Reveil cover
Reveil screenshot
Genre: Adventure, Indie

Reveil

Official Announcement Trailer

Name Change: SOLOS is REVEIL now!

Dear Community,

for over 4 years we have been working on this passion project under the name SOLOS. In the course of time, various prototypes were built, tested and discarded. In the next weeks it is finally time and we want to present the first teaser video to the public under its official name: REVEIL.

To avoid any confusion (Why do I have this game on my wishlist?!) we want to inform you with this announcement: SOLOS is REVEIL now . A narrative first-person psycho-thriller game.

— Pixelsplit

1.01.0

-Fixed some UI bugs
-Made UI more bold and easy to see.
-Updated translations

April 24th update

Achievements are live.
Audio system bug where the sounds weren't saving is now saving.
Video options added.
UI fix on the win screen. 
UI fix of all white text getting drop shadows.
UI Added the current level to the top left of the screen.

Welcome to the SOLOS experience!



Hi,

until now our STEAM page was pretty empty and we think it is time to change that. So at first: Welcome to SOLOS! If you don't know what SOLOS is yet here is a short introduction for you:

SOLOS is a new psychological horror game.
You wake up in a bedroom without remembering anything. Everything seems familiar but at the same time strange.
What happened? Who are you? And what the hell is going on here? Can you discern the truth from madness and regain your memories?


In this post we now want to report a bit about the current progress in SOLOS.

First chapter in play testing


SOLOS is split into four intense chapters. We just finished the first playable version of the first chapter which now is under internal play testing. The first chapter is all about diving into the SOLOS experience, solving the first riddles and starting the journey of finding out what is going on.

Having one chapter completed is a huge progress for us since it involved many system which needed to be programmed and tested. Those systems ones can now be reused for the creation of the next chapters.

Best time investment: Engine upgrade


Maybe this is a bit technical but still interesting. Initially we started development of SOLOS with the Unity engine version 2017. While development went on Unity 2018 got released. What we saw there was truly amazing - so many things that made a Unity game look like a Unity game are gone now. Especially shadows and lightning improved a lot which is quite crucial for horror games. After that we started playing around if we could upgrade the project to 2018 and the new rendering pipeline. To be honest: It was a pain in the a**. But we think it was really really worth it! Check the screenshots below - the upper ones are with Unity 2017 and the lower ones with Unity 2018. We also updated the steam page with new screenshots. What do you think?







Stay tuned



We hope you liked this announcement. If you want to learn more about SOLOS make sure to follow our STEAM page. Also feel free to comment bellow. We'd love to see your questions and feedback :)