Fixed freezing when the left-handed setting was selected, has been removed whilst it's worked on further
Fixed music replaying when it's already played
Fixed backpack evidence not being scannable
Fixed the wrong voice lines playing when the case is fully complete
Various environment fixes in the case and basement
Update 1.0.0
I'm thrilled to announce the full release of Revenants: Spirit & Mind on the Steam store! It's taken 2 years of development and 9 months of early access to get here. Thank you to the community for all the feedback and testing, and to any content creators who've played Revenants.
During this time we've made some major upgrades. A complete overhaul of the audio has made Revenants more immersive than ever. There's also a new OST developed by Shodah. if you're going to battle demons, you might as well have a killer soundtrack to keep you going. There have also been big changes to the gameplay with a new system for the tablet camera, and the revenant behavior. In the last major update, we changed the lighting to a darker more realistic look. You can be sure that these changes will make a bump in the night.
What's next for Revenants? There will be some patches in the following weeks to fix any new bugs, the ion-flashbang also has a planned re-work. After this, the main development focus will be to finish changing VR frameworks from SteamVR to OpenXR. This will allow revenants to be released on additional platforms including the Quest. More optimizations will come at a similar time. Future cases will then be developed based on how well Spirit & Mind is received.
Latest Changes
Update 1.0.0
New
New ambient sounds for the basement and academy roof
New audio for the ritual scene
New interactable objects for the basement, and some in the academy
New evidence sound when a newspaper is discovered
Changes
Updated Ion-Flashbang blueprint instructions for the current version
Removed some animations from the ritual scene
Increased size of basement files
Reduced volume of footsteps, some ambient sounds, intro and menu music
Changed hidden mask HP to 2
Removed most of the streetlights from the back of the academy
Reverted the main EMC sensor sound
Fixes
Fixed light glitches around the academy
Fixed various environment fixes around the academy
Fixed revenant not going for every camera
Fixed noticeable LOD transitions
Optimized roof performance by removing some academy windows
Fixed saferoom voice line repeating
Optimized models by combining meshes
Fixed revenant not stalking player in certain areas
Fixed the EMC, Tesla Gate, and Flashbang in the Training Simulation
Fixed blueprint lighting in the basement
Fixed loading indicator sound
Update 0.5.0
Patch notes for 8th July 2022 Audio has been the focus for the last couple of months, we've got lots of new audio within the gameplay, and a new Original Sound Track created by 'Shodah'. The case lighting has also been changed to be darker and more realistic, so get your masks ready!
Audio Overhaul
New OST music by 'Shodah' for the main menu, basement, investigation, and combat
New EMC sound for when the sensor is active but not detecting anything
New footsteps that are based on floor type
New haunting sounds
New ambient sounds
New menu sounds
New loading sounds
New playground sounds
New Revenant combat sounds
New room tones for background ambience have been added to each area
Reverberation and echo levels now change based on the current room
Changes
EMC no longer activates and senses whilst holstered on the belt
EMC max range increased
Case files can now been found on the basement table
Updated lighting for the academy to be darker and more realistic
Reflection probes have been added to the academy for more accurate light reflections
Revenant no longer stalks players on the first evidence discovery
The playground is now interactive and physics-based
Shadows removed from mask lights
Evidence requires pictures to be taken within a close distance to be collected
Credits updated to include 'Shodah' for creating the original soundtrack and Elias Hofmann for sound design
Various audio balances
Fixes
Fixed loading cube obscuring the menu interface
Fixed subtitles for memorial
Fixed memorial cue repeating
Fixed EMC sensor rate to be more consistent
Fixed pool balls not grabbing instantly
Fixed tech not working or attaching to walls in the simulation
Fixed masks not saving correctly
Fixed mask health resetting on scene loads
Patch 0.4.2
Patch Notes for 1st April 2022
Changes
Changed the effect for players' death
Changed the death room to a new scene
Basement spawn position is now based on prior location
Check your files voice-line prompt added to the start of the case
Reduced vent banging to a 10% chance
The shrine effect now disables when the player leaves the area
Fixes
Fixed missing subtitles for new voice-lines
Fixed outdated text for old voice-line subtitles
Fixed player hands getting stuck far from the player
Fixed vent colliders on roof
Optimised object colliders in case and basement
Patch 0.4.1
Patch Notes for 17th March 2022
Changes
Memorial evidence now involves a basic puzzle before it can be captured
Camera zoom can be changed by clicking the slider, and will also work with selfie mode
Revenant stays in stealth after combat starts
More spawn points have been added to the roof and other areas
Changed tutorial evidence to have more UV decals
Changed case board text
Fixes
Optimised object colliders in the Academy and Basement
Fixed the intro voice line playing every case run
Fixed voices lines playing at the wrong volume
Fixed profiles Last Time Played not updating
Fixed book haunt audio playing too long
Fixed case board laser not showing on tech prompts
Fixed overlapping gutters outside
Fixed Lilith Awakens timing
Fixed tablet flashing on picture taking if mask light active
Fixed fire VFX stacking during battle
Fixed blueprints, UV decals and news app becoming unreadable on low-quality settings
Fixed walking through gym wall
Fixed not being able to walk up gym planks
Fixed CCTV audio continuing after detaching in basement
Fixed basement stairs teleporting the player
Fixed Revenant health dropping below 0% after captured
Fixed EMC in simulation
Fixed evidence audio playing twice
Fixed footsteps continuing on load
Removed old evidence bag sat in the basement
Update 0.4.0
Patch Notes for 2nd March 2022 Expect a massive performance increase! There's also more guidance for the investigation through the Files app. Lilith has also been reworked and rebalanced to be more challenging.
Lilith
Lilith will now phase attack the player by rapidly teleporting around them to close the distance and then attack
New animations and visual effects for Lilith
Lilith's movement speed increased from 4 to 5
Emily's movement speed decreased from 4 to 3
More spawn points have been added to corridors and arenas
Lilith fire effect will only start once combat has
Files App
Case information added to files app Research Folder, giving further guidance for where to go in the investigation
Photos of discovered evidence are stored in the Evidence Folder
Changes
Major performance increase through optimised colliders and removal of grass
Vent route is more traversable and stable
Controller mappings are now visible in the settings app
Players can push doors open with their body
EMC will now detect Revenant in all scenarios
Case todos are hidden until the tutorial is complete
Simulation dummy now gets stunned when hit by a tesla gate or flashbang
Girls diary note updated to be more readable and useful to the investigation
Saferoom prompt time shortened
Headlamp mask is now damaged upon discovery
Revenant health bar stays active whilst crit window is active
Players map icon is more precise with rotation as well as position
Tablet camera app shortcut enabled at the start of the case
Fixes
Fixed Revenant freezing in random areas
Fixed Revenant walking through the bookcase in the library
Fixed Revenant freezing after being defeated via tesla gate
Fixed Revenant audio not playing
Fixed camera charge sound not stopping at right times
Fixed some in-game fonts not working as intended
Fixed CCTV detaching off the wall and re-attaching
Fixed missing skybox in simulation
Fixed dummy being active on tutorial start
Fixed front camera sensor staying active on scene change
Fixed hand laser staying active on resume from paused
Fixed damaged mask light animations
Fixed mask unintentionally repairing on returning to save file
Fixed tablet staying cracked on returning to the basement
Fixed gallery TV lag spike
Fixed some voice lines overlapping
Fixed camera shortcut not activating when the case starts
Patch 0.3.2
Patch Notes for 30th January 2022
Features
Added more UV decals around the Academy
Added complete tutorial, select tech & find newspapers todos
Player can select a mask to take on a case
Changes
Updated UV light system to work more realistically
Updated evidence scanner VFX and UI
Changed mask activation to trigger press when a hand is near the mask
UV light spotlight size has been reduced
Torchlight range and intensity have been reduced
Decreased Revenant spawn time from 20 to 10 minutes
Added Revenant health to save file
Adjusted menu spacing
Reduced CCTV camera swing angle and speed
Removed UI from pictures taken with the camera
Spread newspapers around Case: Spirit & Mind
Fixes
Fixed hands breaking when grabbing the evidence scanner
Fixed mask activating at unwanted times
Fixed Revenant not making sound
Fixed Revenant not damaging player when it should
Fixed tesla & cctv todos not completing
Fixed out of bounds in basement
Fixed grabbable fire extinguishers
Fixed legs and IK body dragging on scene start
Academy scene collider fixes
Simulation dummy no longer sprints at the player
Fixed tablet camera freezing when changing scene whilst selfie camera is active
Outdoor foliage optimization
Patch notes 0.3.1
Patch 0.3.1
Changes
Found evidence will now stay collected upon re-travelling to a case
Light-mask can be found in case one and collected once equipped for the first time
Removed score display UI appearing on newspaper and evidence collection
Updated tech select to have backpack instructions and save last selection
CCTV's and Tesla's can now attach to trees in case and walls in the basement
Evidence sound plays when picking up a newspaper
Added hide points around corridors for the Revenant
Disabled tablet touch interaction until finger-pointing pose is fixed
UV objects are now visible through the camera if mask UV light is enabled
Removed "(optional)" from todos that are compulsory
"Solve the case" todo is now complete once the Case board is complete
Main menu music now loops
Camera charges faster at range when zoomed in
Active evidence shelves now have lighting
Case-board will now prompt the player if they don't have 3 types of tech selected
Adjusted pentacam charge audio
Fixes
Fixed objects being lost in the basement
Fixed tablet leaving its holstered position on your hip
Fixed player glitching into saferoom wall
Fixed hands breaking in the basement by removing scanner hand pose
Fixed hands getting stuck and stretching
Fixed player dragging across the ground on load
Fixed texture resolution for interactable objects
Fixed placing of planks
Fixed "Find new tech" todo not completing
Fixed objects in hand being visible on pause
Fixed Revenant not damaging player with ceiling attacks
Fixed evidence not grabbing properly
Fixed player staying crouched on load
Fixed tablet combat audio not ending
Fixed tesla voice line stacking
Fixed gallery share button not working
Fixed mask light flickering in the basement after returning from the case with low HP
Fixed vignette disappearing when changing from running to walking
Fixed tablet camera not seeing some layers in basement
Fixed tablet dropping out of hand when un-pausing the game
Fixed Revenant spawning in the same arena
Fixed Case saferoom progress percent not corresponding with save app
Fixed newspapers becoming low resolution with low-quality settings
Fixed books not falling on capture
Fixed player breathing not stopping after stamina replenished
Fixed player footsteps persisting on travel
Fixed tesla coils not working in simulation
Fixed pausing during tutorial
Various environment art fixes
Simulation dummy fixes
Fixed returning to simulation after tutorial completion
Adjusted EMC settings to be more responsive
Fixed profile deletion system
Update 0.3.0 'The Basement'
Patch Notes for 02/01/2022 This is a huge Early Access Release update for Revenants with the full core of the game in place! We'll now be focusing on fixing bugs reported by you, as well as general polish and optimisation. The next bug fixing patch will be live by this Friday.
The Basement
The Home Basement allows players to return from the case to select different technology, replenish their health and analyse found evidence
Added a hand-held evidence analyser to the Basement for scanning evidence into the case board
The case board is used to put the pieces of the case together to solve it
You'll need to select which 3 types of tech you want to use before travelling to a case as there's now 4 with the addition of the Ion Flashbang!
A VR device can be used in the basement to enter a training simulation
Captured Revenants, collected evidence and newspapers will stay in the basement
Other Features
The Ion Flashbang is the first weapon tech in Revenants. Thrown directly at a Revenant to stun and slow them
Profiles are now chosen on the games start, allowing for three sets of save files and progress
There's now a score system for each case run. Using technology to battle the Revenant, trick-shots, discovering newspapers and evidence will all increase your score for the run. Your high score will be saved on the case board
Two cutscenes have been added to Case: Spirit & Mind
The tutorials expanded with a combat and tech section within the simulation
Added music to the main menu
Added audio to mask equip and functionality toggle
Added Tablet Grip Toggle mode
Added Vignette setting
Added new voice lines
Added credits sequence
Changes
Newspapers are collected and sent to the basement once picked up
Balanced audio levels
Teslas now have activation sound
Moved tutorial from Case to Basement
Added guttering, cobwebs and more graffiti to the Academy
Added navigational signs around the Academy
Various art optimisation
All settings now get saved
Re-worked the map app to be more accurate for player and tech positions
Re-worked various voice lines
Added camera flash when taking a photo without UV mode
Added new VFX for mask crack and glass
Fixes
Each profile now has its own set of gallery images
Fixed evidence audio not playing
Fixed hands glitching through doors
Various saving fixes, save files before 0.3.0 will no longer work