Residual cover
Residual screenshot
Linux PC Switch Steam Gog
Genre: Platform, Puzzle, Adventure, Indie

Residual

A brand new and FREE Regulator City demo!



Hey guys! It's Pascal from Orangepixel with a little update!

I wanted to let you know that there's a fresh new demo of Regulator City, the upcoming game I've been working on for a year now, and this demo gives a very nice feeling of where the game is heading!

So check it out over on the Regulator City page:
https://store.steampowered.com/app/1892750/Regulator_City/

And don't forget to wishlist and perhaps come have a chat about it over on discord.gg/orangepixel:



And please! tell your friends about it, I could use all the help to get more people interested in the game in the coming months!

Residual v1.2.0 – Improved inventory and better game flow


Well hey! It’s been a few months since the last update to Residual, the game has been a bit in limbo.. BUT I’m back with a renewed interest in building out the game to something bigger and better than ever!

To start the next phase of Residual, this update comes with some very welcome improvements to the whole interface screen. It was a bit tiny, a bit off, a bit.. just.. not.. right. Especially the Switch version with it’s small screen had some issues with that whole inventory design. The new inventory now also comes with a “Quick access” context sensitive selection of items: depending on your missions, your current status, and your current surroundings, this Quick Access menu will show you the most likely items you need to grab from your inventory.

I’ve been playing with these changes for a few weeks now, and that QA menu is extremely useful !

Besides the QA menu, you now also get a better view of crafting requirements, mission-required items, and just generally a big improvement over the old inventory screen!

On top of the new inventory screen, there are also a few good fixes and changes added to the game, as I’m preparing to dive back into the whole “Residual Chapter 2” update where we get to lift-off and actually navigate the stars to hop from planet to planet!

I do have one question to ask from you guys: please drop a review for the game on Steam, especially if you are liking it!
Reviews help push the game into more visible area’s on Steam, and will allow me to keep working on it and pushing updates

(Switch users: the update is coming your way, just takes a few extra weeks! – mobile gamers: soon you’ll be able to take Residual with you on iOS or Android – stay tuned!)

Full changes list:


  • added: new Inventory redesign
  • added: context-sensitive hot-items
  • added: “create” or “fix” status to devices
  • added: deployed state of a depoyable-device shown in inventory
  • added: “press X” pause to dialogs that show for the first time
  • added: show how much graphite we have when nanobot is selected in EDP
  • added: Radar info: show how to set markers
  • changed: pdb dialog transparency less transparent (~50%)
  • changed: put pickup-shine in postlight render layer for more effect and visibility
  • tweak: new female character sounds
  • fixed: check if missions are completed when showing them in inventory
  • fixed: some PDB messages spawn twice (once locked, once translucent)
  • fixed: dialog-locations moved down screen a bit
  • fixed: quick-access doesn’t show “item count”
  • fixed: unlock Furnace earlier in the game
  • fixed: field-generator sometimes not working (not finding your home base)
  • fixed: don’t show EDP/device info when ‘new EDP blueprint’ notification slides down

Come try the next Orangepixel game for free: Regulator City



Regulator City is the next Orangepixel game, and you can try it out for FREE right now in the form of an early demo!

https://store.steampowered.com/app/1892750/Regulator_City/

You play the leader of a team, taking out various gangs setting up base in Regulator City. I was inspired by the cool team-action you see in movies or tv-shows with special forces.. and in this game I want the player to feel part of such a team as you make your way through various apartments, industrial buildings, offices, etc.

Completing a range of interesting missions and slowly taking control of the city!

Anyway, come check out the demo, follow + wishlist the game, and hang out on Discord to talk ! (discord.gg/orangepixel)

v1.1.5: Map markers and Recycler



A nice little update this time, where I few requested features and tiny fixes.  You will also note a few things in the changes list with a "Cepheus update" behind it. These are new changes and code for the big update that's coming. Most of those updates are being done without players running into them until we open up the new Cepheus galaxy... but it's still important for me to track these changes as they happen!

So the bigger changes in this little update, we now have a Recycler device!  As soon as you craft something new, the Recycler will be unlocked and the EDP can print one for you.  This device can then take any crafted item, and spit out the resources that were used to create it - should come in handy if you are running low on resources on some planets!

Map-markers was also requested a bunch of times, so you can now go into your visor, planet radar, and then use your action button to toggle markers on/off at the current location that you are in.  That way you can keep track of interesting areas on the map that you want to re-visit.

Finally, the Glucobomb will have a big more punch and use against things like the Slurper plants (those ceiling things with their grabby tongues) or the Techdrones zoomin around.

Besides that a few other smaller changes and fixes are pushed to the game.. so enjoy the update!

Full changes list:


  • added: set your own marker (use X to toggle it on/off)
  • added: Recycler device (breaks down crafted stuff into their core components)
  • added: Total scanned creatures in Residex
  • added: roofgenerators breaking down, now also remove the lights arround it
  • added: Slurper plants can now be destroyed by Glucobomb
  • added: Techdrones can be hit by glucobomb explosion
  • added: UI-Zoom option (PC only)
  • added: Landingship (Cepheus update)
  • added: landing intro (Cepheus update)
  • added: variable planet sizes (Cepheus update)
  • fixed: French language version crashing game (Switch only)
  • fixed: Teleporter getting stuck on top of Hologram device

Residual v1.1.3: Recall Teleporters and the BIG future of Residual


Third patch update is here, with a very tiny amount of things. I see this patch as the one that makes the game stable as stable can be, so from here on we can start focussing on new things! This is also the patch that I currently have running on my Switch devkit, so I'm testing that in the next few days, and then we should be getting it to Nintendo ASAP for approval.

There are a couple of new features added based on feature-requests over at the discord.gg/orangepixel server - so if you now lost your teleporter, it happens apparently, then you can just make your way back to the ship, and the ships computer will allow you to recall it - and it will appear next to you.

I also uploaded a new video yesterday talking about how the launch went, and the HUGE plans I have for this game's future.. let's see if we can make that a reality. If you want to hear what I have planned then make sure to check out the video here:
[previewyoutube="Y4xRwClKdIY;full"]

Full changes list:


  • added: recall "lost" teleporters using the ships-computer
  • added: optionally assign 1 gamepad button to 2 commands
  • fixed: rare crash bug with fire/heat maps
  • fixed: planet-radar now also shows graphite and fruit percentages
  • fixed: default to english for missing text in other languages
  • fixed: sleep is more visible (ZzZ's)
  • fixed: "transport back to the ship" dialog when sleepy is now less annoying/spawning less

v1.1.2: Ladders, location and fishing!


Still working on the quality of life patches/updates to improve the base game here. Luckily we're running at very few bugs, and most of these changes are just to make the game more "pleasant" to play overall. I will be giving some details on the "future of Residual" as I have some galaxy-expanding-big plans for it.. more on that later this week in Thursday's video!

A bunch (all?) of these features are based on player feedback - I've setup PedeyB the Discord bot to handle feature-requests so I can keep track of it, if you got good ideas: discord.gg/orangepixel for more info! - ALSO  PC adventurers, use the F1 key to create some cool snapshots of your adventures, and you can post them in the #postoffice channel, it's cool to see where everyone has been (and which planets people have already survived!)

For now, the list of changes in v1.1.2 - and for Switch users, don't fear, these are all coming to an big patch soon (pushing updates just doesn't work as quick on Switch).


  • added: starting-planet is an easy one for new players
  • added: glucobombs can now destroy spikes
  • added: option to change transparency behind dialogs (default=off on Switch) improve readability
  • added: ladders can be picked up again (and put in backpack)
  • added: keep track of locations visited in planet-radar
  • fixed: crash bug when checking for resources/mining (out of bounds)
  • fixed: crash bug on mouse-hover events (PC)
  • fixed: climbing stairs will block some operations like inventory/crafting/visor
  • fixed: fishing-line now has more max length (deeper fishing) - might have to throw it a few times, just like real fishing!
  • fixed: fish drop back in the water too often (annoying) - now seen as collected if they drop/fly against you


So stay tuned for Thursdays devlog video, I will layout some of the plans for the future of Residual.. and it's gonna be big :)

Pascal / Orangepixel