Genre: Shooter, Simulator, Hack and slash/Beat 'em up, Indie
Reptiles: In Hunt
Reptiles: In Hunt is on sale
Dear Hunters! Reptiles: In Hunt is on sale with 30% discount.
Thanks for your support - Reptiles In Hunt Dev Team.
UPDATE #05- Quick Fixes
The list of changes:
Fixed: Secondary weapon selection is not saved after loading Fixed: assassinations count is not saved after loading (ASSASSIN achievement) Fixed: Poison dart is not working as it should Fixed: Poison dart description is the same as Sleepy dart Fixed: Way to the tunnel where Trex falls is blocked by invisible walls. Fixed: Reptilian bosses can be freeze by darts
We are working to improve your experience - Reptiles: In Hunt Dev Team.
UPDATE #04- Quick Fixes
The list of changes:
Fixed: Not every Trex can be killed
Fixed: Secondary weapon selection is not saved after loading
Fixed: ASSASSIN achievement not working
Fixed: COMPSOGNATUS HUNTER achievement not working
Small map improvements
We are working to improve your experience - Reptiles: In Hunt Dev Team.
UPDATE #03- Quick Fixes
The list of changes: Fixed: Some key bindings in hint dialogs not showing properly Fixed: Some UI buttons or texts overlap Fixed: Player can't aim at the crouch More responsive player controls Small improvements in some player movement animations
We are working to improve your experience - Reptiles: In Hunt Dev Team.
UPDATE #02- Quick Fixes
The list of changes: - fixed: Dinosaurs walk underwater without drowning. - fixed: Achievement "Origami collector" - it is possible to get only 5 origamis. - fixed: Player can kill reptilians from the distance and thay are still talking. - fixed: In the lake, there is a scrap metal piece player could not get. - fixed: Hole in the metro tunnel. - fixed: Raptors can jump through obstacles. - old ADD TO YOUR WISHLIST button was removed - Bow aiming is more precise now. - small map fixes
UPDATE #01 - Quick Fixes
The list of changes: - fixed: Vanishing hanging crate - fixed: The keybinds are not responding to input for changes in Main Menu - fixed: Craftsman achievement without having all the weapons. - fixed: Poison and sedative darts make the enemies immortal if not killed before they standing up again. - fixed: some hints are broken in German Langage - small balance improvements
We are working to improve your experience - Reptiles: In Hunt Dev Team.
Final Action - Dev-Blog Update
We are very excited that game premiere is tomorrow. This is a last time to update our Dev log. Today we wont to show you some preview of action gameplay on this short video. Have fun.
We see you tomorow - Reptiles: In Hunt Dev Team.
[previewyoutube="jpdpJr1yZ88;full"]
Release Stream!
Dear Hunters! We are happy to finally show our game to a wide audience. We want to invite you to watch developers stream for the premiere. See you tomorrow.
Thanks for your support - Reptiles In Hunt Dev Team.
Reptiles: In Hunt - Release Date Announcement
Greetings, Hunters!
Big news today! While we are incredibly thankful for your patience, we want to announce that the wait is finally over! Reptiles: In Hunt will officially release next month, on July 29, 2021!
Thank you!
We are extremely thankful to all the beta-testers who have helped with the testing in recent months. Over 500 beta-keys were given out and we were happy to see such an interest in our game! Due to your feedback, we have managed to find key elements that required additional attention - mainly related to the UI and navigation around the maps.
What now?
Several new improvements in those areas were implemented and we hope that you will have a great time upon release the next month. Although Reptiles: In Hunt is an indie game, made by a small studio consisting of only a few people, we did gave it our best. And we hope that our passion will be visible to you through our game!
Best regards, Reptiles: In Hunt Team
Closed Beta Summary - thank you for participation!
Greetings, Hunters!
We are truly thankful for your participation and interest in our closed beta. We have sent 500 beta keys and we had to close the beta registration due to on-going interest. Your support, kind words, all the small reviews and YouTube videos inspire us to keep up the work and polish this game as much as possible. Thank you!
Of course we are aware that there is still a lot of work ahead of us. That's why we have decided to prioritize fixing some aspects of the game, accordingly to your feedback. In the next few months, we will focus on the following elements:
Introducing UI elements that will help players finding a correct path to their next objective.
Improving animations dynamics and fluidity.
Improving gameplay dynamics with the main focus being the combat dynamics.
Improving and adjusting sound volume and sound quality.
Fixing all of the bugs that are preventing players from having a normal, stable gameplay.