Rescue HQ: The Tycoon cover
Rescue HQ: The Tycoon screenshot
PC PS4 XONE Steam Gog
Genre: Simulator, Strategy, Indie

Rescue HQ: The Tycoon

❄️Winter is here update out now!

Dashing through the snow with the new "Winter is here" update of your favorite Rescue HQ Tycoon which contains maaany great improvements like the Chicago in winter map!❄️Have fun! ⛄

And remember, until 13.10. there is a 25% discount!


Changelog:

Added two new Scenarios: Chicago in Winter (Medium & Hard) Updated US Medical vehicles (visuals)

Added 6 new character traits:
  • PoliceBiochemical (Seasoned Police) +1 police on Biochemical emergencies
  • PoliceStreetCop (Seasoned Police) +1 policestreet on Urban emergencies
  • MedicIndustrial (Seasoned Medic) +1 medic on Industrial emergencies
  • MedicHouseDoctor (Seasoned Medic) +1 medic on Urban emergencies
  • MedicBiochemical (Seasoned Medic) +1 medic on Biochemical emergencies
  • FireFighterChemical (Seasoned Firefighter) +1 firefighter on Chemical emergencies


And last, but not least, the feature everyone has been waiting for:
  • Vehicles now drive away along the street
  • Language names are now in their respective language (not translated lol) - adjusted water area for emergencies
  • Adjusted level 3 emergency chances for chicago contagion
  • Several minor bugfixes regarding icons and scenario text
  • Standard Ambulance has a new mesh for US
  • Fixed subPump station missing preview mesh
  • Added the icons for new actor traits in chicago scenarios
  • Police now show up for day shift in chicago
  • Buildable and purchasable ground in chicago now properly show snow / cleared state





We're happy about your feedback!

Your Rescue HQ Team

Weekly sale - save 25%!



ATTENTION - time to save money!

Until 13th of October you can save 25% on the purchase of Rescue HQ - The Tycoon! 😊 If the game is still on your wishlist, hurry up and get it now! 🏃💨

Winter is Here! New beta branch update

Changelog:
  • Added two new Scenarios: Chicago in Winter (Medium & Hard)
  • Updated US Medical vehicles (visuals)

Added 6 new character traits:
  • PoliceBiochemical (Seasoned Police) +1 police on Biochemical emergencies
  • PoliceStreetCop (Seasoned Police) +1 policestreet on Urban emergencies
  • MedicIndustrial (Seasoned Medic) +1 medic on Industrial emergencies
  • MedicHouseDoctor (Seasoned Medic) +1 medic on Urban emergencies
  • MedicBiochemical (Seasoned Medic) +1 medic on Biochemical emergencies
  • FireFighterChemical (Seasoned Firefighter) +1 firefighter on Chemical emergencies

And last, but not least, the feature everyone has been waiting for:
  • Vehicles now Drive away along the street.

Rescue HQ - The Tycoon | #5 Update


Update time again! ːsteamhappyː
  • Updated HUD to be cleaner. Now highlights Performance Rating and shows weekly spending.
  • Updated Financial report UI and prediction algorithms for clearer visualization of weekly income and spending.
  • Fixed a nasty bug which lead to wages not being payed at End of Week.
  • Updated Shift Settings UI (at End of Week) to show filter and worker state more clearly.
  • Fixed some bugs, including not being able to change hotkeys because the popup did not show up.

Save twice now!

Update time!



We just updated our Rescue HQ :-)!

- added ability to customize keybindings in settings menu (finally.)
- completely new and refreshing SF map scenery.
- added ability to toggle HIGH PRIORITY for any task - crew interrupt what they are doing if one of these tasks is unoccupied.
- tutorials are now accessible from any scenario (previously the "i" buttons only worked from specifically tagged scenarios)

- MODDERs: You can add a ModID string which circumvents steam workshop changing your mod names in-game (see wiki)
- MODDERs: An FMOD template project for RHQ was added to the Mod repository (see wiki)

Save 25% off Rescue HQ - The Tycoon right now!

Rescue HQ - Update 3 Out Now!



Update #3 is now available!

Major Changes:

- @Someone's SFPD vehicles are now part of the mainmod, replacing the original SF Police vehicles. Thanks @Someone
- Funding replacement of SFPD vehicles from old savegames
- Needs rebalance: Adjusted intervals & range variety to a higher spread, which makes situations like ALL THE CREW NEEDS TO PEE AT THE SAME TIME much less likely.
- Mirror is now unlocked in SF :wink:

Dispatch Window:
- Traits on actors now have a highlight if they synergize with an active emergency Tag
- Changed equipment selection UI. Added a button to send out all available of a single type.
- Added descriptions to all tooltips in "Required Assets" section (i.e. traits now describe what they do) Actor Inspection
- Added needs display for actors
- Actor now shows department (if it exists)

Minor Changes & QoL
- Vehicle Maintenance is enabled by default and does not turn off automatically
- Jail Cell Bench is enabled by default and does not turn off automatically
- Added mod compilation error messages
- Additional ita loca improvements
- several minor UI & layout updates

Squashed Bugs:
- FIX dispatch map overlaying window
- FIX font breaking with certain characters
- FIX success rate tooltip being active from beginning
- FIX storage items were sent out when 0 are assigned in dispatch
- FIX items were created when 0 are assigned in dispatch

Future updates of Rescue HQ



Hey guys! Today, there's a quick outlook for what to expect in future updates. New features, improvements... Take a look, we guarantee anticipation!

Update 3

  • Dispatch UI QoL Update
  • Show mod compile errors and exceptions ingame
  • Ability to explicitly set mod id
  • Tutorials in other Scenarios
  • Add useful assets to mod tool
  • More Details in Inspection Menu
  • Research Vehicle and Dispatch Clicking Reduction
  • Needs Rebalancing Research
  • Integrate US Police Vehicles from Mod


Update 4
  • Reduce Vehicle Maintenance Clicking
  • Shift Change UI Improvement
  • SF City Map Update
  • Task Prioritization
  • Customizable Keybindings


Update 5
  • New City: Medics First
  • Finance Overview Upgrade
  • Reduce Dispatch Clicking


Update 6
  • Balanced Scenario in Medics First City
  • Vehcile Drive Away
  • Sub-Professions


Update 7
  • 1 US Ambulance Vehicles
  • New City: Dialogs and VO


Update ...
  • More to follow!

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