Hello everyone! I have an exciting announcement! It should be pretty obvious to anyone arriving on this page that this game is a passion project from a hobbyist. My goal was to explore cool ideas that I've never seen anywhere else, and share this with people. It was very hard to build such an ambitious game on the side of a full-time job, but the lack of pressure to be profitable is necessary to take the kind of huge creative risks in this project. As a result, I fronted all the fees out of my own pocket to make this game a reality. Today, we've reached a threshold: this game managed to sell enough copies to reimburse fully what it took to make it. It's the first time this ever happens to one of my projects, and I'm beyond thankful to all of you who have made this possible above my wildest expectations. As a celebration and a way to give back, I've decided to change the price tag of the game and turn it free to play starting the 22nd. Hopefully, it'll help a lot of people who couldn't afford it discover the game. I realize that it's an unusual move, since very few developers can afford the luxury to give away this kind of project for free. Therefore I invite all of you who might have concerns with this to get in touch with me. I'd like to offer special rewards to early supporters who backed the game, such as designing your own character to put in the game. Cheers, and thanks again!
Minor bug fixes
This update introduces many bug fixes and feature requests that have been voiced by the community since release (complete list on github), most notably:
- Fullscreen mode - Better input failure handler - Bugfixes in Text banner, HIT handler, and rocks - Rephrasing to clarify late game features - Redesign of Pandemonium rooms - Widens the initial viewport of PC players - Remove softlock when you want to go down the Hawk mountains - More