Repulsanoid cover
Repulsanoid screenshot
Genre: Puzzle, Indie

Repulsanoid

Trading Cards added to the game.


A set of 9 colorful trading cards has been approved by Valve and added to the game!
Players should start recieving card drops starting today.
Cheers!

Version 1.0 released!

Today we've added the last stages to our game, making it content complete.
This is an exciting and happy moment for us.

However, this is not necessarily the end of the game's development cycle, as we would be happy to hear you feedback and implement improvements you might need to see in our game.

We'll also be adding trading cards at the end of this week.

10 new stages added! Full release date set for Jan 15.


We've just uploaded ten new levels for Repulsanoid, reaching a total of 50.

The team will take a short holiday break, but expect to see Repulsanoid in its complete form once we return in January.

The 1.0 version will bring another 10 stages, some more polish and other nice things.

Happy New Year, everybody!

5 more stages added to the game.



Now we're up to 40 levels, which is about two thirds of the intended content.
At the current pace, the game will be finished in the early January.
Happy holidays, everybody!

More stages and adjustments rolling in.


We've added 5 more levels to Repulsanoid, and tweaked some things that were already in it.

Yellow nodes now have a significant delay before responding to collision again.

The material for barriers is now cleaner and less obtrusive.

The story recieved some minor edits.

Repulsanoid gets new stages, visual effects, story rewrites.

In our latest update we've added 5 more stages to the game, for a total of 30.

The added stages feature some new mechanics, such as a new node type and moving barriers.

We've implemented lens flare and motion blur (it's recommended that you keep the motion blur strengh low, as it might be quite disorienting on higher values).

The writing has been editer in several stages, to be more informative and better paced.

Some gameplay-related sound effects were added to the mix.

The "controls" menu now reads mouse motions as potential key bindings.

Several other small bug fixes were implemented.