Flamethrower can now be correctly placed in a trap.
Fixed visual bugs in the lobby.
Fixed a bug that caused zombies to react poorly to hits and pushes by hands.
Fixed a bug where you could earn KP in a Sandbox mode.
Fixed area for placing a trap in a small tutorial. Now you can't place the trap the way the zombies could pass it by.
Fixed a bug where you could die, but keep the weapon in your hands.
Fixed a bug that caused items to fly off incorrectly after being hit (for other players).
Fixed a bug that could cause the pistol to become invisible to other players when playing online.
The Thrash Mortar and Toaster now pull the correct resources from the op socket, instead of shotgun ammo like they did before.
#FEATURES:
Added highlighting of items in sockets.
Added Vignette to reduce motion sickness.
#TWEAKS:
Zombie animations slowed down. Now they look smoother.
Thunder Hammer has an infinite charge again.
Roadmap: November + December
Hey Nevermonsters!
Time passed so quickly… Tomorrow is already December and more than a month has passed since the EA release of Requisition VR.
We have a lot to say and wanted to sort of summarize this month in figures.
8 patches were released which significantly improved the state of the game in terms of fixing bugs and lags. The patch #6 also became the first huge update since release. It had new features such as in-game store in horde mode for purchasing weapons, traps, and bombs using kill points.
The latest two patches became two major November updates including new zombie models, new weapon, a vending machine for buying items, Sandbox mode, new map in Horde mode and a lot more!
The full list of all updates and fixes can be found here: https://store.steampowered.com/news/app/1730650
And a little about our plans for December. We did some changes in our Road Map, so here’s what we’re planning for the end of the year: Christmas packs (new items, clothes), new Christmas zombie models, new Story mode map, and some other fun stuff! Are you excited?
We are really grateful for your support and feedback! A lot of stuff this month was made just because of you. Please don’t forget to leave feedback on Steam. That helps us a lot with future development and more interesting updates!
Thanks for hanging out with us!
Your fellow zombie friends, Arcadia VR
UPDATE #8
FIXES:
Fixed trap sync.
Fixed colliders on the Farm map (Story mode).
Fixed an issue with the lack of sound of zombie footsteps.
FEATURES:
Added new game mode: Sandbox.
Added new Horde Mode map: Dungeon.
Added zombie death effect.
Added display of active and inactive sessions in the server list.
TWEAK:
Increased the interval between zombie spawns on the Hut map (Story mode).
Tutorial update: improved small tutorial, shortened big tutorial.
Sandbox mode
New Horde mode map: Dungeon
New Tutorial
Autumn Sale
Steam Autumn Sale is here!
Requisition VR is on sale till 29th of November!
$13.99 for all you zombie fighters out there!
REQUISITION VR UPDATE: New zombies, weapons & features
FIXES:
Fixed incorrect calculation of survival time in Horde mode.
Fixed a bug that caused the Portable Welder to deal damage at a great distance.
Fixed a bug that could cause zombies to play incorrect sounds after/at the time of their death.
Minor bug fixes in game locations (holes in the floor).
FEATURES:
New zombie models! Now they are randomly generated from more than 100 options.
Now all traps are reusable! After the first use, the trap recharges and is ready to use again.
Added native support for Oculus drivers. Now, when starting the game, 2 launch options are displayed - launch through Steam VR or through Oculus.
New Heroic weapon - Molotov Cocktail! To assemble it you need to combine a bottle of whiskey and a rag.
A vending machine for buying items and resources (in-game shop) is located at all locations of the Story mod.
Crafted items can now be placed in traps as long as they are not too large. Trap sockets will glow red if the item is too large.
Added message about connection issues. This message also allows you to join the Discord server for help.
TWEAK:
Balance: Damage balancing. All linked items now deal significantly more damage than regular items. The damage of some common items has been reduced.
Lobby: Added visual markings to the floor marking all interactive areas. Slightly changed map lighting.
Added sounds to some items that were missing them.
Snap turn mode is enabled by default, which should reduce motion sickness for new players.
Adjusted the size of the player's body sockets. Their position has been changed. Interaction with them should become easier.
When linking an item that is part of a heroic to another regular item, the heroic recipe will now be displayed by default, reducing the instances where players use heroic-essential items in regular crafting.
If you already own the game, buy a copy to your friend to enjoy co-op together!
Sale ends on Nov. 22
PATCH #6
FIXES:
Fixed hand physics. Now all items that are in the hands have a weight. Cabinet doors, house doors and car hoods no longer break. Weapons behave more realistically and naturally.
Fixed incorrect two-handed grab of katana, and issues in which it flew out of the hands.
Fixed a delay when first interacting with the character customizer.
Reduced delay when changing clothes in the character customizer.
Fixed incorrect wave counting in Horde Mode after restarting the game.
Fixed issue with invisible items in large sockets of other players.
Fixed visual issues on the Town map (PvP mode).
FEATURES:
Added a “Catalog” of heroic weapons - displaying different information depending on what the player has crafted.
Added an in-game store in the horde mode where player can purchase weapons, bombs, traps and aid kits using kill points. You can get kill points by killing enemies. You can check your KP on your PDA. The store is planned to be added to the story mode as well later, based on your feedback.
Added the ability to call a scorboard in Horde Mode at any time by pressing a special key on the PDA.
Popup with quest tasks does not disappear till the player checks the PDA.
TWEAK:
Improved look of Gas Station location (Horde Mode) - reduced fog density.
The shotgun now reloads much easier.
New look of Gas Station map (Horde mode)
“Catalog” of heroic weapons
In-game store in the Horde mode where player can purchase weapons
Scorboard in Horde Mode which can be called at any time by pressing a special key on the PDA
Fixed incorrect two-handed grab of katana, and issues in which it flew out of the hands
PATCH #5
FIXES:
Fixed an issue with corpses twitching after death.
Fixed issues caused by Steam Overlay where player could fall through the map.
Fixed issues with holes in maps that could cause players to fall off the map in some places.
Fixed issue with incorrect visual display of the consumption scale.
Fixed a number of errors on unloading from the map related to attempts to disable already inactive items.
Fixes for various audio issues. Fixed a large number of missing object sounds, as well as general sounds (cutscenes, music).
Fixed a problem with non-destructible windows - now windows can be destroyed by bullets, blows, throws.
Window destruction effects now play again.
Fixed an issue where items could still get stuck in some walls.
Fixed an issue where some items (with low durability) could fall through tables, chairs, and other surfaces if you try to put them down.
Fixed an issue where KillFeed in PvP could sometimes not display kill information.
Tutorial: Fixed an issue that resulted in the toaster being placed back into the body socket when attempting to stow it away in a backpack.
Story mode (Farm): NPCs no longer follow the "ghosts" of dead players.
Story mode (Farm): Fixed random spawning of NPCs in cages. Previously, they appeared in the same places.
FEATURES:
Added forced launch of a small tutorial.
Audio streaming - faster game loading, less consumption of RAM resources.
TWEAKS:
Removed the ability to eject ammo from a shotgun by pressing a key. No more frustration with dropping ammo, reloading is only possible by bringing a box of ammo.
Increased the thickness of the floor colliders on all maps. Items should now be less (or not at all) crushed under the floor.
Halloween Update
FIXES:
Fixed an issue where exiting from any of the story-mode maps could result in a stuck loading screen.
Fixed a bug that could cause infinite death when killing a player with a burner.
Fixed a bug where it was possible to duplicate quest items in Story mode.
Fixed an issue that could cause the game to crash when trying to put a long linked item into a socket.
Fixed inaccurate tooltips about crafting in the tutorial. The tooltip is now relevant for the HTC Vive.
FEATURES:
Added an option to the comfort settings that allows you to change the speed of rotation of the camera in smooth mode.
Reworked the lighting on the Gas Station map in Story Mode.
Wow, a spooky skeleton visited you! Halloween background and music in the main menu!
Added an alternative option to enable acceleration. Now you can enable acceleration by double-clicking on the stick.
New Room Browser: Displays rooms for all regions, not just the one the player is currently connected to. Warning: the function is experimental, therefore it is placed in a separate menu item.
The “Find game” button has been removed from the multiplayer menu as unnecessary.
1 more hour till the Q&A session on Discord
Hey Nevermonsters!
1 more hour till the Q&A session with our game designer and QA team member in Discord!