Another very cool feature is shown in the following preview video. The time between issuing a command to your units and seeing it acted on the field is proportional to the distance of the units from the general. Soldiers close to the commanding officer will react more promptly to the new orders being issued. This is not only more realistic, but it also makes for more interesting gameplay, asking the players to think more carefully before issuing new orders, as they need to account for the lag in their execution... and to avoid confusing their troops with too many changes.
https://youtu.be/7W-yEUrchO0
Level of aggressivity
This new development video showcases another tactical feature, just implemented, that you can use to your advantage. It's a setting that modifies the level of aggressivity of your units. By combining this setting with unit formations and with the tweaking of units' characteristics you will have a huge amount of control over your troops' behavior and hence the ability to devise very different strategies for your battles.
https://youtu.be/fx-N_rVs7fI
In the video the blue armies level of aggressivity are set.
Training of units' characteristics
Another feature which we've just finished implementing and testing is the possibility of changing the characteristics of the different unit types belonging to your armies.
Through a training interface you can tweak many defining parameters: for example aiming at having archers with a higher agility or swordmen with increased strength and stamina... the characteristics will affect the combat performance of your units and hence the correct planning of these will be very relevant, an important element in your strategic toolbox
And without further ado, here's the video: https://youtu.be/ov8NtISMqX4