Retooled cover
Retooled screenshot
Genre: Indie

Retooled

Update 1.1.5 is now out!

Development update:


Hello everyone!

I hope summer has been treating you all well, for myself, I have managed to get a week off to recover but now I'm back to work on RETOOLEDs next content update Masters Of Destruction. The goal is to have it finished and released in Q4 2024 :). Meanwhile I decided to release a smaller update 1.1.5 which is out now!

Levels


- Icarus got some level design changes, mainly platforming sections.
- Icarus has also recieved a new lighting pass.
- Gatekeepers, fixed several AI navigation issues.
- Gatekeepers has also recieved a new lighting pass.

Have a great summer!

/Swarm Creations

TALES OF DESTRUCTION update is now OUT!

The TALES OF DESTRUCTION update is now out!

This update brings plenty of new content, so let me highlight the major features :)

A high score and rank system have been implemented on each map as well as an overall Story, rank and high score. Learn and earn the score multipliers to go from NOVICE to the rank LORD OF TOOLS.

TALES: A new game mode has come with its first level, Distribution Hub. Experience RETOOLED turn up to 11. :)

Weapon alt fire: Each weapon has received an alternative fire option. Expanding the way you wreck your enemies. With weapon alt fires, new weapon combos have appeared as well as a new crosshair system that will more efficiently display weapon information.

It has been a lot work getting this update ready for release, and I hope you all like it! The full patch notes are below.

As a final note, I just wanted to say thank you all taking a chance on RETOOLED and looking forward I am really excited about what is coming up next for RETOOLED. Update Master Of Destruction is now estimated for late Q3 or early Q4 2024.

Have a great week everyone!

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Patch Notes Tales Of Destruction

NEW
- TALES (New game mode), level DISTRIBUTION HUB: SKY's call for destruction will not go unanswered.
- High score and Rank system. Wreck your enemies in style to achieve your best score and climb the ranks. Implemented on all maps as well as an overall story, rank and high score.
- Alt fire for each weapon. Designed complement your arsenal and giving you more options to dispose of your foes.
-- See the help menu for more info on each weapon alt fire and tips for weapon combinations.
- The golden tool, each story map now contains a hidden "golden tool". Picking it up gives a temporary highscore multiplier.
- Multiple levels have gotten minor changes, mainly layout and lightning updates.
- The help menu now has new entries detailing how the high score system functions, score events and multipliers.
- 7 new achievements.

HUD UPDATE
- New crosshair system that allows for greater information display within each weapon's crosshair as well as new animations.
- High score display widget added, togglable and scalable. Off by default.
-- Weapon state display close to crosshair, togglable with an opacity setting.

CHANGES
- Weapon switching and firing code has been overhauled. This fixed a logic bug that could delay the first shot fired after switching weapons in some cases. The overall weapon switching is now faster.
- AI Utility and Omni bots have received shield changes. Instead of reducing incoming damage they now have a separate shield pool.
- Multiple enemies have now been marked as "High Value Targets" throughout the levels. Destroy them to get a temporary highscore multiplier. (High score display widget needs to be enabled)
- Player robot has received a texture update.
- Distribution hub's level challenges count towards progression unlocks.
- Change default keybindings for zoom, melee and added a new one for weapon alt fire.

OPTIMIZATIONS
- Several VFX impacts have been optimized.

BUG FIXES
- Awakening Boosted jump tutorial will now close if you skip skill check area.

Tales Of Destruction - preview build OUT NOW, full release late february :)

Hi everyone!

I hope you all had a great start to the new year, I've been productive myself :) Today I'm releasing a preview build of the upcoming update, Tales Of Destruction,

Feel free to opt-in for the beta branch on steam and let me know what you think.

I aim to fully release Tales Of Destruction in the end of february with the final additions that didn't make it into the preview build. The main addition that is missing is alternative weapon fire for each of the weapons.

Have a great week!

Swarm creations,
Oliver Lagerblad

RETOOLED : Dev Update

Hi everyone!

I wanted to give you all an update on the development of RETOOLED and what to expect for the future.

First of all, today I'm releasing update 1.0.8 which contains: New melee attack, camera shake overhaul, new enemy death animations, QOL features, HUD updates, more help menu entries and a few bug fixes and balancing.

Work is progressing on the big 1.1 update, now called Tales Of Destruction. I'm aiming to release Tales Of Destruction early Q1 2024 and for FREE. :) I will take more about what to expect from this update early next year.

I can also announce Tales of Destruction won't be the only addition next year, the prep work has already begun on 1.2, Masters of destruction which I hope to release the first half of 2024 and for free :D

I hope to see you all in 2024 and remember, keep wrecking those bots!
/ Oliver - Swarm Creations

Patch notes for 1.0.8:


  • NEW - Melee attack, you can finally punch those pesky bots. Dash + melee, charges the attack dealing even more damage and pushes enemies further away!
  • NEW - Physics death animations for all enemy bots, punch or explode them to destruction to trigger these new animations!
  • NEW - Camera shake system overhaul, nothing was left untouched. Actions and movement now feel more impact full. Not a fan of camera shakes? There is an option to put them to low or turn off player induced camera shakes.
    - Several AI attacks can now cause smaller camera shakes.
  • NEW - Help menu now contains the enemy roster, read up on the foes you face.
  • HUD updates:
    - Hit indicator size and animation updated. Its opacity setting is now exposed to the user.
    - Critical damage post process effect added, color now fades out when approaching critical damage. Changed message's position and size.

    My goal is to increase the information intake in the heat of the moment. Feel free to drop suggestions for future additions.
  • Bug fixes:
    - Wasp tank direct rocket hits should now deal damage.
    - Parabellum arena skip fixed.
    - Weapons and abilities missed gets still unlocked at the end of the level.
  • Smaller optimizations to some of the projectiles.


Want a peak behind the curtain? Well then.. development of RETOOLEDs future content happens over on Youtube and Twitch. Feel free to follow along! :)

Hotfix patch #2 for New Tools Of Destruction

Hello everyone! Small hotfix patch.

- Fixed the equipment progression that got broken by the previous patch.
- HUD changes to improve readability.

I'm extremely sorry about the progression being broken, and want to apologize for any inconvenience. Know that I have now changed up my patching process to avoid something like this to happen again.

I wish you all a great weekend,

/Oliver - Swarm Creations

RETOOLED IS NOW 25% OFF! :D Vote for RETOOLED in the 2023 steam awards!

The holidays are fast approaching and it's time for sharing, caring and so RETOOLED is now 25% off!

2023 Steam awards are now so why not cast your vote on any of the smaller titles releasing this year? I would greatly appreciate any votes for RETOOLED :).

Development is continuing to progress well over here in Gothenburg, Sweden on the next big patch, 1.1 untitled so far.

Want a peak behind the curtain? Well then.. development of RETOOLEDs future content happens over on Youtube and Twitch. Feel free to follow along! :)

Keep wrecking those bots!

/Oliver Lagerblad - Swarm Creations

New Tools Of Destruction - Hotfixes

A hotfix patch just released fixing some new bugs introduced in the New Tools Of Destruction build.


  • Level outro menu visibility bug is now fixed. (Was introduced the in latest build)
  • Gatekeepers: Flawless challenge now correctly checks its condition.
  • Equipment presets now have the correct requirements for its equipment.
  • Cluster Grenade explosion sound distance increased.
  • Nano bots boost ability activation sound increased.
  • Omni bot, boss version got a health increase.

The development process is being streamed on Twitch and Youtube, work on the untitled 1.1 patch continues. Have a great weekend!

New Tools Of Destruction update is now OUT!

The New Tools Of Destruction update is out now!

This update massively expands the arsenal in RETOOLED with 9 new abilities and 4 new pieces of equipment. :) Your preference of destruction gets expanded by completing level challenges.

But that is not all!


  • Movement : These adjustments are made to make you feel more in control of your movement.

    • Base top speed increase from 1200 - 1300
    • Acceleration increase from 11250 - 15750
    • Uniformed the air control amount, no longer varies dependent on z velocity. Slightly increased air control in relation to top speed.
    • Perch radius lowered from 70 - 40. This allows you to stand closer to ledges without falling off.
    • Travel mode now also affects your acceleration and deaceleration making you more agile than before.

  • Lv. Parabellum has gotten a reinforcement update.

    • 2 arenas have been reworked
    • Overall art polish
    • Lightning update
    • Boosted jump mark indicators have been added to help new players identify arena pathway options.

  • Speedrunning stats display for each level and overall story completion time for each difficulty.

  • 3 new achievements tied to overall story completion time.

  • Menu updates

    • Visual overhaul, backgrounds/colors.
    • Help menu got several new entries for new abilities and equipment along with a structural overhaul.
    • New loadout menu, accessible in story menu as well as between levels so you can make changes without going back to main menu.
    • New tooltip, visual overhaul and more expansive information display.
    • Weapons tutorial in Awakening got a small highlight update.
    • Level outro menu adjustments, stats display addition and visual update.
    • Objective icons in the world got several changes to their transparency calculation. They are now more visible when looked at and fades in and out more quickly.
    • Challenge icon updates.

  • Sound / Music

    • Jumping SFX pass, now differentiate between Jumping/Boosted Jump/Double jump/Bunny hopping and Jumppack.
    • Level "Cooldown" got several music changes, it is now more varied and in line with the overall tone.

  • Bug fixes

    • Disrupter bot will no longer trigger the end of the jump attack after death.
    • ESD Grenade now requires 2 plasma bolts to be charged. Explosion VFX will now trigger correctly once charged.
    • The level challenge display will now display level names correctly.
    • Wasp tank laser beam attack now stops correctly at death.
    • Wasp tank logic fixes when entering and exiting defensive mode. (Known issue, can in rare cases have it's shield active even if not in defensive mode.)
    • Parabellum, hidden disrupter bot trigger fixes.

  • Multiple grammatical errors fixed.

Developing this update has also meant doing a bunch of prep work for the upcoming 1.1 patch that will be the next larger patch coming to RETOOLED, want to follow along the development and peek behind the curtain? Join our discord or catch the live streams over on Twitch.


For now, bunny hop your way into the action a wreck some bots with your new tools! Will you manage to complete the new achievement STORY: PhD in RETOOLED?

REINFORCEMENT update out now!

Hi everyone!

The REINFORCEMENT update is now live!

Changelog:
- Overwatch arena A-N2 got a overhaul, several additional paths added making the arena flow better.
- The MELTAGUN got a rework, its projectiles now bounce upto 5 times and increases its damage after each enemy hit by 20%. Base damage was lowered to 150.
- Wask tank enemy got an additional attack option while in defensive mode.
- Disrupter bot rage mode VFX pass and animation adjustments.
- Omni bots laser hit VFXs was added.
- Ambience music fixes on RE-Watch and Cooldown levels.
- Orb Launcher VFX timings got tweaked to align more with its functionality.
- Ability cooldown adjustments.
- Omni bot Elite versions got a health increase.
- PAI VFX optimizations, should remove stutter on it's core explosions.

Check out the video patch log !

Hotfixes n Balance changes + Ability Notifications

Hi there!

I will talk more about the future content of RETOOLED in the coming weeks but for right now I've a small patch with some fixes, balance changes and a few quality of life features.

Fixes:
- ICARUS top floor was missing collision near roof beams, now fixed.
- ICARUS objective display, destroy fuzes will now displayed correctly on phase 3.
- RE-Watch, you can no longer skip the fight after the meltagun pickup.

ESD Grenade, increased the energy gained from it, as long as its not overcharged.

Ingame menu now features an "Restart lv." button.

Feature/QoL - Ability Ready Notifications - Default On
Added a Ability Ready Notification pop up just below your crosshair as well as a sound effect. This should allow you to more easily determine when Dash has recharged or any of your other abilities.