Requisition VR cover
Requisition VR screenshot
Genre: Shooter, Simulator, Adventure

Requisition VR

Update v.1.1.1367

Hey Nevermonsters!

Please welcome a new update (1.1.1367)!


Here's what's included:

Fixes:

  • Fixed a bug where NPC on the Farm would follow the dead players
  • Fixed a bug where if one player would install a trap and leave the lobby, for other players the object that the trap was primed with would become indestructible and would float in the air
  • Fixed a bug where a played was soft locked in the tutorial black room because of the backpack
  • Fixed the hand motions (they now are not lacking behind). They are also more smooth moving now
  • Fixed numerous minimal tutorial bugs
  • Fragile items are now a bit sturdier
  • Fixed a bug where long and big items would instantly fall through the floor
  • Player move speed reduced to normal
  • Safe door handles can now be grabbed more consistently
  • NPC on the Farm are fireproof now (no longer are players able to murder them with any kind of fire weapon)
  • Fixed a bug where you could crash the game by buying a lot of bombs from the shop at once
  • Furniture fixes
  • Tweaked weapon sounds
  • Fixed an issue with ammo not stacking in the backpack properly
  • The tape should no longer drop on the floor randomly for observers
  • Sun is not black anymore
  • Explosions tweaked
  • Acetylene tank mass halved

Features:

  • New way of best region selection
  • Zombies are now smaller
  • Steam achievements


Also, you can purchase Requisition VR with the 50% off discount RIGHT NOW! Hurry up!

Update v1.1.1076

#Fixes

  • Fixed a bug with taking ammunition from the backpack while having an active weapon in the other hand.
  • Fixed the issue of duct tape and personal hammer falling out.
  • In-game store fixes.
  • Fixed the problem with black glow on the cutscene screen.
  • Explosions optimized. Previously, they sometimes did not deal damage.
  • Fixed an error that occurred when a linked item to a weapon broke, making it impossible to link anything else to that weapon.
  • Fixed an error with the text prompt of the avatar showing through walls.
  • Fixed an error with incorrect display of the currently selected map icon in the lobby.
  • Various visual fixes in the lobby.
  • Fixed a critical bug with freezes on the "bunker" map.
  • Fixed a grabbing issue with the MP5.


#Tweaks

  • Weapon tweaks.
  • Weapon sound improvements.
  • Reduced probability of dildo spawn in furniture sockets.
  • Increased strength of the vignette effect when dying.

Full Release Update

Over the past 6 months and 15 updates, we have thoroughly reworked all game mechanics, enhanced crafting, reduced jankiness, and significantly optimized performance.

As the game leaves Early Access, development will continue. We are concentrating our efforts on developing the Survival mode on a massive map, one of the largest in VR gaming. Our aim is for REQUISITION VR to be the best survival game in VR, and we need your support to achieve this goal.



Many players requested firearm linking and improved gun sounds, so we've completely reworked the gunplay.


Additionally, players asked for the ability to link items to rotating surfaces, which is now possible.


Zombies and melee have also been redone almost from scratch. Zombie piercing mechanic returned


New types of zombies


More detailed information about the new update can be found below:

#Fixes

  • Numerous fixes to trap behavior and some items in traps.
  • Fixed an issue with "sliding" weapons in hands on certain gamepads.
  • Fixed issues with displaying sockets in furniture - now they are correctly hidden and displayed. Adjusted distance and manifestation speed.
  • Fixed an issue that allowed players to grab items from their own backpack while it was on their back.
  • Improved item synchronization.

#Features

  • Weapon linking - now you can attach sharp objects (knives, katanas) to weapons, and add improvements like flashlights and laser sights.
  • Zombies now dismember during explosions (arms and legs fly off).
  • Added armored zombies. Until the armor is broken, it blocks damage to the body part it covers.
  • Added zombies with buboes. When the bubo explodes, a toxic cloud appears, damaging the player.
  • Improved backpack and pocket interaction interface.
  • Sockettrig improvements - throwing behind the back, retrieving shotgun cartridges one at a time.
  • Added a notepad containing background information on the game.
  • Redesigned tutorial for better clarity and detail.
  • Ability to remove items over the right shoulder into the backpack if the right operational socket of the backpack is already occupied by an item.
  • Added the ability to manually remove magazines from weapons.
  • Added a shooting range to the lobby.
  • System for storing items in a backpack.
  • Personal container system in the lobby.
  • Added crafting workbenches to the lobby.
  • Introduced functionality for unlocking skins through special boxes.

#Tweaks

  • Simplified linking process - no need to hold one of the keys while winding.
  • Redesigned teslagun projectile - now it actually flies and interacts with the first target it collides with during flight.
  • Significantly reworked weapon sounds.
  • Added sounds to items that were missing them.

15th Update or REQUISITION 1.0

We have an important announcement:




REQUISITION VR is officially leaving Early Access on May 4




Update 1.0 is now available for you:



#FIXES:


· Fixed a bug where linked weapons would get stuck in the air after stabs
· Fixed zombie corpse behavior (now they have realistic physical mass and die realistically)
· Fixed issues with some interfaces and menus. Now the in-game interface doesn't overlap with world objects
· Numerous visual fixes on game maps
· Numerous collider base fixes on game maps
· Numerous logic adjustments on game maps

#FEATURES:


· Added SURVIVAL MODE and survival mechanics
· Linking now restores item durability
· Added puppet to zombies: significantly improved zombie reactions to physical interactions
· Added linking with rotors
· Added item dragging through walls, preventing hand sticking and catching on door frame edges and other narrow surfaces
· Added cleanup of dynamic items that drop in Horde Mode or purchased in the store if they are inactive for a certain period of time
· Added new PDA (hand interface)
· Added the ability to push crawling zombies
· Reworked gun play: now it's much easier to aim with weapons, sights have been redesigned
· Added new zombie animations, replaced some old ones

#TWEAKS:


· Set correct item positions in traps
· Replaced remote grab indicator
· Significantly improved remote grab behavior - no longer possible to grab items through walls
· Reworked zombie climbing system
· Zombie animations became smoother
· Reworked some VFX
· Significant sound improvements, adding new sounds to items where they were missing
· Completely reworked socket rig and its interface:
· Fixed usability issues
· Added folding hints for backpack and wearable sockets
· Reworked hammer and duct tape logic - duct tape can no longer be taken out before the linking stage
· Reworked hand UI - now to open it, you need to look at your hand
· Changed weights of some items, adjusted grab poses
· Changed zombie balance: hp, attacks, damage

Save 35% this Spring Sale

Hey Nevermonsters,

Steam Spring Sale is already here! Save 35% with Requisition VR on purchases and presents for you and your friends to enjoy solo or multiplayer mode! ːrequisition_clubː
This is the biggest sale Requisition VR has ever had, and we hope you like it :)

https://store.steampowered.com/app/1730650/REQUISITION_VR_Home_Alone/

Recently Requisition VR had a Zombie update. You can check the information about the update here.

We also offer to try out a brand new Survival Mode by joining our [BETA] until the 31st of March.
You can find it in the beta branch: Requisition VR properties -> beta - beta.
To see what's else [BETA] includes, go here.



Have fun and enjoy playing Requisition VR! ːrequisition_toasterː

Update #14: Improving zombies

#ZOMBIES


Fixes

  • Fixed an issue where a zombie's visual would sometimes not match its hitboxes.
  • Fixed a bug due to which, after interrupting the run-attack animation, the zombie stopped in place, losing momentum.

Features

  • Added stabs (the ability to pierce zombies with sharp weapons).
  • Added interruption of hit reactions of zombies. You can now interrupt zombie attacks.
  • Added an additive layer of animations when shooting at zombies (now they react to hits with animations).
  • Added repulsion of zombies when shooting at them (the repulsion force depends on the specific weapon).
  • Added interruption of attacks, and run-attacks of zombies. Now, if he tries to hit you, but realizes that the distance is too large - he will smoothly cancel his attack and again try to get to the distance necessary for the attack, and not hit the air.


#FEATURES



  • Added an icon indicating that the backpack is full
  • Removed Christmas items and Valentine content


#FIXES



  • Fixed a bug with heroic holograms.
  • Fixed a bug where during despawn zombies blood would appear even if it was disabled in the game settings.
  • Disabled hand collision for dead players (now dead players can't push zombies or objects).
  • Fixed network bugs that could lead to the removal of quest items when one of the players (not the host) left.
  • Fixed a bug that caused some activated items to be enabled after linking, and were enabled until the moment of first use.



Survival Mode [BETA] is OUT!

Hey Nevermonsters! The open beta for arcade survival mode is here! :requisition_toaster::requisition_piston:



The mode includes:

  • A big map
  • 3 quests
  • A possibility to join groups
  • A fortification of shelters
  • A hunger mechanic


You can find it in the beta branch: Requisition VR properties -> beta - beta.



Here’s the list of known bugs:

  • Zombies may appear in front of the player.
  • One text can overlay on the other in the notepad.
  • Hunter quest: different number of required kills on the PDA and in the Notepad.
  • Hands can tremble a bit when the player grabs handles on some furniture.
  • The button for opening the bunker in the house doesn’t work.
  • The megaphone only works for one player.
  • In some cases the object can start flying from the hand on some distance
  • Zombies can die at the start of an aggressive fog phase by themselves.
  • The furniture can load in front of the player.
  • A long map loading.
  • 2 small delays at the start of the game on the map.


❗ ❗ Please leave us feedback using this questionnaire: ❗ ❗
https://docs.google.com/forms/d/e/1FAIpQLScHrp4X8RM53KYk2n4mHHXF6gh_D--yJNj2Fr5obbk_dQbmNg/viewform

Thank you in advance and have fun!

NEW MODE IS COMING IN TOWN

Hey Nevermonsters!

We’re cooking something special for you - a brand new mode that you’ve been waiting for!

Right now we are adding finishing touches and preparing the big announcement that will be later.

Are you excited? Because we are! ːrequisition_toasterː ːrequisition_toasterː ːrequisition_toasterː



New Broadcast

UPDATE #13 - Valentine's Day Update

Happy Valentine's Day to everyone!



Here's our Valentine's Day card:



#FIXES:



  • Fixed an issue where a zombie would get too close to or enter the player
  • Fixed UI of barricades
  • Fixed an issue where backpack could become invisible in Horde mode
  • Fixed link points on the shovel
  • Lod fixes at Gas Station (Horde mode)
  • Fixed holes at Hut map (PvP)
  • Fixed fence at Gas Station (Horde mode)
  • Fixed visual issue with zombies




#VALENTINE'S DAY TWEAKS & FEATURES:



  • Added Valentine's day lobby theme
  • Added bow and arrows
  • Added a special romantic item



We are also releasing Steam Community Items, so now playing Requisition VR can help you get exclusive badges, wallpapers, trading cards, and emoticons and progress your Steam account!

Happy Valentine's Day!