Res Judicata: Vale of Myth cover
Res Judicata: Vale of Myth screenshot
Genre: Role-playing (RPG)

Res Judicata: Vale of Myth

About that Contest

Originally we had hoped to run a contest that would reward players for taking time to review the game. Because so many games compete for player's time, we felt a reward would encourage players to leave reviews. The intent was to create an ethical reward that would not encourage undue bias.

We discussed the matter in detail with the Sentinels of the Store, as we are friendly with them, and we know they've seen all kinds of practices. The discussion helped us to see the contest in a new light. After spirited discussion, we came to an agreement that it just isn't possible to offer an ethical review contest. It causes a similar issue to observation bias - that is to say, if people know they are being observed (or in this case, being rewarded), it will affect their behaviour - and they may not be aware that their behaviour has changed.

It is an imperative for me to run Res Judicata and its community with respect, dignity, ethicality and honesty. With that imperative in mind, the best thing for me to do is to cancel the contest.

But fear not! The Anniversary Release is still on, and there's a lot of cool new features and content coming.



Huge News - One Year Anniversary Release and Contest!

Hey everyone, the one year release of Vale of Myth happens in mid October. To celebrate, and to thank all the players out there, I'd like to make the anniversary a big event.

Introducing, the One Year Anniversary Release!
*Linux and OS-X releases of Vale of Myth (both demo and full versions)!
*Gaea Bundle Release (game + all DLC for one low price)!
*Strategy Guide DLC Release!
*OST DLC Release (Steam, iTunes, Google App Store, Spotify, etc.)!
*Humble Bundle Release!
*Patch 2.0.0!

And New Game Features!
*Game now supports version 4.5.2 of Pixi.js!
*New achievements!
*Major plugin updates!
*New dungeons and new bosses!
*New secret locations!
*Entirely new (and more friendly) user options menu!
*Armor hit noises play when striking enemies and being struck!
*AI Improvements!

To celebrate, I'm also announcing a contest! I'll be creating a new forum topic where players can make feature suggestions for the upcoming release, and there will be a contest created in the next week with free copies of the Strategy Guide and OST up for grabs! Please keep tuned.

Vale of Myth breaks 750 downloads!

I'm very happy to announce that Vale of Myth has shattered 750 downloads. Thank you to each of you for your part in making this happen. If you have any feedback to give - positive or negative - please post in the forums, or if you don't feel comfortable doing that, you can message me.

The Strategy Guide is still in the works - the two separate documents have been combined into one, all the suggestions and corrections from our editor have been incorporated. A number of smaller changes are being added to make the document more readable and to reduce total page count.

Version 1.3.0 is also in development! A number of smaller changes are planned, some options, and some larger features are in the pipe. Cheers!

Vale of Myth Update to v1.2.0!


Vale of Myth v1.2.0 is now up, and it brings several popularly requested features:

* Battle Animation Speed option - battle animations can now be sped up from 1x to 4x of normal speed.
* New Garbhan appearance - Garbhan's look is now updated to reflect his kilt appearance in game illustrations. Charsets, battler, and facesets are all changed to the new appearance.
* Added price variance for most shop items
* Fixed some rare crashes
* Added Treatices for Reapers, Mana, and Spirits to bookcases in the game
* Quest and autosave support overhauled for all of Golgotha
* Bartender no longer appears in prison before the tavern events
* Typo corrections

The Strategy Guide page is now submitted to Steam for review. The guide is currently content complete, and is going through an editor. The total size of the guide is ~350 pages, with an ~100 page appendix.

I hope you enjoy the changes! It took a while to put this all together.

Vale of Myth breaks 600 downloads!

Thank you to everyone who downloaded the demo! For those of you who have played the demo, any feedback (good or bad) you could provide would be greatly appreciated. Thank you so much for your support.

Hotfix out for v1.1.0

Hey everyone, a hotfix is out for v1.1.0 that fixes a potential crash that can occur when loading older save files in the new version. Cheers!

v1.1.0 Now Out

Hey everyone, there was a last minute bug with v1.1.0. The bug is now fixed, and the game is now live at 1.1.0. Cheers!

Vale of Myth v1.1.0 Update!

The 1.1.0 build has just gone live. Here's some of the eagerly desired changes:

*Ame Morte (Eve joins the party) slow down has been fixed. The performance boost took things from 3 FPS to 60 FPS. This fix will work with old save games.

*The Lion Battle - it is now possible to defeat The Lion on the Ame Morte! A mini-scene and achievement have been added for doing so. Congratulations, casazampieri!

-New images; two new difficulty images at game start, and a new game illustration for the late game!

-Terms have been adjusted - some did not fit in term window.

Garbhan will be receiving a visual redesign of his charsets and battler to better reflect his illustrated form in v1.1.1.

Have you achieved something crazy difficult? Let us know in the forums, and we might make an achievement in your honor!

Res Judicata Breaks 500 Downloads!

Hey everyone! I want to give a quick shout out and thanks to everyone who has downloaded the Vale of Myth demo. We just broke 500 downloads today! I hope all of you are enjoying the experience. Thank you so much for your support.

For those curious, yes, the strategy guide is still in the works. Unfortunately, I have been sick for two months straight and so progress has been slow.

Vale of Myth First Review!

I'm pleased to say that Res Judicata: Vale of Myth has received its first official review by gamempire.it (an Italian game news and reviews site)! Mr. Massimo gave Vale of Myth a very positive review, in particular pointing to the Campsite and Cross-Training game features. He also provided some excellent feedback, and we're looking into addressing as much of that feedback as possible. We'd love to receive more input and reviews, so if you know anyone, please introduce us!

One element he found disagreeable is Garbhan's non-kilted look in-game. We agree with him, and want to get this sorted out - Garbhan was intended to wear the kilt, but due to MV's tiny character size, its proven very difficult to actually make his kilt; a) visible, and b) visually coherent. Ironically, we had a fully kilted Garbhan charset for RMXP, as we had more room to add that detail in place. At the very least, we intend to correct Garbhan's battler and faceset (the latter depending on finding an artist).

Mr. Massimo's review is linked in the Reviews section of our Steam store page. For those of you (like myself) who sadly, are not skilled with Italian, you can run the review URL through Google Translate or a similar translation service. The translation definitely isn't perfect, but it gives a good idea of the general direction of the review.

It's strange to read some of the criticism we've received, as when we began development of our game, there were almost no RPGMaker games on Steam, Greenlight was our expected onboarding process, Shovel Knight was yet to be a thing, FFXV wasn't on the horizon and games like Ara Fell had gone dark so long we sadly assumed they were left unfinished. We kept an eye on the changing gaming world, but in order to have secured a better market position, we would have had to ship an incomplete product - and I wasn't willing to do that.