This patch fixes a handful of multiplayer related bugs, and a few minor, general issues.
Version 1.1.1 now available - Balance update!
This first patch to Retromancer addresses some minor bugs, and makes some significant balance changes to the cleric and the barbarian.
Many of the changes in this release were suggested by folks who have played the game -- thanks for all of your feedback!
Some quick highlights:
The cleric's attacks now do more damage, and they can convert enemy bullets into player bullets, which is especially effective against monsters in the later levels that fire bursts of projectiles all at once.
The barbarian's charge attack can now stun enemies, and can be used more frequently.
The difficulty of the last few levels has been adjusted, so they should be less of a slog.
And here are the detailed release notes:
Retromancer is now available!
The time has come to travel to the dreaded island of Qor and face the Retromancer.
First of all: A huge thank you to everyone who has supported the game, tested it early, and offered feedback and reviews!
Now that Retromancer is out, I hope folks will have a great time playing and keep sending any feedback in my direction.