A small update today that improves the tutorial by adding a voice over to talk you through everything you need to know, and boots straight into the tutorial for first run to ensure everyone understands what the game is about.
Also some minor UI improvements to help readability while playing the games. Every time a monster is sent between players a little icon gets sent from one minimap to the other, so you can see in real time what monsters are going where.
I'm looking to release the game soon so stay tuned for a release date announcement after some testing, and I get some steam requirements sorted for the store page.
Update V0.0.55
We're currently working on a new map and have a list of QOL changes that need to be implemented, but I wanted to start development back up with a few easy wins, so here's a small patch :)
Still working hard on the game, but thanks to work commitments, updates will be sporadic for the time being. Sorry about that.
Patch Notes:
changed rocket speed from 5 to 7
fixed crosshair alignment (was 16 * 16 pixels off from center)
removed HUD scaling on lower resolutions that was messing with positioning
minimum mouse sensitivity is now 0.01, was previously 0.1
New Dev Log: Rocket Launcher, Graphics options and minimap improvements
Minimap improvement
Hey everyone!
The minimap has been improved in this update. Walls are now rendered on the radar so you can see the layout of the level. This also improves things in multiplayer as you can see exactly where the other player is.
The rocket launcher has also been buffed as it's damage output was not quite up to par with the Assault Rifle and Double Barrelled Shotgun.
Patch Notes:
Cowmogorgon updated with final sprite with detailed sides.
Minimap now renders walls for both local and remote player
Rocket Launcher damage increased
Lobby properly closes after victory. This should fix game crashes as someone tries to join while on Victory screen