To test features we are building a standalone game that will act as a 1.5 DLC. Requiem: Invace adds an entirely new world to explore complete with new dungeons, crafting items and all of UE5’s best features, from Nanite to Chaos destruction and the incredible Lumen lighting system. We have added a swimming mechanic and other new mechanics will be added soon.
This new world, called Shred, continues the adventure from Requiem. We can’t wait to share it with you later this year.
SHRED The magic leaking into Shred from the nearest sleeping god reflects Her dreams: scintillating colors in ever-shifting displays, resonate harmonies, and light in endless waves. This manifests in the spirit world and material world as crystals in incredible varieties of size, color, and shape that are blocking the Requiem; the ancient music used to tame wayward spirits.
One of Mazar‘s most trusted servants, a Reaper-lord named Riven has descended upon Shred with his Bloodknight initiates.
Defeat them and free the Requiem.
Updates 5 and 6
New Interstitial/cinematic for intro sequence. New Interstitial/cinematic sequence when retrieving the Howling Stone from the Sages. New Esher Stone Art. New Gameplay area - Loguer's Sil -This area is now loaded with enemies and significantly harder.
Added inventory numerical stats/damage values for: -Killing Power (main hand weapon, off hand weapon, dash) -Spell - Ranged -Spell - Area of Effect
Hover your mouse over the stats for updated damage values. These will be tuned throughout EA.
Dash and melee damage values increased for most classes.
Some small updates to Mon Don Tor which will be receiving the majority of Art, Performance and gameplay updates in the coming weeks.
Update 4
In this update we added interstitial (cinematic) events when transitioning to new areas. This will help explain some of the robust story that was previously missing.
Also added a visual counter of the Angel Statues aka Lore Angels - interacting with an Angel Statue will trigger VO and story events.
Also in this update are fixes to some projectiles, improved Art and enemy spawns in the Corrupted Moor and several bug fixes.
Update 3
-2 new playable classes: Berserker and Engraver!
The Berserker is a heavy duty melee fighter with the heart of the primal god within him. The Engraver is a Warlock-like caster with a variety of powerful spells at their disposal.
Also in this update: -Descriptions added to inventory items. -Fixed a couple of critical issues.
More to come: -3 additional classes; Ruiner, Saint and Sprite. -Performance -Improved Art and revised layout designs to the Overgrothe and many dungeons.
Update 2
Set 'esc' key as default to open menu Added HUD popup when in range of an interact - key defaults to E/interact. Fixed a potential critical issue where player character would be unable to enter the Scarlet Vault after retrieving the Howling Stone from the Stone Sage Sanctifier.
More updates to come - Thanks!
Quick Bug Fix Patch
Fixed a handful of issues. Larger update to come next week.
Release the hounds!
REQUIEM has been released in Early Access. We will have a more formal release next Tuesday (2/15).
Please, if you encounter any issues let me know. I will be updating every week.
Release Delayed
QA found an edge case issue with the save system so we are testing this more thoroughly before release. I'd hate for you fine people to lose any progress so I am taking extra precaution with this.
Thanks! Will update again soon.
Requiem Early Access Release - Tomorrow 2/8
Hi, Requiem will be releasing tomorrow, 2/8 after a final few bug fixes and testing. Please bare in mind I'm a one-man show and will update regularly throughout early access. If you come across an issue, please reach out. Thanks, and I hope you enjoy!