More useful than you might expect, an important feature will be:
TALK
Exploring dark and narrow spaces for a length of time and alone, leaves a trace even in the most sturdy brain. The intense inspection of the environment and constant tension due to possible danger, lets some strange thoughts flourish. Thoughts that - without realizing it - form into words that then unwillingly cross the lips. Before long you might find yourself talking to yourself. It may be to comfort the loneliness but possibly if you listen closely to your own words your brain might have already realized something you haven't yet.
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Feature Reveal Part 7 - Throw stone
Greetings adventurers, to another Feature Reveal!
A fairly weak attack, but possibly your most strategic move might be to:
THROW STONE
Your heavy two-handed ax, one of the most terrifying weapons when wielded skillfully diminishes in impressiveness as you compare it to the jaws of the monstrous creature in your path. Even though you are sure about the path you’ve chosen you must admit to yourself that you are not ready to take on this thing. In despair, you turn around, but as you do so a small stone in front of you catches your sight. You pick it up and it feels smooth and cool in your palm. Standing there you consider if the monster reacts to sound and if you might be able to mislead it. Well, giving it a try won’t harm .. unless .. you hit the beast! RUN!
For more news, updates, videos, and chats join our Discord
Feature Reveal Part 6 - Destroy
Greetings adventurers, to another Feature Reveal!
Whether you are trying to unveil a hidden object from inside a crate or need to take a barrel apart for firewood. A useful ability will be to:
DESTROY
You lift up a wooden box standing in your way and are about to toss it to the side as you realize something jingling on the inside. As you shake the box you recognize the sound as something small and metallic - might be something which could come to good use. In an attempt to break the wooden box you thrust it to the ground but it won't break. Instead of giving it a second try you grab your axe, lift it high and force it down smashing the wooden box. Fragments fly in all directions and you shoulder your axe once more. As you kneel down to closely examine the contents of the wooden box it unveils just what you had been looking for. Your journey may continue.
For more updates, news, videos and discussions follow our Discord.
Feature Reveal Part 5 - Inflame
Greetings adventurers, to another Feature Reveal!
As you will be wandering in dark cold dungeons you also should be able to:
INFLAME
The room you enter is cold and spacious. There are only rocks and the remains of barrels and crates lying around. It seems you have found what was once a storage room. You are tired, and this place offers the perfect space to get some rest as it is secluded and shielded off against possible enemies. If only it wasn’t for the cold. But with ingenuity, you collect the remains of the barrels and crates and set them alight with your torch. You have kindled a warming and illuminating fire.
Feature Reveal Part 4 - Block
Greetings adventurers, to another Feature Reveal!
Last time you've learned that one of your skills is attacking, so logically you also should be able to:
Block
You have already heard the grumble of the giant troll as you’ve entered the abandoned jail, now it is time to face him in the mines. Prepared as you are, you hit him first strike, yet his enormous size and power still grants him advantage. But, even the boldest dwarf does not wade into battle without a repertoire of blocking skills, and the longer the battle, the more the odds turn to your side.
Feature Reveal Part 3 - Attacking
Greetings adventurers, to another Feature Reveal!
While some games successfully manage to refrain from using any physical confrontation, surviving in an abandoned dwarven fortress needs the ability to:
ATTACK
The sun has almost risen. You have managed to get a few hardly needed hours of sleep after spending the whole day walking around long corridors trying to find your way through this abandoned place.
You wake up by the sound of a cracking tree branch not too far away from you. As you are quickly hiding behind a misty rock, waiting with your heavy dwarven ax steady in your hands, you take a peek where the noise came from and see a big furry creature coming towards you. 'It must be a bear', you think, as you prepare for a fight as the creature approaches sniffing the air around him. As the beast comes out of the shadow, you realize that this 'bear' is rather an eight-legged monster with a furry back.
Feature Reveal Part 2 - Running
Greetings adventurers, to another Feature Reveal!
As the last Feature Reveal was walking the logical 'upgrade' to this is:
RUNNING
You hear a creaking sound coming from behind you. It could be anything, you think - a rat, the wind, or debris that has come off the mountain. But that would be too obvious, and as you turn around, you spot a giant creature with one too many legs crawling in the shadows. Without anything but your own hands to defend yourself, you decide it would be better to run away this time.
Feature Reveal Part 1 - Walk
Greetings adventurers!
We'd like to start a series about all the features of Return to Nangrim to familiarize you with the gameplay. Let's begin with a simple, yet fundamental ability:
WALK
To make your way in the dark and to explore your surroundings you need a good pair of strong legs. These two limbs are going to help you walk and navigate around mysterious places. But be careful, you better keep your feet warm and dry.
News from Nangrim
For all those of you eagerly waiting for Return to Nangrim to be released: we got you covered! The Nangrim Raven delivers you with news straight from Nangrim - from Tavern brawls to Cave Tarantula infestations. The Raven will keep you up-to-date!
Read the first issue here: https://www.sycoforge.com/en/news/11-english/nangrim-raven/44-nangrim-raven-issue-1
And don't forget to subscribe!
New features for the Arafinn online map in development!
In order to make the wait for Return to Nangrim more bearable, we're working on new features for our interactive Arafinn Online Map.
As this should be a place for you to explore the world of Arafinn and get to know the universe and its inhabitants, we're curious to know what features YOU would like to have in our map!
We've opened a thread for all your ideas here and the suggestions that the community and the devs like the most, will probably get implemented!