Hey its been a while, this is just a quick sort of balance patch.
- Increased jumping stamina cost - Tweaked some combat timings - Updated the duct tape crafting sound - Slightly increased sprint speed - Slightly increased prop throw speed - Increased breaker dark zone size - Smoothed out the camera sway - Buffed explosive arrows - Reduced match time by like 1 minute - Increased garbage pile spawns - Increased trampoline strength - Tweaked visuals a tiny bit
Patch 1.1.0.1
Just some changes to make matches more fun, still working on big stuff that will come later
- Buffed most loot - You can now walk while healing - Decreased time to charge a prop throw - Slightly increased arrow damage - Increased jump stamina cost
Patch 1.1.0
Yo, long time no see. I was gonna release this later but decided to withhold some big stuff for another time. Still a lot of great additions/fixes
Changes
You can now SKIP THE TUTORIAL (I'm working on a completely new tutorial that isn't shit btw)
Completely reworked matchmaking, you will actually get into games now!
Redone airdrops
All airdrops will stay hovering until they are knocked down with a prop
There is a chance of a second airdrop in a random zone before a last 3rd one in the center
Airdrops emit blue smoke
Airdrops aren't buggy as hell anymore
Re-balanced all melee weapons
Re-balanced a lot of loot tables
Added a 4th blueprint slot
Increased trampoline strength so you can once again get onto the rafters
Added fall damage for extreme heights (like the rafters)
You can now see your teammate on the compass
You can now see champions through walls
Reworked outline effects for items / players
Tweaked general stamina costs and the regeneration rate
Increased breaker dark zone size
Breakers are faster to flip
Dark zones now deal exponential damage depending on how deep you are inside one
Dark zone damage plays a sound now
Tweaked the Vampire and Drain upgrades
You can now set a custom spray image if it was initially blank
Increased movement inaccuracy for all ranged weapons
Made it harder to chain stun while making it easier to do a one-off stun
Decreased prop throw range
You can no longer be double-trapped in bear traps
You now get released from bear traps with explosions
Buffed explosive arrows
All loot spots have more lockers now but the amounts are different between spots
Changed some positions of supply crates in the center
Improved explosion effects
Reduced explosive barrel spawn chance and damage
Supply crates are now easier to spot
You don't regen stamina when charging a hit anymore
Nerfed shoving a bit
New Med-Station model (now called the Patch-Station)
Improved the usage of the Patch-Station
New (kinda bad) in-hand crafting animation with duct tape (still needs sounds and will probably be redone later)
You can now select a microphone device for voice chat
Nerfed revolver a bit
Various items like the revolver or nailgun will now have their dismantle cost scale with their capacity
Improvements to teaming detection
You can now report people in game with F1 and F2
Added a suspension system that can be used from our discord to suspend teamers
Toned down the anti-cheat since its kinda bad right now
Added bots back to custom games
Fixes
Possibly fixed all issues with Duos and Invitations
Fixed a lot of issues with effects like frenzy and blinding not working
Fixed trampolines become hard as hell to use after throwing one
Fixed revolver dealing double damage when you're the host in a custom game
Possible fix for tracker infinite ringing
Fixed getting stuck in supply crates
Fixed some issues with interaction and tooltips
Possible fix for being able to put an upgrade on anything
Fixed some interaction soft locks
Fixed visual bugs for upgrades
Fixed bots never detecting you
And a bunch of other fixes that I forgor to write down
Big patch in the works
I've been collecting a lot of feedback over the weeks and I'm now working on a big patch that should hopefully make the game a bit less dogshit. Ranked mode will come after the game is somewhat stable.
FYI join the discord if you want to playtest the patch as its being worked on...
Patch 1.05
- When a player quits a game, they die and the last attacker is rewarded the kill - Possible fix for dynamite not doing anything up close - Tutorial videos now get removed after some time to prevent soft locks - Buffed Drain - Fixed Bolt lasting only 1 second - Crate lids bend more to reduce chances of getting stuck in them - Explosive arrows now work differently - they fuse as you shoot them and explode 3 seconds later (they can also attach to things) - Other fixes
I know a bunch of people are getting false positives from the shitty auto ban system, if you got banned by mistake please tell me in the Discord server - I'll double check and unban you.
Still trying to patch cheating exploits and working on other reported bugs...
Servers back up + how to report a cheater
SEE THE REPORT GUIDE IN THE GAME'S DISCORD YES YOU CAN REPORT PEOPLE FOR CHEATING IN THE GAME ITSELF BUT ITS MORE HELPFUL IF YOU SEND THE STEAM ID AND EVIDENCE IN THE DISCORD (you can see your killers steam ID now)
Changes - Updated engine version (may or may not break like half the shit in the game) - Reworked interaction system, you can now do things like cancel applying upgrades (still very WIP) - Added a shitty auto ban system (IF YOU GET A FALSE POSITIVE, PLEASE SEND AN APPEAL IN THE DISCORD) - Bunch of misc technical reworks / fixes
This is a mainly back-end technical patch, this doesn't fix most of the issues and bugs that you guys have been reporting. I just spent the past week grinding to fix the cheating issue as they ruin the game for everyone. Other fixes / game tweaks are coming later in later patches.
Servers will be down until cheating is resolved
I didn't expect cheats so soon and I've been grinding for hours now trying to fix these exploits so for now the servers will be down. You can still play in Custom Games though.
There is a working ban / report system but I'm adding some extra checks to prevent cheating in the first place.
If things get really out of hand, I will have to make the game payed to discourage cheating.
Sorry y'all
Patch 1.0.3
- Added an early teaming detection system and reporting system (Report players as a spectator) - Added option to disable compass - There are now only 2 zone stages - Fixed a bunch of exploits/bugs - And lots of other balancing
Matchmaking and other things are still being worked on, leave feedback in the community discussions or in the discord server
Patch 1.02
- Added an early version of a compass that shows nearby loot and workbenches - All blueprints are now unlocked by default (as a test) - Increased dynamite fuse time by 1 second - Slightly increased crafted arrow damage - Tweaked match timings
If you get any issues, tell me on discord. I know the servers / matchmaking sucks rn im trying to fix it 24/7