Revenants: Spirit & Mind cover
Revenants: Spirit & Mind screenshot
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Revenants: Spirit & Mind

Patch 1.0.1

Fixes

  • Fixed crashing when exiting to the basement
  • Fixed freezing when the left-handed setting was selected, has been removed whilst it's worked on further
  • Fixed music replaying when it's already played
  • Fixed backpack evidence not being scannable
  • Fixed the wrong voice lines playing when the case is fully complete
  • Various environment fixes in the case and basement

Update 1.0.0



I'm thrilled to announce the full release of Revenants: Spirit & Mind on the Steam store! It's taken 2 years of development and 9 months of early access to get here. Thank you to the community for all the feedback and testing, and to any content creators who've played Revenants.

During this time we've made some major upgrades. A complete overhaul of the audio has made Revenants more immersive than ever. There's also a new OST developed by Shodah. if you're going to battle demons, you might as well have a killer soundtrack to keep you going. There have also been big changes to the gameplay with a new system for the tablet camera, and the revenant behavior. In the last major update, we changed the lighting to a darker more realistic look. You can be sure that these changes will make a bump in the night.

What's next for Revenants? There will be some patches in the following weeks to fix any new bugs, the ion-flashbang also has a planned re-work. After this, the main development focus will be to finish changing VR frameworks from SteamVR to OpenXR. This will allow revenants to be released on additional platforms including the Quest. More optimizations will come at a similar time. Future cases will then be developed based on how well Spirit & Mind is received.


Latest Changes


Update 1.0.0

New

  • New ambient sounds for the basement and academy roof
  • New audio for the ritual scene
  • New interactable objects for the basement, and some in the academy
  • New evidence sound when a newspaper is discovered


Changes

  • Updated Ion-Flashbang blueprint instructions for the current version
  • Removed some animations from the ritual scene
  • Increased size of basement files
  • Reduced volume of footsteps, some ambient sounds, intro and menu music
  • Changed hidden mask HP to 2
  • Removed most of the streetlights from the back of the academy
  • Reverted the main EMC sensor sound


Fixes

  • Fixed light glitches around the academy
  • Fixed various environment fixes around the academy
  • Fixed revenant not going for every camera
  • Fixed noticeable LOD transitions
  • Optimized roof performance by removing some academy windows
  • Fixed saferoom voice line repeating
  • Optimized models by combining meshes
  • Fixed revenant not stalking player in certain areas
  • Fixed the EMC, Tesla Gate, and Flashbang in the Training Simulation
  • Fixed blueprint lighting in the basement
  • Fixed loading indicator sound

Update 0.5.0

Patch notes for 8th July 2022
Audio has been the focus for the last couple of months, we've got lots of new audio within the gameplay, and a new Original Sound Track created by 'Shodah'. The case lighting has also been changed to be darker and more realistic, so get your masks ready!

Audio Overhaul

  • New OST music by 'Shodah' for the main menu, basement, investigation, and combat
  • New EMC sound for when the sensor is active but not detecting anything
  • New footsteps that are based on floor type
  • New haunting sounds
  • New ambient sounds
  • New menu sounds
  • New loading sounds
  • New playground sounds
  • New Revenant combat sounds
  • New room tones for background ambience have been added to each area
  • Reverberation and echo levels now change based on the current room


Changes

  • EMC no longer activates and senses whilst holstered on the belt
  • EMC max range increased
  • Case files can now been found on the basement table
  • Updated lighting for the academy to be darker and more realistic
  • Reflection probes have been added to the academy for more accurate light reflections
  • Revenant no longer stalks players on the first evidence discovery
  • The playground is now interactive and physics-based
  • Shadows removed from mask lights
  • Evidence requires pictures to be taken within a close distance to be collected
  • Credits updated to include 'Shodah' for creating the original soundtrack and Elias Hofmann for sound design
  • Various audio balances


Fixes

  • Fixed loading cube obscuring the menu interface
  • Fixed subtitles for memorial
  • Fixed memorial cue repeating
  • Fixed EMC sensor rate to be more consistent
  • Fixed pool balls not grabbing instantly
  • Fixed tech not working or attaching to walls in the simulation
  • Fixed masks not saving correctly
  • Fixed mask health resetting on scene loads

Patch 0.4.2

Patch Notes for 1st April 2022

Changes

  • Changed the effect for players' death
  • Changed the death room to a new scene
  • Basement spawn position is now based on prior location
  • Check your files voice-line prompt added to the start of the case
  • Reduced vent banging to a 10% chance
  • The shrine effect now disables when the player leaves the area


Fixes

  • Fixed missing subtitles for new voice-lines
  • Fixed outdated text for old voice-line subtitles
  • Fixed player hands getting stuck far from the player
  • Fixed vent colliders on roof
  • Optimised object colliders in case and basement

Patch 0.4.1

Patch Notes for 17th March 2022

Changes

  • Memorial evidence now involves a basic puzzle before it can be captured
  • Camera zoom can be changed by clicking the slider, and will also work with selfie mode
  • Revenant stays in stealth after combat starts
  • More spawn points have been added to the roof and other areas
  • Changed tutorial evidence to have more UV decals
  • Changed case board text


Fixes

  • Optimised object colliders in the Academy and Basement
  • Fixed the intro voice line playing every case run
  • Fixed voices lines playing at the wrong volume
  • Fixed profiles Last Time Played not updating
  • Fixed book haunt audio playing too long
  • Fixed case board laser not showing on tech prompts
  • Fixed overlapping gutters outside
  • Fixed Lilith Awakens timing
  • Fixed tablet flashing on picture taking if mask light active
  • Fixed fire VFX stacking during battle
  • Fixed blueprints, UV decals and news app becoming unreadable on low-quality settings
  • Fixed walking through gym wall
  • Fixed not being able to walk up gym planks
  • Fixed CCTV audio continuing after detaching in basement
  • Fixed basement stairs teleporting the player
  • Fixed Revenant health dropping below 0% after captured
  • Fixed EMC in simulation
  • Fixed evidence audio playing twice
  • Fixed footsteps continuing on load
  • Removed old evidence bag sat in the basement

Update 0.4.0

Patch Notes for 2nd March 2022
Expect a massive performance increase! There's also more guidance for the investigation through the Files app. Lilith has also been reworked and rebalanced to be more challenging.

Lilith

  • Lilith will now phase attack the player by rapidly teleporting around them to close the distance and then attack
  • New animations and visual effects for Lilith
  • Lilith's movement speed increased from 4 to 5
  • Emily's movement speed decreased from 4 to 3
  • More spawn points have been added to corridors and arenas
  • Lilith fire effect will only start once combat has


Files App

  • Case information added to files app Research Folder, giving further guidance for where to go in the investigation
  • Photos of discovered evidence are stored in the Evidence Folder


Changes

  • Major performance increase through optimised colliders and removal of grass
  • Vent route is more traversable and stable
  • Controller mappings are now visible in the settings app
  • Players can push doors open with their body
  • EMC will now detect Revenant in all scenarios
  • Case todos are hidden until the tutorial is complete
  • Simulation dummy now gets stunned when hit by a tesla gate or flashbang
  • Girls diary note updated to be more readable and useful to the investigation
  • Saferoom prompt time shortened
  • Headlamp mask is now damaged upon discovery
  • Revenant health bar stays active whilst crit window is active
  • Players map icon is more precise with rotation as well as position
  • Tablet camera app shortcut enabled at the start of the case


Fixes

  • Fixed Revenant freezing in random areas
  • Fixed Revenant walking through the bookcase in the library
  • Fixed Revenant freezing after being defeated via tesla gate
  • Fixed Revenant audio not playing
  • Fixed camera charge sound not stopping at right times
  • Fixed some in-game fonts not working as intended
  • Fixed CCTV detaching off the wall and re-attaching
  • Fixed missing skybox in simulation
  • Fixed dummy being active on tutorial start
  • Fixed front camera sensor staying active on scene change
  • Fixed hand laser staying active on resume from paused
  • Fixed damaged mask light animations
  • Fixed mask unintentionally repairing on returning to save file
  • Fixed tablet staying cracked on returning to the basement
  • Fixed gallery TV lag spike
  • Fixed some voice lines overlapping
  • Fixed camera shortcut not activating when the case starts

Patch 0.3.2

Patch Notes for 30th January 2022

Features

  • Added more UV decals around the Academy
  • Added complete tutorial, select tech & find newspapers todos
  • Player can select a mask to take on a case


Changes

  • Updated UV light system to work more realistically
  • Updated evidence scanner VFX and UI
  • Changed mask activation to trigger press when a hand is near the mask
  • UV light spotlight size has been reduced
  • Torchlight range and intensity have been reduced
  • Decreased Revenant spawn time from 20 to 10 minutes
  • Added Revenant health to save file
  • Adjusted menu spacing
  • Reduced CCTV camera swing angle and speed
  • Removed UI from pictures taken with the camera
  • Spread newspapers around Case: Spirit & Mind


Fixes

  • Fixed hands breaking when grabbing the evidence scanner
  • Fixed mask activating at unwanted times
  • Fixed Revenant not making sound
  • Fixed Revenant not damaging player when it should
  • Fixed tesla & cctv todos not completing
  • Fixed out of bounds in basement
  • Fixed grabbable fire extinguishers
  • Fixed legs and IK body dragging on scene start
  • Academy scene collider fixes
  • Simulation dummy no longer sprints at the player
  • Fixed tablet camera freezing when changing scene whilst selfie camera is active
  • Outdoor foliage optimization

Patch notes 0.3.1

Patch 0.3.1

Changes

  • Found evidence will now stay collected upon re-travelling to a case
  • Light-mask can be found in case one and collected once equipped for the first time
  • Removed score display UI appearing on newspaper and evidence collection
  • Updated tech select to have backpack instructions and save last selection
  • CCTV's and Tesla's can now attach to trees in case and walls in the basement
  • Evidence sound plays when picking up a newspaper
  • Added hide points around corridors for the Revenant
  • Disabled tablet touch interaction until finger-pointing pose is fixed
  • UV objects are now visible through the camera if mask UV light is enabled
  • Removed "(optional)" from todos that are compulsory
  • "Solve the case" todo is now complete once the Case board is complete
  • Main menu music now loops
  • Camera charges faster at range when zoomed in
  • Active evidence shelves now have lighting
  • Case-board will now prompt the player if they don't have 3 types of tech selected
  • Adjusted pentacam charge audio


Fixes

  • Fixed objects being lost in the basement
  • Fixed tablet leaving its holstered position on your hip
  • Fixed player glitching into saferoom wall
  • Fixed hands breaking in the basement by removing scanner hand pose
  • Fixed hands getting stuck and stretching
  • Fixed player dragging across the ground on load
  • Fixed texture resolution for interactable objects
  • Fixed placing of planks
  • Fixed "Find new tech" todo not completing
  • Fixed objects in hand being visible on pause
  • Fixed Revenant not damaging player with ceiling attacks
  • Fixed evidence not grabbing properly
  • Fixed player staying crouched on load
  • Fixed tablet combat audio not ending
  • Fixed tesla voice line stacking
  • Fixed gallery share button not working
  • Fixed mask light flickering in the basement after returning from the case with low HP
  • Fixed vignette disappearing when changing from running to walking
  • Fixed evidence scanner VFX clipping behind evidence images
  • Fixed tablet camera not seeing some layers in basement
  • Fixed tablet dropping out of hand when un-pausing the game
  • Fixed Revenant spawning in the same arena
  • Fixed Case saferoom progress percent not corresponding with save app
  • Fixed newspapers becoming low resolution with low-quality settings
  • Fixed books not falling on capture
  • Fixed player breathing not stopping after stamina replenished
  • Fixed player footsteps persisting on travel
  • Fixed tesla coils not working in simulation
  • Fixed pausing during tutorial
  • Various environment art fixes
  • Simulation dummy fixes
  • Fixed returning to simulation after tutorial completion
  • Adjusted EMC settings to be more responsive
  • Fixed profile deletion system

Update 0.3.0 'The Basement'

Patch Notes for 02/01/2022
This is a huge Early Access Release update for Revenants with the full core of the game in place! We'll now be focusing on fixing bugs reported by you, as well as general polish and optimisation. The next bug fixing patch will be live by this Friday.

The Basement


  • The Home Basement allows players to return from the case to select different technology, replenish their health and analyse found evidence
  • Added a hand-held evidence analyser to the Basement for scanning evidence into the case board
  • The case board is used to put the pieces of the case together to solve it
  • You'll need to select which 3 types of tech you want to use before travelling to a case as there's now 4 with the addition of the Ion Flashbang!
  • A VR device can be used in the basement to enter a training simulation
  • Captured Revenants, collected evidence and newspapers will stay in the basement


Other Features


  • The Ion Flashbang is the first weapon tech in Revenants. Thrown directly at a Revenant to stun and slow them
  • Profiles are now chosen on the games start, allowing for three sets of save files and progress
  • There's now a score system for each case run. Using technology to battle the Revenant, trick-shots, discovering newspapers and evidence will all increase your score for the run. Your high score will be saved on the case board
  • Two cutscenes have been added to Case: Spirit & Mind
  • The tutorials expanded with a combat and tech section within the simulation
  • Added music to the main menu
  • Added audio to mask equip and functionality toggle
  • Added Tablet Grip Toggle mode
  • Added Vignette setting
  • Added new voice lines
  • Added credits sequence


Changes


  • Newspapers are collected and sent to the basement once picked up
  • Balanced audio levels
  • Teslas now have activation sound
  • Moved tutorial from Case to Basement
  • Added guttering, cobwebs and more graffiti to the Academy
  • Added navigational signs around the Academy
  • Various art optimisation
  • All settings now get saved
  • Re-worked the map app to be more accurate for player and tech positions
  • Re-worked various voice lines
  • Added camera flash when taking a photo without UV mode
  • Added new VFX for mask crack and glass


Fixes


  • Each profile now has its own set of gallery images
  • Fixed evidence audio not playing
  • Fixed hands glitching through doors
  • Various saving fixes, save files before 0.3.0 will no longer work
  • Various tutorial fixes
  • Fixed revenant not spawning
  • Fixed EMC responsiveness
  • Fixed pause issues
  • Narrowed save file size by 80%