news/article/early-access-launch-server-list