안녕하십니까. 렛츠놈(RETSNOM)을 사랑해주시는 여러분.
게임 창작자 소미(Somi)입니다.
대한민국의 개발자로서, 자국어를 포함하지 않는 게임을 만든다는 것은 참으로 가슴 아픈 일입니다. 심의, 제도적 장벽, 게임분야 전반에 대한 부정적 인식 등 이유를 말하고자 한다면 결코 간단하게 기술할 수 없는 변명꺼리들이 있습니다만,
'그래도그럼에도 불구하고 한글 버전을 만들어야 한다'고 생각했습니다. 사실이 아니라 개인의 당위적 판단입니다.
한글 버전은 이미 완성되어 있었습니다. 언어를 선택할 수 있는 메뉴를 활성화하느냐의 문제일 뿐이죠. 게임 외적으로 필요한 절차를 모두 거친 후, '정식 한글판'을 근시일 내에 서비스하겠습니다.
제 게임을 아껴주시는 모든 분들께 진심으로 감사드립니다.
성원해주신 은혜에 보답할 수 있는 1인 개발자, 대한민국 인디개발자가 되겠습니다.
감사합니다. 꾸벅!
RETSNOM Update Released (Ver. 1.3)
As a South Korean indie developer, English is not a language I am all that comfortable with. And RETSNOM is not a simple puzzle game with an easy story to tell. Because of those reasons, some of the subtleties were lost in translation and the English could be quite odd at times.
Finally, in the Ver. 1.3, English localization is much enhanced with help of Sang Kwon and Albert Liu. I hope you can understand whole multiple gameplay mechanics and a storyline.
Thanks to all.
INDIE STREAM FES 2015 BEST OF NARRATIVE AWARD. SO PROUD!
I’m so honored to be accepting Indie Stream Fes 2015 Best of Narrative Award. So proud!
RETSNOM Update Released (Ver. 1.24)
Bug fixes:
Rabbit doll is more difficult to get in Level 20.(Sorry about that)
Added more zombies in Level 24.(Don't be afraid. They are your friends)
More check points in Level 16, 18, 31.
Fixed a few bugs related to suicide button.
More accurate time accumulation.
New features:
Stage clear status is shown on each world screen.
You can see how many times you died when you clear levels.
RETSNOM Update Released (Ver. 1.2)
Hello.
I'm Somi. I really appreciate your input on my game. Especially many player's opinion about 'Level skipping' and 'Repetitive stages' gave me a lot of thought to the matter. And finally, I've decided to reform the game system.
Version 1.2 Update is released.
All stages in each worlds are open after you clear the first stage except for the the last stage.
The last stages can be opened when more than 9 stages are cleared(more than 6 stages in the world 5).
It means that you can skip some stages which are much too difficult or not fun.
I hope you like the updated version. And if you have any opinion or question about RETSNOM, don't hesitate to ask to me.
Including Negark, lots of players are stuck in Level 13(The first stage of World 2) where they have to move just one brick to the far far place. So I've decided to fix the map.(of course a little tiny bit)
Here's The Updated Version 1.15.
If you are one of players who are stuck in Level 13, would you please try one more time? :-) There's Map key as well!
Level 15 is almost different from the previous design. There's no more level named 'DOTS' but 'SOS'.
And,
New features:
Map button added.
RETSNOM Update Released (Ver. 1.12)
Hello, my lovely fans.
I really thank you for buying and playing the game. I hope you like it.
As an one-man indie developer, it's really difficult for me to get interest of press about my game. Since the release date, I've been going through tough days to promote it, but there's no one who cares about my game only except you.
But I know that it's just the beginning and I can make it better in the end.
Please wish me luck. I'll do my utmost.
Thank you very much.
Sincerely,
Somi
Bug fixes:
Fixed a bug related to the Music Volume control.
Fixed the door in the third hidden stage.
Changed a few texts on the background images(names of worlds & the functions of mirrors).
P.S. If you have any ideas or recommendations about RETSNOM, don't hesitate to tell me. You can change the game as you wish.
RETSNOM Update Released (Ver. 1.11)
Bug fixes:
Changed a map design in Level 1 that caused so many deaths.
Fixed a bug that caused the player respawned in dead status.
Deleted one of check points in Level 5 to make it more interesting.
Shooting a gun is faster than before.
Fixed a few bugs related to the background music length.
New features:
Press Shooting button to cancel the mirror effect.
Tips are shown while loading scenes are on screen.